ares556600 said:
Cyrus Hanley said:
And I'll reply with what I posted before:
Cyrus Hanley said:
For the last time, Alessa wasn't "erased" from the Shattered Memories universe. She never existed in it to begin with.
I just explained to you what erased means. So yet again you've said she wasn't erased she was erased.
You can't erase something that never existed in the first place.
ares556600 said:
Cyrus Hanley said:
What do you mean by "true entries to the series"? Canonical material?
No I mean the ones by the original team who understands the lore of the series and don't just copy Silent Hill 2 and also don't treat Silent Hill 2 as a stand alone game that doesn't involve the cult.
Silent Hill 2 is a standalone game that doesn't involve the cult. You can understand it just fine without having to play
Silent Hill: Origins,
Silent Hill and
Silent Hill 3.
ares556600 said:
In fact without the story told in Silent Hill 2 1 doesn't even make sense.
The first
Silent Hill makes perfect sense on its own, you said it yourself that everything related to the story is there in memos.
ares556600 said:
Cyrus Hanley said:
I didn't see any continuity breaks in Silent Hill: Homecoming, there was some pretty flimsy symbolism but no continuity breaks.
It tried to act like Cybil's death was a confirmed thing, which it's obvious why they would think that they copied the shitty movie.
Nope, Wheeler just said that a police officer from Brahms disappeared in Silent Hill. You can go back and watch the cutscene if you like.
Henry made a similar comment in
The Room, he mentions that Frank Sunderland's son and daughter-in-law disappeared in Silent Hill. That doesn't mean that they died.
ares556600 said:
Also the right half of the map once you were in the town was completely off it didn't follow Silent Hill 1's shopping district and put a prison in where the mall was and disregarded the changes made in origins dropping half of it off into Toluca Lake which is to the south of the shopping district not the east.
I know all about that, in fact I wrote the article about it on the Silent Hill Wiki. Yeah, that was a dumb thing to do but it doesn't contradict anything.
There's a period of 31 years between
Origins and
Homecoming, which is enough for renovation and geographic changes within the town to have occurred (buildings being replaced and the shoreline of Toluca Lake receding inland). Heck, the last time we saw Central Silent Hill was in the first
Silent Hill game which is still 24 years before
Homecoming.
So, was putting a prison in Central Silent Hill and bringing in the shoreline of Toluca Lake a dumb thing to do? Yes. Does it break continuity? Nope.
ares556600 said:
Cyrus Hanley said:
I never claimed that the Silent Hill comic books were good material. You're jumping to conclusions.
And I quote "Uh, what does it say on the box art? What does it say on the menu of the game? What does it say in the credits?" You can't use you're argument interchangeably where it benefits you the most it's one way or the other.
I said that the comic books were
Silent Hill material. I never said that they were any good.
The same goes for
Homecoming, I said that it was a part of the series but I never said that it was good. In fact, I think it was pretty sub-standard.
ares556600 said:
Cyrus Hanley said:
Uh, what does it say on the box art? What does it say on the menu of the game? What does it say in the credits?
Then those comics are Silent Hill they say Silent Hill and have Konami's official seal of approval.
Yes they certainly do.
ares556600 said:
Silent Hill is a series about a town surrounded by a spiritual power bestowed upon the land by a Native American tribe. Due to a perverse spiritual belief the power took that form and allowed strange things to happen.
Exactly. Weird shit was happening before Alessa was ever burned. People were already starting to disappear from Silent Hill way back in 1890.
ares556600 said:
Shattered Memories is about a girl with repressed memories who is dealing with them. At the same time a completely unnecessary visual representation is going on in her mind. None of it is real nor does it have any meaning. It doesn't actually happen Harry is just a dot on a meter and when that meter gets to full she knows what happened, The monsters and ice are just a metaphor for her denying it and wanting her ideals to stay "frozen" as they are because she doesn't want to accept the truth.
I agree with everything you say above except for, "At the same time a completely unnecessary visual representation is going on in her mind."
