Well of course population-centric MMOs are going to be bigger in a country with 1 BILLION MORE PEOPLE than the other! And that's just China. I haven't even got around to fully developed Asian countries like South Korea and Japan.
What every WoW-wannabe and company out there has failed to realize this one major thing:
MMOs monopolize game time. They are grinders by nature and partially by necessity. Your average player can feasibly afford to stick with ONE MMO because it takes so damn long to do anything.
So if your MMO doesn't stand out by HUGE margins above the existing top dog (and with Blizzard's top-grade polish, nobody else had a chance); it's going to become niche after a year or two. This doesn't necessarily mean the MMO "failed". EVE Online is a success, even if they don't command the same numbers as WoW and expecting every single MMO to perform like anything like WoW is insane.
Finally, I'm not sure if he is including most F2P games, since not all F2P games are MMOs.
I'm just assuming he's ignoring those, since most of them cannot hope to match WoW's revenue numbers or population (League of Legends is the only game that springs to mind that has WoW's population beat, but is it an MMO when it's purely match based and only 10 people at most can play per match?)
What every WoW-wannabe and company out there has failed to realize this one major thing:
MMOs monopolize game time. They are grinders by nature and partially by necessity. Your average player can feasibly afford to stick with ONE MMO because it takes so damn long to do anything.
So if your MMO doesn't stand out by HUGE margins above the existing top dog (and with Blizzard's top-grade polish, nobody else had a chance); it's going to become niche after a year or two. This doesn't necessarily mean the MMO "failed". EVE Online is a success, even if they don't command the same numbers as WoW and expecting every single MMO to perform like anything like WoW is insane.
Finally, I'm not sure if he is including most F2P games, since not all F2P games are MMOs.
I'm just assuming he's ignoring those, since most of them cannot hope to match WoW's revenue numbers or population (League of Legends is the only game that springs to mind that has WoW's population beat, but is it an MMO when it's purely match based and only 10 people at most can play per match?)