tippy2k2 said:
How do you deal with death in your table top games?
I've not actually had to deal with character death myself...but then I've only GMed like, one and a half times in total.
Were I to handle it, however, here are two [http://rpg.stackexchange.com/questions/58968/whats-the-best-way-to-kill-a-character-in-a-way-that-is-memorable-and-treated] questions [http://rpg.stackexchange.com/questions/22284/how-to-kill-a-character-without-making-their-player-too-angry] on StackExchange and I agree with the accepted answers. I'm of the school of thought that GMs aren't there to just fuck with the players - that accomplishes little. The GM is there to work
with the players in order for everybody to tell a story together. If somebody dies the first time the venture out of the city and encounter goblins or something, that's not really fun. Most minor encounters can end up with a character unconscious but not really dead, assuming things go badly for a player. Characters would die or be taken out of the game after the player has agreed to it. It's a really dick move to suddenly go "Nope, your character joins the bad guy now, because I said so".
There could be some exceptions, however - if the stakes are high, perhaps characters
can die for realz. I'd still make that perfectly clear to the players. And it should be at an appropriate time - go on a last ditch mission against the big bad and there is no turning back, or something of the sort.
Bottom line, if the death has no meaning...well, really, why let them die?
But there are other campaigns where death is always around the corner. And those are also viable, just slightly different way to handle them. This is the case with your situation
tippy2k2 said:
However, it is very easy to get killed in the zombie apocalypse and I just can't figure out how to deal with that.
Here [http://rpg.stackexchange.com/questions/59260/how-to-make-extremely-lethal-stories-in-fate] you can find some advice to that effect. How much you can or would use is up to you, but there are some interesting ideas there.
What I'd personally say is not far off from the accepted answer there (though the answer is really better than what I can ever suggest): if people
are expected to die frequently, then supplying them with extra characters is probably a wise idea. In a zombie apocalypse, there would be lots of not only the undead, but survivors, too. If somebody falls, then probably the party can find a new survivor who joins their ranks. I suppose it may get repetitive after a while but...well, that
is realistic - there are going to be tons of people around and they'd probably want to band together. If the players are "good", then they'll be saving people and people would be joining them to help others in return. If the players are "evil", they could be more of a group of bandits making the most out of the chaos around. They would need to keep their group at a certain number, however - a couple of bandits won't have much hope to do much by themselves, you need at least for an effective party. If one of them falls, they could either find a replacement[footnote]One possibility I can think of is freeing a convict, or a former prison buddy. Alternatively, they might find another bandit that some "goody two shoes" survivors have captured and are currently debating what to do with (insert the NPCs pondering morality "Oh, but we can't kill him - he's a human, like us"). Unfortunately for them, they might have stuff like food and supplies, which your players would want. And their prisoner might be all to eager to join his saviours. And exact revenge on his captors.[/foontote] or perhaps
make themselves one[footnote]Were I there, I'd capture somebody and force them to participate in the group at gun point. Then they could be made to stay out of fear "Leave us, and the zombies would get you. Now help us loot that place".[/footnote]
Whatever you do, if you really need to give the players a reason to accept somebody in the group, you can always give the joinee some important information, like where can the group find supplies or a working car or something. Of course, it would take a group effort to get to those (so, it'd be a mission on its own) but it would be worth it.