How is it unnecessary?
ares556600 said:
These two plot summaries have no similarities at all other than some Easter Eggs and references.
They don't need to be similar to be a part of the same franchise. That's the beauty of it.
ares556600 said:
Oh and the fact that it copied Silent Hill 2 like the two games before it.
Origins didn't copy
Silent Hill 2 and neither did
Shattered Memories.
It is fair to say that
Homecoming was extremely influenced by
2, but you cannot say that
Origins and
Shattered Memories copied
2.
ares556600 said:
Cyrus Hanley said:
When I said that Shattered Memories was a Silent Hill game, you automatically respond with, "So you must think the comic books are good!"
Do you see the logical fallacy you've committed? If you don't, then this discussion can't go on.
There is no fault on my behalf you decided that Shattered Memories can be considered a Silent Hill game because it's called Silent Hill. So therefore the comics are called Silent Hill so they must be expanding on the story somehow otherwise why would they be called that? Like I said you can't use your argument inconsistently where it benefits you.
I'm not the one using my arguments inconsistently, you're the one using my arguments inconsistently.
Before, you quoted me saying that
Shattered Memories was a part of the franchise and replied with, "That is the most ignorant thing you've said so far. Those comics are good Silent Hill material... Really?"
Now you're quoting me again and saying that I deny the film and comic books are a part of the franchise. I don't deny that. I deny your claim [http://www.escapistmagazine.com/forums/read/7.338646-Take-our-Silent-Hill-Quiz#13803983] that I think they're good. You're the one making the inconsistencies.
ares556600 said:
Cyrus Hanley said:
If you don't, then this discussion can't go on.
As for this it seems to just be a way for you to try and justify your quit because I've proven beyond a doubt that Origins and Shattered Memories can't exist and Homecoming was a losing battle as well for you.
No, you're just ignoring what I'm saying and only seeing what you want to see.
I didn't quit the argument, you forfeited when you started claiming that I thought the film adaption and comic books were good.
ares556600 said:
So you're acting like us seeing something from a different perspective allows you that out.
Nope.
ares556600 said:
However this whole thing has been us presenting different sides of something so that's a pretty half ass way of saying "I quit because I can't dispute the facts you've brought to the table".
I never quit. You forfeited when you started jumping to conclusions.
ares556600 said:
You didn't go past the intro of my post at all
That is correct. I didn't go past the introduction of your argument because you started saying that I thought the comic books were good
Silent Hill material.
I never said that. I did say that I accepted them as part of the franchise but I never once said that I thought they were good.
ares556600 said:
I said choose your words wisely but you've just presented something laughable.
Your claims of me believing that the comic books are good
Silent Hill material are laughable. Go back and read them, you jump to conclusions and then pretend that I never called you out on them.
ares556600 said:
I'll be starting the game off today with this:
Erase
a : to remove from existence or memory as if by erasing
b : to nullify the effect or force of
You for some reason keep saying "No, she wasn't erased she was erased."
In order for something to be erased, it has to exist first. Alessa Gillespie never existed at all in the
Shattered Memories universe to begin with, ergo she wasn't erased.
ares556600 said:
Lastly I want to state that I don't hate SH:SM or Origins just that I don't accept them as true entries to the series.
What would make them "true" entries to the series? If they had been developed by Team Silent, would you consider them to be "true" entries?
ares556600 said:
Homecoming I hate and no not for it's combat that's the only thing I enjoy about that game it's mood themes and Continuity breaking is what I have a problem with. Anyway on to the game.
I'm glad that we both think that combat was not a problem, but
Homecoming doesn't break any continuity.
ares556600 said:
Cyrus Hanley said:
I never claimed that the Silent Hill comic books were good material. You're jumping to conclusions.
And I quote "Uh, what does it say on the box art? What does it say on the menu of the game? What does it say in the credits?" You can't use you're argument interchangeably where it benefits you the most it's one way or the other.
