Not too long ago, I was playing the demo for Dante's Inferno. After my intial impressions of "Is this what God of War would be like if it was based in Christianity instead of mythology?" and "How do you kill Death?!" I looked at the story again. The first time I watched it, I thought it was basically God of War with some pieces switched out, but looking back on it, it presents an astounding comparison between society and religion on good and evil. The main character, Dante, is a crusader who like all the others has been convinced that his quest is just and that all his actions are justified since they are for the greater good. Sadly for him, no. Death shows up to inform him that he's headed for hell (at which point he steals Death's Scythe and brutally murders him thereby adding to his sins). Dante then stitches a cross onto himself with what looks to be his sins displayed on it in a form of attonement. Then he visits his lover, Beatrice, who has sacrificed everything for love and surprise, she goes to hell for it. From what we can see though, this was the type of love that is idealized and glorified by society today. The demo goes on, but that part really got to me if only because I didn't expect something like that from a God of War clone.
Now for my question for you all:
Have you ever taken a step back from a game and found something surprising like that, be it a message or whatever?
Now for my question for you all:
Have you ever taken a step back from a game and found something surprising like that, be it a message or whatever?