Tales from the Table: Chapter 1: A Tale of Goblin Warriors

Marik Bentusi

Senior Member
Aug 20, 2010
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Utter meh.
Some feedback from a non-D&D-player, so take this (single opinion) as you will:

I really, really love reading funny D&D stories you sometimes find on forums, be it in text form or comic form.
I don't love them because players are bitching.
I don't love them because the DM plays with a group of stereotypes while also having enough brain damage to think playing this is a good idea considering the players.
I love them because they play with something that will always miss in computer games or movies: the human factor. The freedom of both how the DM dynamically alters the story to fit the players' decisions and the player decisions themselves. Of course this only works if the game isn't taken seriously, but the players exploit the world's possibilities around them, not think up crap like robots and light sabers. Who says you can't keep an undead pet aligator? Think outside the box and be clever!
It's (potentially) funny for example if you can summon random creatures, the DM decides you get a frikkin owl and a fellow party member has the ability to set himself and allies on fire - and then you defeat a giant by repeatedly stuffing a flaming owl in its face; or when they pick up a random old beggar from the streets, kill him, cover him with glowing skulls emitting black magic they took from defeated necromancers, the DM decides to make the old poor guy a majestic Warlock and the party dubs him Jimmy Hendricks and takes him with them; or... well, this [http://oi52.tinypic.com/jtv1pj.jpg] story circulates on the net for some reason.
(Concerning the Jimmy Hendricks part: It can be fun to mix real world and fantasy world like that, but it needs to be strictly regulated in order to save the escapism of in-world-happenings)

These stories are fun if the whole team works together and wants to have fun, not if a bunch of idiots quarrel with the Only Sane Man and he just gets frustrated and nobody is having a good time (including me, the viewer).
These fun stories however, requires a bit of clever writing and wit since it doesn't rely on slapstick or taking joy in watching a frustrated DM. It's all about surprise and being inventive with what you already have rather than making up random shit.
In my opinion it's also not a good idea to make the IRL players idiots (although it would be hard to retcon this at all, but this is just my opinion after all, not an order or something!) or make them take their characters seriously/identify with them. A good portion of the fun of the D&D stories I read comes from players not taking the game exactly seriously and separating themselves from their avatars - they'd never do random shit like that if they were in the world and would take it seriously, but that's what makes it fun in the first place. Flaming owls, the supreme weaponry!
Also, rolling numbers can make for emotional highs and lows (20, FUCK YEAH!) - utilize that. If you think it's a system too complicated for newcomers, well, no harm in teaching them something about your topic and you got a cast of characters dumb enough to forget most simple things if you really need to rub a tutorial into people's faces. There's nothing wrong with showing the game's mechanics. If you don't, the show becomes just a silly fantasy adventure like "Doraleous and Associates" or one of the millions webcomics around the net. Competition in that sector is everything but small.

My wishes that probably go against the general idea behind the series: Make it witty, play with tropes, introduce genre-savvy characters, flesh out the world enough to be interesting enough on its own and let the players get out of tight situations doing funny, yet clever things by thinking outside the box while almost being absurd, but never totally random. You have the chance to create a giant evil and make a player say "Oh cut the monologue you giant pussy, fight already or send your minions or something! We don't care about your emo backstory or Nazi empire, we wanna [chorus]LOOT LOOT LOOT LOOT[/chorus]!"

TL;DR: Good general concept, horrible execution story-wise IMO (no technical/graphical problems or problems with the performance, just with the writing of pretty much everything that bothers me).
Guess it's not my cup of tea, but I'll watch a few more episodes before passing any sort of definite judgment.
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
3,126
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mastermarty said:
Awesome series, but please, can you get a queen who has no beard?! (or is female?!)
But that's what made it so funny. It wouldn't have been the same with a woman.

This series is definitely pick up.
 

Mutak

New member
Oct 29, 2009
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Very meh. The smexy queen gave me a chuckle because i wasn't expecting it, but even that wasn't very original.
 

Fappy

\[T]/
Jan 4, 2010
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Damn, this show has a much higher production value than what I am used to seeing on here. From that camera work to the effects... good first episode. I look forward to seeing what comes next.
 

Callate

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Dec 5, 2008
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Ermmmm....

So far I feel about this series almost exactly what I did when it was part of the contest. The acting is above par, the production values are quite good, it's well shot, lit, and edited, and the sound recording is clear. Now add to that list that the creators are willing to go a long way to get a laugh, which I tend to think of as a plus.