And where exactly did I say that the
Silent Hill comic books were good material? At least read what I've said before you quote me.
ares556600 said:
Cyrus Hanley said:
Shattered Memories has an alternate continuity that takes place in an alternate universe.
Cyrus Hanley said:
Shattered Memories doesn't break any bit of lore established in previous Silent Hill games because it takes place in an ALTERNATE CONTINUITY in an ALTERNATE UNIVERSE.
If you can't comprehend that simple concept then I question whether you truly understand the more complex ones. As for rules and structures, yes Shattered Memories most certainly does bend them but it kept the theme of the series intact while doing so.
Cyrus Hanley said:
How does Shattered Memories have nothing to do with Silent Hill? On the contrary, it has a lot to do with Silent Hill.
Okay I've explained this multiple times. No cult = the town's spiritual power never being tainted = Alessa's psychic powers to project and solidify that perverse spiritual power. Therefore no otherworld.
People have been disappearing from Silent Hill since 1890. How do you explain that?
ares556600 said:
It's not alternate. Alternate would mean it started in the same place with the same rules but either happens differently or is told differently.
Alternate continuities generally don't follow the main continuity. That's why they're called "alternate".
ares556600 said:
Shattered memories breaks every rule established in Silent Hill and as such is not as Silent Hill game it doesn't fit in. Either way it doesn't follow the rules and it doesn't even take place with the same characters that isn't Harry Mason that is a guy NAMED Harry Mason
I've already explained to you why
Shattered Memories doesn't fit in with the main continuity, it's set in an alternate continuity in an alternate universe.
Sure, it's not canon, but that still doesn't mean it's not
Silent Hill.
ares556600 said:
Cyrus Hanley said:
For the last time, Alessa wasn't "erased" from the Shattered Memories universe. She never existed in it to begin with.
What? Do you know what erased means? I didn't say she was killed I didn't say someone locked her in a closet I said she was erased. Removed from existence, you are really ignorant
People generally don't win arguments by calling the opposition "ignorant".
ares556600 said:
Cyrus Hanley said:
Or you can't read between the lines.
Everything that happened from the moment that Harry climbed out of that car crash to the part you mentioned where Cybil says he's dead is all a figment of Cheryl's imagination. Cybil knows when Harry died because Cheryl knows when Harry died. Harry, Cybil and every other person met on Harry's journey through Silent Hill is fictitious. Even though they may be based on people Cheryl has met or seen (Michelle and Lisa), they're still fictitious representations just like Harry.
If you can't understand that then maybe the Silent Hill series isn't for you.
Well first off this can't be explained by Silent Hill's nor Shattered memories rules. So therefore there's plot left out.
There's a different between "can't" and "wasn't".
Cybil, Michelle and Lisa's appearances in Cheryl's fantasy can be explained, they simply weren't explained in game because it was expected that you would be able to put two and two together to come up with four.
ares556600 said:
Second before you start mumbling about other things that are unexplainable in Silent Hill the only thing ever left out in 1-4 is in Silent Hill 1 whether the nurses are monsters or possessed nurses, this is ambiguous only because the growth are their back looks a lot like that on Cybil's back when she's possessed and due to the name "Puppet Nurses" it seems likely however it's left unexplained.
Actually I wasn't going to mention the Puppet Nurses or Cybil.
ares556600 said:
This series is definitely for me I'm not a fanboy who isn't willing to admit that the series went wrong and has a ton of plot holes.
Most of the "plot holes" you've come up with have been your misconceptions about the entire game.
For example, you actually believed that Harry's journey through Silent Hill was a real event. It's not my fault you can't understand the game.
ares556600 said:
If it isn't told directly in the game it's not proven, almost everything you've said seems to either be speculation or misunderstanding.
I have never speculated or misunderstood anything, on the contrary it is you who has speculated and misunderstood almost everything you have argued about.
ares556600 said:
Cyrus Hanley said:
Just like the mechanics in Shattered Memories?
