I'm fine with most balances of unseriousness and seriousness. If it's a good story, then even if it's saturated with a lot of seriousness then it will know how to pace itself and know when a little levity is acceptable. That said, I also loved Saints Row 3, which was over the top but never for a moment did it forget what it was. The most out of place thing in the whole game felt like the beginning when Johnny died. And really his death felt unnecessary--yeah it gave the Saints a reason to pick a fight with the Syndicate, but I think they could have gotten the same effect without killing somebody, especially a main character. Or at the very least, they could have had Johnny reappear at the end in some hammy survivor reveal. That would have been more on par with the rest of the game.