I generally found Maintenance to be a more worthwhile investment than Repair. I mean, yeah... Repair lets you fix guns that have broken which is nice and all... but I'd rather use Maintenance to prevent them from breaking in the first place.FourCartridge said:Good thing I put points in repair...
Psi-Op can be a blast to play but only if you already know what you're doing, it's not a class I recommend to anyone just getting into System Shock 2 for the first time. For a veteran however it's quite fun and adds a whole lot of interesting new abilities to the mix.Tuesday Night Fever said:Too bad about the Psi-Op specialists. They really got the short end of the stick, what with the iffy resource management and abundance of mostly useless abilities.
Considering this guy made a thread about any /v/ posters I'm guessing he's not exactly up to date on the mod wrath and shit.The Madman said:As much as I absolutely love System Shock 2 isn't this kinda a pointless topic? Is there even anything to discuss?
You should consider giving it a try, watching someone else play a game rarely does it any justice and compared to most games from around that time System Shock 2 has actually aged quite well. I'd say even better than other famous games from around then such as Deus Ex or even Half Life.hazabaza1 said:OT: Nah. Been watching an LP of it, it just seems a bit aged for me to get into it properly.
It's definitely an interesting playstyle once you're familiar with the game, and I'm not saying I didn't have fun with it... but I just feel like it has too many drawbacks compared to Navy/Marines, relegating it to little more than curiosity or a challenge path of sorts. You're stuck dealing with a non-regenerative resource (with Psi Hypos being far less common than ammunition), abilities that can potentially damage you if charged too long (particularly nasty on the higher difficulties where your health pool is a lot smaller), if you don't charge abilities you aren't getting the most out of your limited resource, it has a lot of abilities that are incredibly situational if not outright worthless (like the one that pulls objects to you; in the entire game, the only time I recall finding something that was only lootable with this ability... it was pistol/assault rifle bullets), and its damage abilities tend to suffer the same problems that Energy Weapons and Exotic Weapons suffer from - they're too specialized.The Madman said:Psi-Op can be a blast to play but only if you already know what you're doing, it's not a class I recommend to anyone just getting into System Shock 2 for the first time. For a veteran however it's quite fun and adds a whole lot of interesting new abilities to the mix.
It's aged pretty similarly to Deus Ex in my opinion - that is, the levels and pacing are still brilliant (and SS2 has one of my favorite stories in video games, moreso than the rest of the Shock series easily) but the AI is terrible.The Madman said:You should consider giving it a try, watching someone else play a game rarely does it any justice and compared to most games from around that time System Shock 2 has actually aged quite well. I'd say even better than other famous games from around then such as Deus Ex or even Half Life.hazabaza1 said:OT: Nah. Been watching an LP of it, it just seems a bit aged for me to get into it properly.
Especially worth trying if you're interested in the Bioshock games as it's basically their forefather and in many regards still did a lot better than it's descendents have.
Well in System Shock 2 AI is less of an issue since the majority of enemies you're fighting aren't meant to be terribly smart to begin with. Maybe somewhere between zombies and stormtroopers as far as enemy fodder goes, whereas in Deus Ex you're meant to be fighting intelligent human opponents.Luca72 said:It's aged pretty similarly to Deus Ex in my opinion - that is, the levels and pacing are still brilliant (and SS2 has one of my favorite stories in video games, moreso than the rest of the Shock series easily) but the AI is terrible.
I backed myself into a corner in terms of leveling during my first playthrough, so I had to rely on my assault rifle and a complete lack of finesse toward the end. I'm gonna try to be a psy-hacker for my next go to make things more interesting
Huh... I never bothered with Maintenance because the disposable tools are hard to come by, while I can just fix the jammed guns anytime I had the nanites. They also break down fast enough that I never considered it; I've been using the Wrench more often then I feel like it.Tuesday Night Fever said:I generally found Maintenance to be a more worthwhile investment than Repair. I mean, yeah... Repair lets you fix guns that have broken which is nice and all... but I'd rather use Maintenance to prevent them from breaking in the first place.FourCartridge said:Good thing I put points in repair...
From my understanding, much of the Deus Ex voice-over cast were total amateurs. Like a "drag Bob from Accounting in to voice a character" sort of amateur. So when you travel to Hong Kong and Paris that's why the accents are so hilariously terrible, because it was just random people from around the office trying their best to mimic stereotypes.The Madman said:But honestly the biggest problem I have replaying Deus Ex isn't the visuals or the gameplay or UI or anything like that. It's the voice acting and dialogue... oh god the voice acting is bad, and the scripts for some of the NPC are just cringe-worthy. In that regard at least System Shock 2 blows Deus Ex away.
With high skill in Maintenance you can nearly full-repair any weapon with a single tool. If you space out your repairs so that you get the most out of each tool, it's quite possible to go through the game gunning down enemies and never having to buy a single tool (assuming you don't miss a ton of shots). High Maintenance/Standard Weapons with an Assault Rifle is easily the best option in the game for damage output (especially since the Assault Rifle is effective against all enemy types with its standard, armor piercing, and anti-personnel rounds). Just don't use the Assault Rifle's alternate fire. Hell, that applies to most of the guns. Nearly all of the alternate fires are ammo inefficient and degrade your weapons faster.FourCartridge said:Huh... I never bothered with Maintenance because the disposable tools are had to come by, while I can just fix the jammed guns anytime I had the nanites. They also break down fast enough that I never considered it; I've been using the Wrench more often then I feel like it.
That's the damn truth. And Deus Ex was actually trying to do something with it's dialogue too. But I just couldn't take the awful chinese/french accents seriously, or JC suddenly diving into a dissertation on the separation of powers with a random bartender. And neither ever doing an animation besides that little head shrug.The Madman said:Well in System Shock 2 AI is less of an issue since the majority of enemies you're fighting aren't meant to be terribly smart to begin with. Maybe somewhere between zombies and stormtroopers as far as enemy fodder goes, whereas in Deus Ex you're meant to be fighting intelligent human opponents.Luca72 said:It's aged pretty similarly to Deus Ex in my opinion - that is, the levels and pacing are still brilliant (and SS2 has one of my favorite stories in video games, moreso than the rest of the Shock series easily) but the AI is terrible.
I backed myself into a corner in terms of leveling during my first playthrough, so I had to rely on my assault rifle and a complete lack of finesse toward the end. I'm gonna try to be a psy-hacker for my next go to make things more interesting
But honestly the biggest problem I have replaying Deus Ex isn't the visuals or the gameplay or UI or anything like that. It's the voice acting and dialogue... oh god the voice acting is bad, and the scripts for some of the NPC are just cringe-worthy. In that regard at least System Shock 2 blows Deus Ex away.
Hell yeah. That, and the audio logs regarding Nurse Bloom. Those were pretty unsettling as well.Luca72 said:Anyone remember this? Still gives me shivers.