Disregarding the map. The hiding system I've already explained was broken and poorly coded they either found you every time or they just went into an infinite loop where they would come in one way leave another and repeat in reverse. Either way the moment you went into hiding you set yourself up for a guaranteed grab.
Is it not conceivable that the Raw Shocks saw you hide in the closet in the first place? And why would they suddenly stop looking for you?
ares556600 said:
Why we're you not allowed to simply open doors in the real world when you knew there was no threat behind it? Oh that's right it was a broken mechanic and poor thought design on the programmers part. Every time you wanted to enter a room you had to hold forward after the first couple doors you weren't going to keep looking into the room.
How does Harry know that there's no threat behind it? And how is the mechanic broken? It let's you peek through doors before you open them, so it works perfectly fine.
You're going to be disappointed with
Downpour because that exact same feature returns.
ares556600 said:
Also it didn't make sense to do it in the other world because you could see them through the door with the radio.
Harry's cell phone emits static when Raw Shocks are around and there are generally more than one in the Ice World, which complicates matters. They also come from all different directions, including the doors ahead of you.
ares556600 said:
Cyrus Hanley said:
Instead of wandering around blindly, you can go straight to your destination.
There was no wandering you walked straight every single time. Even when it split you ended up in the same place and there was no better decision at any of those intersections other than which puzzle did you want to do (Which you couldn't tell from the map but only from multiple playthroughs)
We must play differently then, because I examine every object in the game world even if it's not on the way to my supposed destination.
ares556600 said:
No, In shattered memories everything was delivered through notes.
Not everything.
ares556600 said:
And much like Homecoming the cutscenes don't develop the plot at all they just have the protagonist asking where the person they're looking for is with no hint or answer at all until the end when it's all revealed at once through dialogue.
Like
Silent Hill 2?
ares556600 said:
They copied Silent Hill 2 and did it very poorly, no story arcs, flows or progression of any kind.
Shattered Memories didn't copy
2. It did have a story arc, flow and progression.
ares556600 said:
Cyrus Hanley said:
Why would Harry ever doubt his own existence?
That was non sequitur unless what you're trying to say is the only way for plot to evolve is for Harry to ask "Am I dead?" What?
You said, "And much like Homecoming the cutscenes don't develop the plot at all they just have the protagonist asking where the person they're looking for is with no hint or answer at all until the end when it's all revealed at once through dialogue."
And then I asked, "Why would Harry ever doubt his own existence?"
Cyrus Hanley said:
Well, it kinda is. You have to have played the game at least once to understand the meaning behind the mementos.
You still haven't explained this your argument is still invalid. Again I know what they represent it's just that they don't expand on the story at all. Cheryl's old toys foreshadowed these events?
ares556600 said:
Cyrus Hanley said:
Travis didn't kill his mother. He killed a monster that represented his mother.
No it was his mom reanimated by the town and his subconscious. It had her consciousness as did his dad's and Leonard from Silent Hill 3.
Cyrus Hanley said:
Do you have any proof of that?
Well here's the beauty of it that's not the position I've taken in this argument I'm discrediting origins I know that it's plot doesn't have anything to with the past of Silent Hill and that the rest of it is just a Silent Hill 2 knockoff told poorly. Saying that Travis just killed some monster is like saying James didn't really kill Mary a second time it was just a monster. James had a conversation with that "monster" thus easing his pain. Travis just killed it and walked off saying "Oh darn she died again."
Cyrus Hanley said:
Why should he show regret or emotion for killing monsters based on his parents that were trying to kill him? That makes no sense.
Whether representations of, or the real thing matters little to this point. The act of killing ones family should still be traumatizing. Unless you're insane which Travis is not shown to be. Again it copied Silent Hill 2 but did it poorly.
Cyrus Hanley said:
Have you considered that his shitty childhood was what caused him to investigate Alessa's condition to make sure she wasn't suffering the same?
The game doesn't hint at this at all so I'm putting this in the over speculation category.
Cyrus Hanley said:
You're forgetting that Travis' life sucked too. His mother tried to gas him and herself and was committed to a sanitarium while his father pretended that she was dead and then hanged himself.
