A great game would circumvent this logic; it would make it so that people who play video games don't need to have a new flavor for their fix every month; one would be able to tie them over until the next thing comes out.Straying Bullet said:Amen. Yet, longer production times means we are stuck for a year or two. But I am glad some companies produce the games I want in the mean time.Daemascus said:This can only be a good thing for gamers.
While I agree this is better, it may not be a superior business model. I would like more quality than quantity, but people love having a "new" game, even if it's the old game with roster updates, minor tweaks, etc. Not to mention, most delayed games aren't worth the wait. And since RDR is an example, I'm worried. It's a pretty, cinematic experience with shallow flawed gameplay.Anarchemitis said:A great game would circumvent this logic; it would make it so that people who play video games don't need to have a new flavor for their fix every month; one would be able to tie them over until the next thing comes out.
The demand for many games fast probably was/is the driving reason why they lacked quality, which diminished longevity of the game's enjoyability, making a destructive cycle.
I retract implying it was a superior business model. But you gotta admit, sooner or later, people are going to Follow the Leader of Valve's success.Zachary Amaranth said:While I agree this is better, it may not be a superior business model. I would like more quality than quantity, but people love having a "new" game, even if it's the old game with roster updates, minor tweaks, etc. Not to mention, most delayed games aren't worth the wait. And since RDR is an example, I'm worried. It's a pretty, cinematic experience with shallow flawed gameplay.Anarchemitis said:A great game would circumvent this logic; it would make it so that people who play video games don't need to have a new flavor for their fix every month; one would be able to tie them over until the next thing comes out.
The demand for many games fast probably was/is the driving reason why they lacked quality, which diminished longevity of the game's enjoyability, making a destructive cycle.
Anarchemitis said:Well, I have to admit someone will try, but I don't think it will catch on. Why?Zachary Amaranth said:I retract implying it was a superior business model. But you gotta admit, sooner or later, people are going to Follow the Leader of Valve's success.
Valve is also Steam. Steam allows them to waste plenty of time between releases. If you have a major cash cow you can operate without significant development, you can afford to take more time on developing the games. It's one of the reasons they can afford free content for TF2: It's a great marketing point for Steam. Few companies will have the resources to compete with Steam on that level; fewer will want to/be able to take on a virtual monopoly.
On the other hand, speaking of Gearbox, their previous game could've used some delays, at least for the PC version. It was pretty clearly unfinished when it was released, and while they did eventually (after far, far too long) patch some stuff, as far as I know there's still stuff unfixed from launch day. That combined with them using RDR as their example of a great game, which could've used several more months to fix up properly before release (my friend who works at a different Rockstar studio but was called in to help them at least get something playable rushed out for the release date had some...interesting things to say about it in the last month or two they were working on it, and his entire team was very unimpressed by the way the whole situation was handled), is not terribly reassuring. I like the words coming out of their mouth, but I'm not going to believe them unless they change their actions, too.Tom Goldman said:In the case of Take-Two subsidiary 2K Games publishing Gearbox's upcoming Duke Nukem Forever [http://www.escapistmagazine.com/articles/view/conferences/paxprime2010/8071-PAX-2010-Hands-On-Duke-Nukem-Forever], I would make an exception to the mandate. That game doesn't need any more delays.
Zachary Amaranth said:Also the reason why Valve [a successful company] rejects microinvesting [a successful company that rejects an idea, therefore other companies follow suit.]Anarchemitis said:Well, I have to admit someone will try, but I don't think it will catch on. Why?Zachary Amaranth said:I retract implying it was a superior business model. But you gotta admit, sooner or later, people are going to Follow the Leader of Valve's success.
Valve is also Steam. Steam allows them to waste plenty of time between releases. If you have a major cash cow you can operate without significant development, you can afford to take more time on developing the games. It's one of the reasons they can afford free content for TF2: It's a great marketing point for Steam. Few companies will have the resources to compete with Steam on that level; fewer will want to/be able to take on a virtual monopoly.
Microinvesting I think is the term that describes when people contribute small amounts of funds to a Game Company in order to assist with the initial developments, and are rewarded with the game coming out sooner, and cheaper to those investors.
DUDE, you just won.SimuLord said:Bethesda Softworks, please pick up the white courtesy phone. Todd Howard, Pete Hines, call on line 2. Something about Elder Scrolls 5...