Supreme Court Rules in Favor of Videogames

Treblaine

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666Chaos said:
Treblaine said:
This isn't just important for America, this is important for video games acceptance all over the world.
I really wish you guys would stop being so bloody arrogant that you actually think this was going to have an effect on anybody but the US.
FYI, I'm British and have never even visited America.

You cannot deny the importance of America's Bill of Rights on how the world views Freedom of Speech, particularly from how much American media is exported.

I really wish people would stop being so prejudiced against America.
 

The Lugz

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Apr 23, 2011
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i said this would happen in the last post, it cant go down any other way!
i'm glad my faith in the court system is well placed
 

Ickabod

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By the way Rockstar, this is not an invitation to push the limit with more "Hot Coffee" crap. On reading the ruling, if pushed the court would change their minds and reverse the decision if presented better in the future.

In otherwords, developers please be responsible. Let's not recreate school killings or allow us to play as Mike Vick killing his dogs, or other things that really are just there to shock and push the envelope. Or eventually it will go too far and supporters will switch sides.
 

The Apothecarry

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Achievement Unlocked: Beat the Supreme Court! - Infinite G

I just knew it. Games all already being considered art by the public, and it would be stupid to think otherwise. Now if someone would just pick up the torch that was Six Days in Fallujah...
 

Charli

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Jordi said:
Charli said:
Jordi said:
So, does this mean that a 10-year-old can now go out and buy Duke Nukem or any other R rated game?
Not if a store itself wants to get sued no. This was to try and prevent it at a more invasive (drug dealing if you ask me) level, if you were caught re-selling it to a minor for example you would get fined.

The ratings are now still in the same bandwagon as movies.
If it's got a sticker with a rating on it, it's recommended to stick to it but in the end it is entirely up to the discretion of the user/users guardian as it should be.

The long term effect it would have had on the video game industry would have been overly catastrophic.
I'm not an American citizen, so I don't know anything about this. But how can a store get sued if it's doing something that is not illegal?
I am not an American either but I was a game store employee, and I kept regular tabs on the policies of our American counterparts. This is making it so the government is not imposing of the decisions the buyer makes after purchase (Either 18+ or 16+) It is up to the board of ratings and the store policies to keep to their integrity, which if a parent finds out it cannot rely on the store to keep that boundary in place anymore would be extremely bad for business. In GAME the government can impose a fine, not BAFTA or the store itself, though we enforce the policy anyway so it doesn't get that far (99% of the time). The countries outside of the U.S. do not punish on the personal level either, only the stores will get prosecuted for the sale.


To be honest I think this whole argument probably cost more money than it was worth.
 

debossman21

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thank god! now i guess there's only one thing left to say...
SUCK IT CALIFORNIA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
but in all seriousness, its about time that video games stopped getting the chewed end of the pencil. this can be a first step to a world where we cant blame our problems on something we don't like.
 

Outright Villainy

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666Chaos said:
Treblaine said:
This isn't just important for America, this is important for video games acceptance all over the world.
I really wish you guys would stop being so bloody arrogant that you actually think this was going to have an effect on anybody but the US.
America represents a huge portion of the worldwide market, and games are built with that in mind. If there were hugely restrictive laws on violent games, far less violent games would be made, which would affect everyone.
 

Xero Scythe

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Jordi said:
So, does this mean that a 10-year-old can now go out and buy Duke Nukem or any other R rated game?
No, it just means that that the Halo 3 Copy your mother bought for you in your place when you were 16 doesnt send you and the gamestop employee for a 10 year visit with Bubba.
 

LuckyClover95

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mikey7339 said:
I am so glad for this and that the system worked they way it is supposed to for a change. Is this the end of all this nonsense that has been thrown at video games for the past twenty years?
I wish, but I think we all know it's not :/
 

teqrevisited

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And as a bonus, I can still enjoy all of Arnie's films, safe in the knowledge that they do not star the man who would go on to destroy the video game industry.
 

TomInKorea

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I'm soooo happy because "The system" works!(When it agrees with me, otherwise it's just a bunch of old know-nothing geezers)
 

Therumancer

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SteelStallion said:
I don't fully understand the case, could someone explain to me what's wrong here?

