How was the single player part of Golden Eye? All I remember is paintballing people in multiplayer.Toadfish1 said:How in the fuck do you do an article on great videogame adaptations and not mention Goldeneye?
How was the single player part of Golden Eye? All I remember is paintballing people in multiplayer.Toadfish1 said:How in the fuck do you do an article on great videogame adaptations and not mention Goldeneye?
It followed the story almost perfectly, even down to the tank scene.-Dragmire- said:How was the single player part of Golden Eye? All I remember is paintballing people in multiplayer.Toadfish1 said:How in the fuck do you do an article on great videogame adaptations and not mention Goldeneye?
Yes! And it could be done. Have the main character be given the task to adapt a book about nothing into a video game. He doesn't want it turning into a brown military shooter mowing down hundreds of gang banging drug cartel goons because that is not realistic. Meanwhile his twin brother makes a generic FPS that has massive plot holes that everyone loves. The game finishes with the brothers stumbling upon a drug cartel ring that devolves quickly into a massive fire fight with hundreds of enemies.ThingWhatSqueaks said:I think we need a video game adaptation of Adaptation. We'll turn it into a co-op 3rd person shooter where both players play as Nicolas Cage.
Very much this. Amazingly enough, the secret to making a good game is to have it made by people who are actually interested in making a good game. Obviously that still won't guarantee you a good game every time since that's just not possible, but you're never going to get something decent if it's only ever made as a cynical cash-grab directed by marketing with no-one who actually cares about the product involved at all.antidonkey said:I think the formula is the same for an adaptation as it is for an original idea. A respect for the IP, a talented developer, and, in the case of adaptations, assistance from the creators. They don't have to be heavily involved but involved enough to say what works and what is crap. The problem is that too many are made for cash grabs and/or marketing.
There's also another important point related to this - 9 months may only be a short time to make a game, but it's actually quite a long time compared to the development of a film. To take an example that's already been mentioned, The Amazing Spiderman 2 was filmed over a period of 5 months, and was released around 10 months later. They didn't even have a composer until about 6 months before release. That means for most of the game's development time, there was no movie. How do you make an adaptation of something that doesn't actually exist yet? No amount of extra development time will help if you're just going to have to dump it all and start again when they change things in the not-yet-finished film.SonOfVoorhees said:Developers just dont have the luxury to make something great and original when they only have 9 months and a small budget.
Here, here! I loved that game, and even though I've long since gotten all the trophies on it on several systems and multiple accounts on each, I still go back to it frequently for the continuation of the Ghostbusters story by the original cast and creators. It's by no means a grand epic, but it falls into the canon nicely and stays challenging on replay true to each chapters' weapon availability. I thought it was clever to scale back my money earned back to how much I had at the beginning of each chapter through my original play, and only reintroduce new ones at their necessary point in the story. The mechanics, while archaic, are not considered outdated when they prove effective.tehroc said:What was wrong with the Ghostbusters game? It wasn't horrible by any means.
i'd say that versatility made adaption less of a challenge, n thats why its not the best example. i'm just throwing ideas out, i hadn't given it any thought until right nowRealRT said:How does his inconsistent portrayal - which is more a sign of character versatility than nothing else - in other adaptations changes the quality of this one? Arkham's Batman takes elements from all other adaptations and comic original and blends them all together in a way that everything fits well together.Thanatos2k said:Batman is portrayed so wildly inconsistently across different mediums and even within one medium that you can't exactly say it was a perfect adaptation. Perfect adaptation of what?RealRT said:Ahem.Thanatos2k said:All I know is Stick of Truth is the best video game adaptation of anything from other media.
Batman: Arkham series.
That's all.
I recall Telltale's Back to the Future adventure game being pretty good, too.tehroc said:What was wrong with the Ghostbusters game? It wasn't horrible by any means.