Or that, right.lacktheknack said:Oh, you mean this one?
-snip-
Yup, Ghost Ship.A luxury ship, with its once opulent trappings brought to ruin and decay by its residents giving into their base instincts
I agree.Farther than stars said:This is a far cry from the Yahtzee who made the "No More Heroes" review in which he said and I quote:
At least he acknowledged that those controls that he described would be about as smooth as gravel, but that last paragraph did have a bit too much of a god complex associated with it to be to my liking.Yahtzee said:"...any game designer who sacrifices fun to make an artistic statement is obviously stuck so far up his own ass that he's in danger of choking on his own head."
I was about to say the same thing. Movement in the older resident evil games was easy to adjust to. The aiming was much more of a hinderance since you couldn't go for headshots unless you had a shotgun and waiting to aim UP at the last second before a zombie attacked you.xXxJessicaxXx said:I'm a bit puzzled at everyone saying the controls would be too awkward, surely it would just be like the first resident evil games which while certainly not perfect were hardly unplayable. A bit of tuning up from that and it would be fine.
I find cruise ships creepy as hell too. I think it's the size of them. Btw does anyone remember a light gun resident evil game from ages ago, set on a ship, or am I just imagining things?