Skatalite said:
MysticSlayer said:
When you hate BioShock as much as B-Cell and are hoping that System Shock games mark the end of the franchise's design influences, then yes, it is a bad thing.
Yeah, the whole ''dumbing down'' thing. But then he thinks Shadow Warrior and the Doom reboot are the two best games ever made. Something's not right there. :I
To be honest, I barely consider "dumbing down" to be a egitimate criticism anymore. It basically bypasses any meaningful discussion about how the mechanics work together into a "THEY REMOVED SOMETHING I LIKED!!!!!!!!" shorthand.
I can understand being annoyed at the removal of features. I didn't like how BioShock: Infinite removed research, resource management, and hacking. I also didn't like it when Battlefield went to 4 classes instead of 6-8 and simplified the squad spawning system.
At the same time, though, none of those mean a whole lot unless I can show how they fundamentally ruin the experience. Yeah, Infinite removed a lot, but it also changed its level design to better focus on the things it kept, added, and chose to focus on.