Exceptdeadish said:Did anyone even read the post?
He is pretty much justifying his company's decision to not squeeze every last nickel from their customers even though from a industry perspective there is "money on the table".But Zelnick also acknowledged that you can go too far in charging players for every last bit of content. "You can't give stuff away for free in perpetuity; there's no business model in that," Zelnick said. "But we're not trying to optimize the monetization of everything we do to the nth degree. My concern is, if you do that, the consumer knows. They might not even know that they know, but they feel it."
"We're not going to grab the last nickel," he said.
Shows that he does want their games to get at more of the money on the table whilst bamboozling their consumers into thinking it's all part of the creative visions and don't worry they'll enjoy it. Just because he doesn't want your last nickel doesn't mean they won't try to price up for the rest."We are convinced that we are probably from an industry view undermonetizing on a per-user basis. There is wood to chop because I think we can do more, and we can do more without interfering with our strategy of being the most creative and our ethical approach, which is delighting consumers."
Oh, he wants your last nickel, he's just smart enough to realize it's a bad idea to say so.Nile McMorrow said:Shows that he does want their games to get at more of the money on the table whilst bamboozling their consumers into thinking it's all part of the creative visions and don't worry they'll enjoy it. Just because he doesn't want your last nickel doesn't mean they won't try to price up for the rest.
COMaestro said:Oh, he wants your last nickel, he's just smart enough to realize it's a bad idea to say so.Nile McMorrow said:Shows that he does want their games to get at more of the money on the table whilst bamboozling their consumers into thinking it's all part of the creative visions and don't worry they'll enjoy it. Just because he doesn't want your last nickel doesn't mean they won't try to price up for the rest.
Micro transactions are bad by any amount. Ofcourse he says hes not going to be evil about it, but thats a blatant lie. If he did not want to be evil, he would not put in microtransactions at all. I mean, he also says essentially "We arent getting enough money out of people".deadish said:Did anyone even read the post?
He is pretty much justifying his company's decision to not squeeze every last nickel from their customers even though from a industry perspective there is "money on the table".But Zelnick also acknowledged that you can go too far in charging players for every last bit of content. "You can't give stuff away for free in perpetuity; there's no business model in that," Zelnick said. "But we're not trying to optimize the monetization of everything we do to the nth degree. My concern is, if you do that, the consumer knows. They might not even know that they know, but they feel it."
"We're not going to grab the last nickel," he said.
Zelnick said [https://www.gamespot.com/articles/rockstars-parent-company-talks-microtransactions-v/1100-6450459/] that Take-Two wasn't maximizing its microtranaction business. "We are convinced that we are probably from an industry view undermonetizing on a per-user basis. There is wood to chop because I think we can do more, and we can do more without interfering with our strategy of being the most creative and our ethical approach, which is delighting consumers."
I would rather they find more cost effective methods of developing games rather than gouging me.altnameJag said:Well, with the ever increasing costs of game development, it's either micro-transactions or paying more upfront.
(I mean, they could spend less on development, but then what will the PCMR spend their money on?)
I'm just saying, accounting for inflation, SNES games were in the $80-$90 range on the low end.Canadamus Prime said:I would rather they find more cost effective methods of developing games rather than gouging me.altnameJag said:Well, with the ever increasing costs of game development, it's either micro-transactions or paying more upfront.
(I mean, they could spend less on development, but then what will the PCMR spend their money on?)
Really? Because that's a price I refuse to pay. Fuck inflation!altnameJag said:I'm just saying, accounting for inflation, SNES games were in the $80-$90 range on the low end.Canadamus Prime said:I would rather they find more cost effective methods of developing games rather than gouging me.altnameJag said:Well, with the ever increasing costs of game development, it's either micro-transactions or paying more upfront.
(I mean, they could spend less on development, but then what will the PCMR spend their money on?)
*shrug* Increased sales can only count for so much at a static price point.
This.deadish said:Did anyone even read the post?
He is pretty much justifying his company's decision to not squeeze every last nickel from their customers even though from a industry perspective there is "money on the table".But Zelnick also acknowledged that you can go too far in charging players for every last bit of content. "You can't give stuff away for free in perpetuity; there's no business model in that," Zelnick said. "But we're not trying to optimize the monetization of everything we do to the nth degree. My concern is, if you do that, the consumer knows. They might not even know that they know, but they feel it."
"We're not going to grab the last nickel," he said.
Accounting for inflation I feel is very misleading though, cause as I understand it, it just means our money used to be "worth more" back then. Everything will be more expensive if you "account for inflation". It is not the fault of prices then but the worth of our money.Canadamus Prime said:Really? Because that's a price I refuse to pay. Fuck inflation!altnameJag said:I'm just saying, accounting for inflation, SNES games were in the $80-$90 range on the low end.Canadamus Prime said:I would rather they find more cost effective methods of developing games rather than gouging me.altnameJag said:Well, with the ever increasing costs of game development, it's either micro-transactions or paying more upfront.
(I mean, they could spend less on development, but then what will the PCMR spend their money on?)
*shrug* Increased sales can only count for so much at a static price point.
I fail to see the tangible difference. Is Chrono Trigger, a game that can be played on your phone, an $80 game? Because that's how much it cost before inflation. Square probably spent much more on FF 15 than it did on FF 6 even accounting for inflation. 6 certainly took only a tenth of the time to develop, at any rate. But 6 cost more, before inflation.Saelune said:Accounting for inflation I feel is very misleading though, cause as I understand it, it just means our money used to be "worth more" back then. Everything will be more expensive if you "account for inflation". It is not the fault of prices then but the worth of our money.Canadamus Prime said:Really? Because that's a price I refuse to pay. Fuck inflation!altnameJag said:I'm just saying, accounting for inflation, SNES games were in the $80-$90 range on the low end.Canadamus Prime said:I would rather they find more cost effective methods of developing games rather than gouging me.altnameJag said:Well, with the ever increasing costs of game development, it's either micro-transactions or paying more upfront.
(I mean, they could spend less on development, but then what will the PCMR spend their money on?)
*shrug* Increased sales can only count for so much at a static price point.
Dude. That's his job. Take-Two is a for-profit corporation with shareholders, not a charity.Nile McMorrow said:Exceptdeadish said:Did anyone even read the post?
He is pretty much justifying his company's decision to not squeeze every last nickel from their customers even though from a industry perspective there is "money on the table".But Zelnick also acknowledged that you can go too far in charging players for every last bit of content. "You can't give stuff away for free in perpetuity; there's no business model in that," Zelnick said. "But we're not trying to optimize the monetization of everything we do to the nth degree. My concern is, if you do that, the consumer knows. They might not even know that they know, but they feel it."
"We're not going to grab the last nickel," he said.
Shows that he does want their games to get at more of the money on the table whilst bamboozling their consumers into thinking it's all part of the creative visions and don't worry they'll enjoy it. Just because he doesn't want your last nickel doesn't mean they won't try to price up for the rest."We are convinced that we are probably from an industry view undermonetizing on a per-user basis. There is wood to chop because I think we can do more, and we can do more without interfering with our strategy of being the most creative and our ethical approach, which is delighting consumers."