SWTOR is so repetitive

00slash00

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Dec 29, 2009
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el grandos tabetos said:
Every quest in this game involves go to X to activate Y consoles while button mashing mobs, or steal X items from enemies by button mashing mobs, or just button mash XX amount of mobs. The voiced conversations with NPCs feel like pointless filler since every quest is doing the same thing.
Are all MMORPGs like this? I heard this game is a clone of WoW, in that case what's so appealing about WoW?
WoW was appealing because it was more user friendly. I can remember playing Everquest and not having any real idea what I was doing. WoW made it very simple. Talk to exclamation point person, collect x number of y, talk to question mark person, collect your money and experience on your way out. Problem is that mmorpgs haven't really evolved much since then and are mostly just the same thing every time. Tera online made combat better but had the same quest structure and no real story. Guild Wars 2 is probably the closest anyone has come to advancing the genre, since WoW. However, even Guild Wars 2 is still structured the same exact way, they just do a decent job of hiding it and making it feel different. My advice, wait for Everquest Next. From what I've heard, that will be the next evolution in the mmorpg genre
 

Baldr

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Jan 6, 2010
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I remember playing UO before there were things called quests. Spend everyday leveling skills on the same mob spawner and we loved it.
 

BarbaricGoose

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el grandos tabetos said:
Every quest in this game involves go to X to activate Y consoles while button mashing mobs, or steal X items from enemies by button mashing mobs, or just button mash XX amount of mobs. The voiced conversations with NPCs feel like pointless filler since every quest is doing the same thing.
Are all MMORPGs like this? I heard this game is a clone of WoW, in that case what's so appealing about WoW?
To be fair, every MMO ever launched has been called a clone of WoW by someone. A good rule of thumb: if someone says "X is a clone of Y," you can safely ignore their opinion, because it will always be misinformed. Or maybe just downright stupid. SWTOR is not a clone of WoW. They're both MMOs, and they both share some of the same tropes, but aside from that they're nothing alike.

And yes, most MMOs are like this. The fun is generally in the social aspect and the dungeons and raids. Yes, sometimes in random groups you will find people who don't know what they're doing, or people who ***** incessantly that people don't know what they're doing. This is generally why you want to find a nice guild to run with. They'll show you the ropes, or at the very least be accepting of when you make a mistake.

This sounds like it's your first MMO. If that's the case, you should actually play WoW. It offers a lot more, it's more accessible and it's faster to level up. I played SWTOR quite a bit before it went F2P. Got a trooper vanguard and Jedi sentinel to 50. Beat all the raids with both, and I thoroughly enjoyed it. Had a good guild with good people. And that's the key, really. MMOs are best when played in good company; you can level up solo and have fun, but come end game, you're gonna get bored pretty quickly if you don't have anyone you enjoy playing with.

Playing an MMO solo is like playing a board game by yourself--it's just not meant to be.

I'd still recommend playing WoW if you're new to MMOs, but you may also try Rift. It's fairly quick to level up there too, it's free (unlike WoW), and the endgame content is solid. There's not as much to do as in WoW, but I had a lot of fun with Rift. I've heard that the new Final Fantasy MMO is pretty good too (A Realm Reborn). I know the Escapist has a guild there, so that might be something to check out also.
 

DanielBrown

Dangerzone!
Dec 3, 2010
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Not sure if unserious...

For real though; yes, most MMOs are like that. Kill quests, gather quests and escort quests. That's what you get. Try The Secret World if you want a real challenge. I've had to use the internet for a lot of quests because the puzzles are so... puzzling.
Tried SWTOR for a few hours before I bought TSW(yesterday actually) and it didn't appeal to me either. Fairly sure it's because I'm not intrested in sci-fi though.
 

Angelous Wang

Lord of I Don't Care
Oct 18, 2011
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SWTOR has the best stories and story mechanics out of pretty much MMO up right now, but it does indeed have that very shitty 20 year old MMO gameplay that makes it unbearable for me after a while.

Quite allot of MMO's share this shitty gameplay including WoW, but WoW was hardly the first or in any way original.

