Anarchemitis said:
A great game would circumvent this logic; it would make it so that people who play video games don't need to have a new flavor for their fix every month; one would be able to tie them over until the next thing comes out.
The demand for many games fast probably was/is the driving reason why they lacked quality, which diminished longevity of the game's enjoyability, making a destructive cycle.
While I agree this is better, it may not be a superior business model. I would like more quality than quantity, but people love having a "new" game, even if it's the old game with roster updates, minor tweaks, etc. Not to mention, most delayed games aren't worth the wait. And since RDR is an example, I'm worried. It's a pretty, cinematic experience with shallow flawed gameplay.