Hey guys,
I've been sitting here thinking for a while. I'm trying to adapt a certain videogame to tabletop play, but I'm kinda stuck. I don't like the way any systems I know do firefights with guns.
I've been trying to think of a way to implement it which involves simultaneous action input, and then speed-based resolution ala the Pokémon games. It's also intended to involve big cover bonuses, reminiscent of Dawn of War or Company of Heroes. However, I'm getting a bit bogged down; lots of systems use turns with actions in them.
I'm looking to hear of any experience with any roleplaying game, even if it's as ubiquitous as Dungeons and Dragons, which implements ranged combat. It's my intention to use components of other games' designs as a springboard, and take inspiration from all of your experiences. So tell me what games you've played, how they've worked, what they did right and wrong! All experience is helpful.
Of course, if you've never played any tabletop, dice, pen-and-paper roleplaying game, but have a great idea, then sweet, let me know! I'll be actively participating in discussion as best I can around work and sleep to try and explain what I'm going for, what I think of other systems, and talk about what I've played myself.
Thanks for the help, Escapist.
--Fen
I've been sitting here thinking for a while. I'm trying to adapt a certain videogame to tabletop play, but I'm kinda stuck. I don't like the way any systems I know do firefights with guns.
I've been trying to think of a way to implement it which involves simultaneous action input, and then speed-based resolution ala the Pokémon games. It's also intended to involve big cover bonuses, reminiscent of Dawn of War or Company of Heroes. However, I'm getting a bit bogged down; lots of systems use turns with actions in them.
I'm looking to hear of any experience with any roleplaying game, even if it's as ubiquitous as Dungeons and Dragons, which implements ranged combat. It's my intention to use components of other games' designs as a springboard, and take inspiration from all of your experiences. So tell me what games you've played, how they've worked, what they did right and wrong! All experience is helpful.
Of course, if you've never played any tabletop, dice, pen-and-paper roleplaying game, but have a great idea, then sweet, let me know! I'll be actively participating in discussion as best I can around work and sleep to try and explain what I'm going for, what I think of other systems, and talk about what I've played myself.
Thanks for the help, Escapist.
--Fen