However there are some games out there that break this and have a more 3rd person hack and slash or shooter gameplay mechanics (such as Tera Rising or Warframe). But the problem is all these games have shit pointless story.

If somebody ever combines SWTOR story with Tera combat and good IP that will be the MMO of all MMO's.
 

Therumancer

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Nov 28, 2007
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el grandos tabetos said:
Every quest in this game involves go to X to activate Y consoles while button mashing mobs, or steal X items from enemies by button mashing mobs, or just button mash XX amount of mobs. The voiced conversations with NPCs feel like pointless filler since every quest is doing the same thing.
Are all MMORPGs like this? I heard this game is a clone of WoW, in that case what's so appealing about WoW?

That's pretty much MMOs in a nutshell, there are only so many things you can do within a game. When you get down to it, most single player games come down to the same basic tasks again and again, dressed up a bit differently. With MMOs though there is the desire to have a community of people interacting and at least somewhat sharing the same world and mythology, despite how conceptually problematic that becomes when each character is following a narrative casting them as some kind of epic hero.

ToR tried to be a bit less dramatic by making itself more or less a single player game with other people running around and interaction only being necessary for specific kinds of content (Raids, Dungeons, Heroics, etc...), so you pretty much had a community to talk and trade with while your playing. After months and months of fixes it more or less succeeded at what it set out to do (I still play it on and off), which is not going to be to everyone's tastes.

The thing is in the current climate created by the gaming industry if you want a decent, AAA level, RPG you pretty much have to play an MMO. Largely because the industry seems to have decided that for the time and effort needed to make an RPG they might as well put it online, and then farm it for money in subscription fees and/or micro transactions. In ToR for example you have pretty much everything you'd want from a single player game, decent writing, reasonable production values, and a lengthy campaign full of side quests, with some changes in the central narrative (although not the side quests) based on what character you play. On a lot of levels it didn't benefit from the necessity of designing the game so you could have dozens of people running around whacking the same mobs in their own little worlds... except perhaps from a financial perspective.

As far as more open-ended MMOs that were less about an ongoing narrative in an *ahem* theme park, where everyone pretty much walks around and does the same thing (and in the open world you might literally wait in line to kill a quest mob), it HAS been done but runs into all kinds of problems. Both Ultima Online and Star Wars Galaxies were pretty much sandboxes where you and the other players designed most of the world, you could pretty much place your own houses, coordinate to make towns, and run your own businesses where almost everything worth having was player crafted. Such games of course ran into problems as the inability to create infinite space meant that houses soon clogged every piece of land, and every bit of resources was farmed as soon as it appeared, beyond a certain point all there was to do was grief other players. The only way SWG could conceive of to handle a lot of it's fundamental problems was the so called "New Game Engine" which a lot of people hated (as someone who played heavily towards the end, post NGE, I think it actually achieved a good compromise, and hold a grudge against SOE to this day for shutting it down). Ultima Online also re-did itself in waves almost from the ground up, starting with things like limiting the amount of property a single player could claim. That said it's creator "Richard Garriot" is pretty much embarking on a virtual real estate scheme where he's currently starting a pseudo-MMO where he plans to charge people real money for both in game houses AND access to a limited number of in game plots to place them on.... which as I understand things strikes me as so wrong I don't have words for it. Sadly I think some people will do it though (pay Richard real money as a virtual land lord, and then on top of this grind in game currency to pay an in-game rent/tax on the property as well).

In short MMOs probably aren't for everyone, they are about as good as they are going to get right now, and for RPG junkies it's pretty much what they have to fall back on given the tiny trickle of releases. I honestly do not things will fundamentally change until we see a substantial increase in technology, which I doubt will happen within my lifetime. In general while things like neural-interfaced virtual reality might be hypothetically possible, your average moron is not going to be able to take care of a neural jack. Even if the surgery was made affordable, just imagine your average slob who had trouble programming a VCR with what amounts to a hole going through his skull into their brain for a plug.... until humanity progresses to the point where we don't have to worry about that kind of thing (if ever) it will never be consumer safe. I can almost imagine some redneck pouring beer into his datajack for lulz or whatever.