Not to mention he can't sleep well and his work colleagues call him a "messed-up son of a *****".
One, messed up sonofabitch is just a title like sir or mister just less formal and more inbred hillbilly-ish. There's no hatred there at all they talked like friends. Two, Travis as I've said multiple times doesn't show depression or traumatized childhood, he shows no emotion at all.
ares556600 said:
Cyrus Hanley said:
It's not inconceivable that she would be mad (or even just emotional) that her mother and a bunch of fanatical cultists just tried to burn her to death. Some (not me) argue that Alessa was already an evil girl bent on revenge in Silent Hill and Origins just amplified that.
No Silent HIll 1 and 3 both show Alessa to be innately good and kind hearted.
And both of those games take place long after her immolation.
ares556600 said:
She stops the ritual and gets herself out of there prior to Silent Hill 1 There wasn't a trucker who came in and saved the day.
I thought we were arguing about whether or not Alessa was well-intentioned.
ares556600 said:
Also the Flauros in Origins is portrayed as a demon cage? That's not true it's a ward of evil not the source of it.
In origins the cult traps Alessa's power inside the Flauros and spreads it's pieces around the otherworld. There's multiple problems here.
I don't deny that there aren't problems.
ares556600 said:
This means that the multiple dimension theory is cannon here. To clarify the multiple dimension theory is one which states that the otherworld is in a parallel existence with the real world, I should also note that this idea isn't supported by anything silent hill 1-4 In 4 you're brought through versions of the real world that aren't connected to it but this isn't the otherworld this is Walter's memory. In 1 there is a single part where Harry is brought to something similar to have a talk with Lisa which is Alessa's mind it looks like the other world but that's only because the other world is Alessa's mind projected onto to the real world(You can tell based on a strange filter that it is neither the real nor otherworld). Prior to the movie this theory did not exist and that's because it isn't correct.
The multiple dimension theory is supported by
Book of Lost Memories.
ares556600 said:
Also if there's still any doubts she didn't willingly spread the nightmare, Silent Hill 1's poltergeists memo proved this. These are her worst nightmares you think she would want that as a reality?
For Dahlia, probably.
ares556600 said:
However despite this Origins shows her forcibly willing her nightmare into reality. Which again Alessa shouldn't be roaming the town in origins because she hasn't split her soul yet and doesn't until the very end of the game. Also the other world didn't come into being until that happened as well as explained in Silent Hill 1.
Where does it explain in
Silent Hill how the Otherworld came into being?
ares556600 said:
Cyrus Hanley said:
The Alessa we see in Silent Hill is also significantly older - twice her age in fact, it's plausible that she would have mellowed out and matured.
This doesn't explain anything what are you talking about? Also, over speculation.
Seven years is a long time. People change.
ares556600 said:
Cyrus Hanley said:
ares556600 said:
Which also leads to the fact that the other world didn't exist until after her soul was split so how is Travis able to travel through it? Simply put, he can't.
But this I have contention with. Do you have a source that says the Otherworld (not just hers, but every subsequent Otherworld) was created by Alessa?
The nightmare is one that tormented Alessa when she was [Half] impregnated with the demon due to a mix of that, her psychic abilities and her second half (Cheryl) now being used to spread the seal of Metatron all mixed together she accidentally spread the nightmare across the town.
From this point on when people are under heightened emotional stress the nightmare can seep into their minds and be projected Originally it could only be Alessa's mind but Silent Hill 2 shows that it can be another person's as well as the fact that when multiple people have their dreams projected in the same area there is a certain merging of dreams. Origins and Homecoming both have people showing up in each others nightmares without any real distinction to whom each part of the nightmare existed to. Ex: Silent hill 2 had James meet Eddie and Angela in the nightmare the areas overlapped you could see parts of both party's nightmare in the area they were in. This isn't the case for when he's with Maria because Maria is fake and part of James' nightmare she has no conscious mind of her own other than that of a dead Mary who comes in and out of consciousness and when she does also projects Mary's feelings.