I mean, they're voting for a law that prohibits the sale of adult rated games to minors. Isn't that how movies work as well? What's the issue here?

Sorry I'm not American so I don't really get it, just curious lol.

I suppose a lot of people from outside the US might not get it.

In the USA we have a right to freedom of speech/expression. Where a lot of other countries that claim to have high degrees of freedom have laws that are vaguely similar, in general most countries do not take it to the point that we do. It's one of the founding principles of our nation and way of life. I've found that a lot of people don't understand why people from the US will go off on the lack of freedom in other countries and this is one.

At any rate, the basic issue is that the goverment can't regular speech or expression, period. If the goverment gains the abillity to actively enforce age limits on a form of speech this violates one of the central freedoms of a US citizen. A voluntary rating system (basically a guideline) is one thing, a govermentally enforced rating system that allows the goverment to fine or imprison people for violations is something else entirely.

When it comes to things like adult movies, it's important to understand that the US has a system of obscenity laws. For something to be illegal it has to be declared obscene and without any redeeming merit. Each individual work has to be reviewed seperatly and judged on it's own merits, you can't for example put a blanket ban on all movies showing people having sex. In the US "Pornography" is illegal by definition, HOWEVER despite the use of the term most of what we call "Porn" is actually defended as "art films" and gets by through so much of it being produced that it's impossible to review and approve or ban every individual work. In short we call it porn, but in a legal sense it's not considered to be porn.

The "X" rating is not enforced govermentally, but by private ratings systems like the MPAA (Motion Picture Association of America) or similar groups. Similar to how the ESRB rates video games. The danger of violating a rating is being fined by that organization, despite it having no govermental authority. The basic idea is that these organizations are considered credible enough to the general person that having their rating/stamp means something, and losing that can actually hurt a business. Not to mention such organizations working with the movie producers themselves, a theater or a chain of theaters bucks the system, and then they will find nobody willing to rent them the films for people to see. Playing by these rules also makes it far less likely that a given "adult art film" is going to be brought up for review, since few people looking at the rating who would be offended are going to go and see it and become offended. This also means minors are generally kept out of the theaters because abiding by the system is better than bucking it.

The whole case here revolves pretty much around a govermental power grab, the US goverment has been trying to get the citizen's rights to free speech away from us for a long time, and bring it more in line with what people from other countries might expect. Attacking video games this way is an attempt to establish precedent, because once it's deemed okay for the goverment to rate and enforce the ratings of video games, it becomes progressively easier to apply that to other forms of media.

The system we have works, but the goverment wants more power (like it always does) and the whole "think of the children" aspect of this thing is just an excuse to try and justify opening the door for tighter regulation on speech. You'll notice this is an integral point to the whole arguement in the Supreme Court documents, and the goverment specifically being prohibited from having that kind of power is one of the big reasons why the law was not upheld.

You might remember things like the whole "video nasties" thing in the UK through the 1980s. It was eventually overturned, there, and we had similar hype here in the US (though it never came to that kind of a list/ban). The USA is pretty much set up to prevent the goverment from doing that kind of thing. Cases like that are also one of the reasons why Americans "arrogantly" talk about the lack of freedom in other countries.
 

GeoKetch

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7-2 very nice. Story on the radio yesterday made it sound like they were much closer in the vote. Nice try California.
 

TomInKorea

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One of the more interesting aspects of the ruling was how it critiqued Justice Breyer's dissent, wherein it was discussed that simply because there is a gap in compliance (as there would always be, whether compliance is voluntary or due to government coercion).

9 JUSTICE BREYER concludes that the remaining gap is compelling because, according to the FTC?s report, some ?20% of those under 17 arestill able to buy M-rated games.? Post, at 18 (citing FTC Report 28). But some gap in compliance is unavoidable. The sale of alcohol to minors, for example, has long been illegal, but a 2005 study suggests that about 18% of retailers still sell alcohol to those under the drinking age. Brief for State of Rhode Island et al. as Amici Curiae 18. Even if the sale of violent video games to minors could be deterred further by increasing regulation, the government does not have a compelling interest in each marginal percentage point by which its goals are advanced.
This point is rather reassuring to me, as it seems the court is inclined to putting a clamp down on excessive government intrusion into private affairs.