why not make it a war themed hat simulator in a starwars universe? It is working well for TF2. Idiots like me pay for the hats and crates so why not just copy Valve?
Sigh. I think the problem here is that people are mistaking sprint for run.CriticKitten said:The ability to move faster than simply walking is a core ability built into virtually every MMO, heck, into almost every game on the market today. I don't particularly care about how fast you're going later on, or that you obtain the ability to run at a certain level....you are still forced to walk for 15 levels, or else pay for the privilege of running.
It's been a while, but my recollection is that even for subscribing players the default inventory size was tiny. Not Resident Evil tiny, but shockingly close for an MMO.thatonedude11 said:As for the no bank space, I haven't played TOR, but I remember when I was playing World of Warcraft, I hardly ever used my bank, especially when I was doing solo content. I just kind of assumed it is similar in TOR. I may be wrong.
Honestly, part of the game's current problems stem from the fact that people already lost their jobs. Bioware canned a lot of the initial production staff shortly after launch. Which lead to them having to bring in new people who don't know the system, leading to patches which actually created more bugs than they fix. (Yeah, I know the tense in that sentence is shot to shit... and I'm actually fatigued beyond caring. Sorry.)alphamalet said:If it fails I won't be happy if people lose their jobs.
I will be happy to see Bioware and EA get a well-deserved kick in the ass.
The thing is, that defeats the point of an MMO really. They aren't designed to play through once like a normal campaign, then go onto something else.sanquin said:The conditions aren't crippling at all. The endgame is very meh in swtor. The main story line is where it's at. And that is all free. So play the game through the story, then drop it again is what I plan to do.
Honestly, it'd be more accurate to say it defeats the point of a subscription MMO.Legion said:The thing is, that defeats the point of an MMO really. They aren't designed to play through once like a normal campaign, then go onto something else.sanquin said:The conditions aren't crippling at all. The endgame is very meh in swtor. The main story line is where it's at. And that is all free. So play the game through the story, then drop it again is what I plan to do.
While it may be a smart thing for the customer to do, it says a lot about the game if that's what people would prefer to be doing, rather than sinking hundreds of hours into it.
For the record, this is and has been in there since shortly after launch.StBishop said:I have a solution:
F2P to level 15.
Done.
I don't know why this isn't default for all games a year after release.
I think it's more that EA has no idea at all how to operate a F2P game, rather than a fundamental design issue.thatonedude11 said:The thing is, The Old Republic was not designed as a free-to-play game, so they have to adapt. Of course it's not going to be ideal. There have to be restrictions on free players, otherwise no one would pay and EA doesn't get any money
Indeed it's a very bad thing that that is the only really good part of the game. But that doesn't mean that it can't give people an opportunity to play a nice single player campaign even if it's in an MMO.Legion said:The thing is, that defeats the point of an MMO really. They aren't designed to play through once like a normal campaign, then go onto something else.
While it may be a smart thing for the customer to do, it says a lot about the game if that's what people would prefer to be doing, rather than sinking hundreds of hours into it.
My list was not complete, I just hit the major restrictions off the top of my head.Lunar Templar said:the OP forgot that they're restricting the already laughably limited character creator.
I agree, the hat system is clearly the superior F2P model. I don't hear Valve complaining. Limiting gameplay would just make F2P players quit, and then the subscribers would feel lonely and quit too.Evil Smurf said:why not make it a war themed hat simulator in a starwars universe? It is working well for TF2. Idiots like me pay for the hats and crates so why not just copy Valve?
That's the most important points, I think. Encouraging more people to play is good for subscribers. They benefit from shorter queue times and less barren planets more than anyone.Doom972 said:and then the subscribers would feel lonely and quit too.
that was evident when they decided 'WoW in space with an emphasis on a boring story' was i good idea.Pandabearparade said:My list was not complete, I just hit the major restrictions off the top of my head.Lunar Templar said:the OP forgot that they're restricting the already laughably limited character creator.
EA has no idea how to run an MMO. In an MMO treating your player base like shit isn't a viable way to do business. They can all just up and unsubscribe.
Someone made the decision to deliberately inconvenience players for the 1st 15 levels. I can see why they might do that (people are most likely to replay the 1st planet for different classes, and since people are playing by the hour slowing them down will squeeze a bit more money out of them) but it's still a singularly petty move.No, You are not forced to walk for 15 levels - you can still run. Sprint is just a minor boost over run which you still gain eventually regardless of pay tier you are at.
Well, no. SWTOR is running out of time because you need a certain minimum population for an MMORPG; the longer it takes them to fix things and stop people leaving, the harder it will be to reverse the decline.If it doesn't work they'll change it again in a few months, no big deal.