On a final not to this lengthy rant/response, I'll also say that this is a legendarily bad time to be getting into MMOs. When they were newer, it wasn't so bad, but they have become established to the point where you increasingly see groups of people who play together in game after game and don't want anything to do with anyone else, ever. Largely because of all the jerks out there. I've been there myself to be honest. What this tends to mean is that once you start playing seriously you wind up with an environment where the "community" largely consists of newbie scrubs, trolls, and pre-established groups who pretty much ignore anyone else who isn't part of their clique... and become sort of ships passing in the night. Occasionally you'll get in with a decent group of people, but a lot of the time you wind up thrashing around dealing with people simply unable to progress beyond a certain point which is why nobody picked them up sooner, the typical much maligned "PUG problem" so to speak. Once upon a time things were not quite so regimented (and don't think this is formal, it's just how it breaks down) and the communities were more like actual communities. It can be harder than ever for an outsider to break in, and make the right kinds of long term friends/connections... although some people are better at it than others. In "The Secret World" for example, even after beating "The Gatekeeper" good luck finding a decent Nightmare group, you need stats higher than you can achieve without being a NM grinder before they even want to talk to you, deal with anyone else whose friendlier and chances are they aren't going to have any luck going into those meat grinders with you. An unsolvable problem? Of course not, but a pain in the arse it is, and almost all MMOs have some version of this nowadays, in some cases with all of the people at endgame being guys who played together in other games and won't even want to talk to you unless you personally know someone already in their clique. Then of course when you get into a serious guild a lot of the time it will turn out to be a temporary alliance of people all on the outs from other cliques being totally mercenary to each other.... I can deal with it, but it's a headache, and honestly I miss the all days, it was always present, but nothing like it is today.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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The problem with MMOs is their gameplay is usually really crappy. I'll play online games for years where there's pretty much no leveling whatsoever. I don't care about leveling and getting new shit, I care about the gameplay and if the gameplay isn't fun, then the game isn't fun nor does any of the new shit make it more fun. MMOs usually use Skinner Box methods to keep people playing instead of just good gameplay. I don't even play that many single player RPGs because of the "grind". I played Metal Gear Online for 4 years (and I would still be playing if the servers didn't go offline) because the gameplay was so damn good; I wasn't playing to level anything up or get new items or anything like that.
 

putowtin

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Jul 7, 2010
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Skorm034 said:
There are also some people who like midget on giraffe porn, some people just have different tastes.
And I thought it was the other way around!
OT: It's the main reason I ran away, a plot that destroys established cannon and repetitive tasks, no thanks!
 

Mangod

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Feb 20, 2011
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el grandos tabetos said:
I've tried some flashpoints (dungeons) in SWTOR, I can summarize them like this:
Player 1: "Activate shield nub"
Player 1: "OMG"
Player 2: "LOL our tank is complete idiot"
Player 2: "Its a 5 year ol"
Player 1: "Pull nub"
Player 1: "OMG"
*You have been votekicked by the group. Reason: Stupid*

It happens to someone in every single flashpoint, if not me then definitely someone else. I'd be frightened by the idea of playing with these kinds of people non-stop for days/weeks. That's why I mostly stick to the single player part of the game.
One of my fondest memories from playing WoW is actually the opposite of this. I was pugging Blackrock Caverns, when we got a tank who had never run that dungeon before, and so had no idea what to do. So instead of kicking him, the group marched on to glory, with yours truly having to explain the mechanics of the bosses to the new guy. It was... surprisingly satisfying to finally kill the last boss on the second attempt. I didn't get any loot, but having helped someone learn the ropes was more than reward enough :)
 
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I'm playing SWTOR again currently after a year and a half out, having played for 6 months from closed beta -> release. I realise WoW has changed a lot but after playing that hard from TBC -> WotLK I'm glad I stopped playing it. SWTOR IMO is a better MMO. WoW actually got me upset and angry at times and when I realised I was feeling that way about a damned game (worse, one that I was paying for), I had to cancel my sub. I tried the raiding in WoW and it was a horrid, miserable experience. Slow progress, ridiculous sized teams and a tiny chance to get any loot when competing with so many other players.