That's not a source, that's an exposition.
ares556600 said:
Since the nightmare didn't exist until the impregnation which was shown in Origins both the mirror world in origins and the one Travis' mom saw years before Alessa was even born the otherworld cannot exist. The other thing is that in Silent Hill 1 when you first meet Kauffmann he explains how the monsters and the snow are a new phenomenon thus they couldn't have been around at the time of Origins unless he was lying which still doesn't explain the above issue of characters experiencing the Otherworld.
It wasn't snowing in
Origins and we never see Kaufmann encounter any monsters.
ares556600 said:
Cyrus Hanley said:
ares556600 said:
Yeah but you're forgetting that the Leave ending in Homecoming is the only good one. And that Silent Hill 2's cannon endings are either Leave or In Water which is the closest we've come to a concrete ending for the game.
Silent Hill 2 only had one good ending as well.
Homecoming's only good ending still has no real facing up to what Alex did he walks off happy day, no coming to terms with it just "I know now so let's go I can immediately move on". James either accepts Mary's will and walks off with Laura or is too depressed to live with himself and what he did, either way he shows development based on what he's learned.
How is Alex walking away with Elle any different from James walking away with Laura?
ares556600 said:
Cyrus Hanley said:
He denies being responsible for Joshua's death because he's insane.
Exactly the cannon ending shows that the entire game was worthless, not that it ever served a point anyway.
It's not the canon ending, none of the endings have been confirmed as canon.
ares556600 said:
Cyrus Hanley said:
It's not the canon ending, none of the endings have been confirmed as canon.
It's the only one that makes sense based on the memos as well as his dad saying no you were in a mental hospital (Which is Alex's psyche yelling hey this isn't real).
Just because Alex was in a mental hospital doesn't mean that he still is.
Have you considered that Adam told Alex he was in a mental hospital because he wanted Alex to know the truth before he died?
ares556600 said:
Cyrus Hanley said:
Over-theorizing is what we do with Silent Hill games. It's the reason why people are still talking about Silent Hill 2 over a decade past its release. Silent Hill 2 left a lot of blanks, but it also left a lot of other material in the game just like Shattered Memories.
You can say the exact same thing about the "Maria" ending in Silent Hill 2 - James just walks away with Maria like nothing ever happened.
No all the information that you need to decipher the plot is given to you.
Just like in
Origins,
Homecoming and
Shattered Memories.
ares556600 said:
And no the maria ending is nothing like anything in the Shattered Memories or Homecoming. James accepts what he did and believes Maria can fill that void he doesn't disown his thoughts of murder just tries to make up for what he did. However based on what is shown to us at the end of that scene we can assume that the events will repeat themselves.
So, basically, James learned nothing from his experience in Silent Hill? That's what you're saying.
ares556600 said:
Cyrus Hanley said:
Re-killed who? The monsters that they manifest aren't real people, they may represent real people but they're not real people.
They are real people if they weren't than James would not be able to have a final goodbye with Mary long after she died.
He wasn't saying good bye to Mary, he was saying good bye to the monster incarnation of her.
The whole point of
Silent Hill 2 is that James was punishing himself because he felt guilty. All those monsters were manifested by him.
ares556600 said:
Cyrus Hanley said:
I never said that Travis killed Order soldiers, I said that Alex killed Order soldiers.
Meant to say Homecoming, my bad. However I will still address the fact that Brutally murdering Human beings really detaches the theme of death which was always ambiguous in 1-3. That game throws way too much gore in your face to the point where it really holds no meaning.
That's another issue entirely.
ares556600 said:
Cyrus Hanley said:
What were the plot holes (besides the obvious teleportation)?
How is Josh able to roam the town?
Josh is dead. His presence is one of Alex's manifestations, just like the monsters.
ares556600 said:
If Josh was killed by the method of death he was meant to die from, Why did the "God"(which doesn't exist...) "Unleash his wrath on the town"? The sacrifice was should've been successful so what's going on here?
