As I have posted before, I don't beleive that immersive gameplay nessecitates 'Industrial Light & Magic'-level graphics, but gameplay and story that immerses you beyond the point that you don't much about the appearance.
But will it ever be possible to have movie-level graphics in a game? How far can resoloutions and raytracing go?
I imagine that there would be a limit until commercially availible superconductors come out, on account of distance:
You have a gaming PC with an entire Supercomputer-esque Rendering Farm that could do Crysis at 150fps with ease. You'd think you'd be able to activly render something as complex as, say Ratatouille. But you wouldn't be able to because the electric signals would be traversing so much circutry that it would have a significant impact on refresh rate. Each signal would be traversing possibly thousands of kilometers before actually being interpreted as a picture, never mind having to do so up to 20 times a second.
Do you think graphics can/will come farther for games? Should they?
(On a minor note, Ratatouille was the given rendering example because of the realistic food, fluids and particles that made it a very demanding render for every frame.)
But will it ever be possible to have movie-level graphics in a game? How far can resoloutions and raytracing go?
I imagine that there would be a limit until commercially availible superconductors come out, on account of distance:
You have a gaming PC with an entire Supercomputer-esque Rendering Farm that could do Crysis at 150fps with ease. You'd think you'd be able to activly render something as complex as, say Ratatouille. But you wouldn't be able to because the electric signals would be traversing so much circutry that it would have a significant impact on refresh rate. Each signal would be traversing possibly thousands of kilometers before actually being interpreted as a picture, never mind having to do so up to 20 times a second.
Do you think graphics can/will come farther for games? Should they?
(On a minor note, Ratatouille was the given rendering example because of the realistic food, fluids and particles that made it a very demanding render for every frame.)