SWTOR has a better levelling experience in all respects but one. The only thing WoW did better was in offering different places to go for the same level content (ie. one could quest at level 20 in multiple areas of Azeroth) though I believe that became less so as levels rose, particularly in the expansion areas which were linear. The VAing and cinematics do take the sting out of side questing somewhat and the rewards for time spent make them generally worth pursuing alongside the story. But they're still as shallow as any MMO sidequests because, unlike in a single player RPG, they can never have any impact whatsoever.

QoL for F2Ps isn't great, but spending even a fraction of the monthly sub does make things more bearable. I don't disagree that by monetising even shit like Sprinting and the UI, they've gone a little too far, but I find the conveniences actually make the game more bearable. F.ex, I have the Quick Travel legacy perks so QT is on 10min cooldown, my fleet pass has no cooldown and I have the T/P to Starship also. I had mounts earlier than I did on my first two characters in early 2012 (having a speeder on Nar Shadaa threw me a bit as I remember specifically not having one last time around). The monthly coin stipend netted a few nifty items and the collections system is very cool (things can be unlocked account-wide for a fee). Having money on higher level characters makes levelling this time around, with all the extra conveniences much more...streamlined :)

Of course, the best part is playing with friends. Playing an MMO solo for story content is for the most part, a recipe for disaster. No MMO has truly compelling solo PvE content, at least not after the first few times you run it before grind kicks in. SWTOR Raids IMO were better than WoWs. If not in content, certainly in execution. Smaller teams (8 or 16 instead of 25/40) meant it was harder to get lost in the crowd, better chance of loot, a more involved role in any strategy and a cosier group on voice chat. The raids are generally 2-3 hours, not the days it takes for WoW. It does also suffer from the same "lockout" bullshit, but 2-3 hours means it's less of a problem (as teams are more likely to finish them in the same go).

For the OP, all MMOs are like this. The F2P model in SWTOR is particularly harsh but I will say as MMOs go, SWTOR is one of the best. If the OP doesn't like the game or gameplay so far, levelling up won't help and other MMOs will be no more appealing.
 

sanquin

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Jun 8, 2011
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The only problem I have with SWTOR's gameplay is that you have to wade through dozens of mobs just to get to your quest items or mobs. Vehicles are hardly usable as 2~3 shots explode you off of your speeder. It's just lazy padding in my opinion. Which shouldn't be needed -at all-, considering the size of the area's and the amount of planets they already use and can pick from.

On topic:
Yes, all mmorpg's are like this. Some just manage to camouflage those same 3 objectives better than others. In SWTOR only the class story is interesting most of the time. And all questing can get repetitive pretty quickly. Especially since as I mentioned above you usually have to fight your way through 10~20 trash groups before getting to your objective. The fun instead usually lies with dungeons and pvp. Though that certainly isn't for everyone either.
 

Sigmund Av Volsung

Hella noided
Dec 11, 2009
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[small]It's an MMO[/small]

I will agree that the "What the fuck am I doing with this game?" moment did came to me the quickest out all of the other MMOs I have played, with Guild Wars 2 taking about a month and a 1/2.

It could be the "premium" abilities that the game has locked off for new players that are less sidegrades and more essentials.
 

Eddie the head

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Feb 22, 2012
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AuronFtw said:
el grandos tabetos said:
I heard this game is a clone of WoW, in that case what's so appealing about WoW?
Um... the raiding content. The nearly flawless, incredibly difficult group bosses that require a full 25 people with deep knowledge of their class and its abilities to be able to conquer.
We must have been playing different games. Knowing shit about your class is anomaly in that game. If you mean difficult like it's difficult to find people who know what they are doing yeah. If you mean the mechanics are difficult? Hell no. Most of it's just stay out of the fire, tanks taunting off, kill this add, dispel this.

Really Wow is just easy to get into. That's not criticism, it's a good thing. But it's not mechanically better then most MMO's.