Josh wasn't the intended sacrifice and Adam didn't kill him.
If you had examined the Shepherd Family sacrificial altar in
Homecoming you'd see that "Alex Shepherd" is one of the names inscribed on the side (along with Daniel Shepherd, Thomas Shepherd and Rebecca Shepherd). Joshua's death didn't count as a sacrifice because Alex was the one who was supposed to be drowned and Adam didn't kill Joshua, he accidentally broke his neck and drowned.
For it to count as a sacrifice, Joshua would have had to have his name on the altar instead of Alex's and Adam would have had to drown him. Instead, Joshua wasn't the child to be sacrificed and he died by accident without any intervention by Adam.
ares556600 said:
What is Pyramid Head doing here?
I'm not even going to bother to explain why he can't exist without James.
That was the Bogeyman. Pyramid Head was never in
Homecoming.
ares556600 said:
Cyrus Hanley said:
Why not? Is it because you don't want him to?
Maria was only present when James was around, when he wasn't she didn't exist and nobody else could see her. Cheryl's mind is apparently able to manifest itself to an entire town she's not Alessa and has no psychic powers which haven't been tainted by the cult or the god.
You don't need psychic powers to imagine a town in your head. You don't need psychic powers to imagine
anything.
Alex in
Homecoming dreamt that he was in Alchemilla Hospital and he certainly wasn't psychic.
ares556600 said:
Whether the spiritual power exists or not can't be said since Silent Hill 2 explains spiritual power to exist many years before the events of the games due to the holy ground sanctified by Native Americans. Still that power would never be tainted and the whole area would still be "A sacred place" -Mary Shepherd Sunderland and not one that "used to be" which is why people would be living there still in Shattered Memories.
You forget that the Silent Hill in
Shattered Memories isn't the Silent Hill in the main canon.
It doesn't need Alessa Gillespie or the Cult to be creepy, all it needs is the psychotic delusions of an adult who can't accept that her daddy is dead.
ares556600 said:
Cyrus Hanley said:
Yes it can. Alessa didn't make Silent Hill supernatural, it had already been supernatural for years before she was ever born.
But that's beside the point, because Shattered Memories takes place in an ALTERNATE CONTINUITY in an ALTERNATE UNIVERSE.
Without Alessa and the cult the town is nothing but sacred ground not evil in any way. Now this re-imagining thing that everyone clings on so much really needs to go. Every time you say that you're just saying that it isn't a Silent Hill game this is not some fool-proof rule that allows it to be whatever it wants it's quite the opposite.
Comic book writers create alternate continuities in alternate universes for works with established and they're accepted as being part of the franchise, so I don't see why
Silent Hill should be considered any differently.
ares556600 said:
Cyrus Hanley said:
Nope, it wasn't erased. It was never there to begin with.
Shattered Memories has an alternate continuity that takes place in an alternate universe.
That's what erased means.
No, that's not what it means.
ares556600 said:
And you really need to stop clinging to this excuse of alternate continuity there is no continuity nothing in Shattered Memories can be explained through any rules it sets for itself in fact the rules set by the first game state directly that without any cult or any Alessa none of what happens in Shattered Memories can happen.
Neither Alessa Gillespie nor the cult need to exist for Cheryl Heather Mason to have psychotic delusions. To say so is laughable.
ares556600 said:
Cyrus Hanley said:
You don't seem to understand that Alessa never existed in the Shattered Memories to begin with.
She didn't need to anyway, everything that the player experiences during Harry's journey in Silent Hill is a product of her mind. Including the Ice World.
Then nothing happens in the game at all that's what you're telling me the plot is.
When you break it down to its most basic, yes, nothing really happens during the game.
ares556600 said:
And if you still believe she isn't necessary for the plot after reading my explanation this time around I don't know how else to convince you.
I don't believe Alessa is necessary for the plot because she's not. Cheryl doesn't need Alessa Gillespie to be around in order to have psychotic delusions.