But, this is going to get old pretty quickly if we're just watching the most stereotypical and clichéd aspects of role-players getting played to death. At this point I don't really identify with any of the characters, including the game master. Comics like Aaron Williams' Full Frontal Nerdity and John Kovalic's Dork Tower work in part because the characters are not just recognizable but likable, and while most of the players in the gaming sessions they portray are fairly intelligent people, the sessions go weird and funny places because the players and the game master have wildly different expectations of what they want to get out of the session. Usually with that exact division: the game master wants to make an intricate story-telling experience; the players want to break down doors with Gandalf's head. The game master wants the players to accept the mysterious stranger's quest; the players pick his pockets, find out what he's plotting, kill him, and derail the plot. The players think they want a huge, epic battle; the GM's response kills off three-fifths of the party.

At this point it's hard to even imagine this gaming group staying together. Everyone wants the spotlight, and no one wants to cooperate. There could even be humor to be gained in not wanting to cooperate within the game, but they can't even seem to hold together the terms under which the game is played.

I'll keep watching this, but it needs to grow into something deeper, even to be effective as comedy.
 

Angnor

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Nov 11, 2010
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Marik Bentusi said:
Utter meh.

TL;DR: Good general concept, horrible execution story-wise IMO (no technical/graphical problems or problems with the performance, just with the writing of pretty much everything that bothers me).
Guess it's not my cup of tea, but I'll watch a few more episodes before passing any sort of definite judgment.
Sorry, so long I cut the middle out... but I basically agree with this.
Great production value in terms of visuals, sound still seems a little low at times from some of the people, but there's nothing here that's actually funny or worth caring about.

Interesting for a video game site that my big issue with this is the same issue we have with so many games these days: It's pretty, but there's nothing in here for me to care about besides that.
 

Yoder13

New member
Dec 6, 2010
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HAHA, I love this show! Keep it up!

I DM and this is so, so true about players. Though I do expect that those without DnD experience probably will not get the humor.
 

Radoh

Bans for the Ban God~
Jun 10, 2010
1,456
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I approve of this show, and I hope it stays afloat for some time unlike so many others that faded away after two months or so.
 

PayneTrayne

Filled with ReLRRgious fervor.
Dec 17, 2009
892
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I enjoyed it, the lighting was far better in this video which allowed for much funnier facial emotions during the tabletop scenes.
The fighting scenes were still quite well done, though the QueenBeard was a bit odd. I understand why you did it, it was just....unsightly.

Overall I look forward to where this is going.
 

Tonimata

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Jul 21, 2008
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This reminds me so painfully of the time I played Rolemaster, and the party leader would just ramble around murdering people, and the profanating their corpses in ways the forum guideliens won't allow me to express.

He once even killed our mage because he talked back. Try figuring out why he was party leader.
 

Havzad

New member
Oct 9, 2010
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this makes me feel unoriginal when i send goblin warriors against my characters...

great EP tho! loving this show
 

Argtee

New member
Oct 31, 2009
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That "Queen of Sexville" was SO hot!
I...wasn't expecting that...

Hopefully the episodes will be longer in the future!
 

zaro27

New member
Apr 15, 2009
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Shit balls, man. If my players were that original, I'd let em fucking do it. I've given them dozens of original pieces of weird, eldritch, and generally balls crazy loot with fucking BACKSTORIES and they sell them.

"Nah, man. I don't want this Searing Sword of Flame. I need a two handed weapon. Oh, the hilt extends. That's cool, but this claymore is +6. Yeah, I know yours is a +4 and deals an additional 2d6 damage plus 1d6 per turn on crit. It's cool, but it's not a +6."

"Oh, a bracer that procedurally generates +2 throwing knives. That's cool. Unlimited ammo is cool. It's gotta be worth a fortune, right? Priceless? Man, that means it's crap,right? No? Oh, that's cool. Maybe I'll buy the weapon shop back in town, then. Constant revenue stream? No way, man. I just want a place full of gear!"

"Mage Bane Cossbow? That's a cool name. Why's it say it's a +5 spear? Oh, turn it over. Oh! It uses the blood of magic users to fuel it's crossbow powers! It can add elemental effects if I level it up? How do I do that? Oh, so the more people I kill with it, the stronger it becomes. That's really cool, man. So...how much is it worth? 15,000,000 gold?! WOW! Oh..no store in the world has anywhere near that amount of money? So...who do I sell it to? The king of Daa'rk-N'ss? Sweet."

Actually, that last one was the last straw. 3 sessions later, they were all murdered by the King of Darkness with his godlike powers.

"Hey, what the fuck man? How'd he hit me for 50d6?! That's crazy! He's not even on the map! Lightning bolt? From the sky?! How's that work? That crossbow didn't do that shit when we had it! So what if he leveled it up? You didn't tell us it could do that! You fucking cheated!"
 

Owlslayer

New member
Nov 26, 2009
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I lol'd, a hilarious episode, made me remember the wilder days of gaming, when sometimes, everyone went batshit insane.

And the DM playing a woman caught me off guard. Well played, sir.
 

elvor0

New member
Sep 8, 2008
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Ah that was actually quite funny to watch, what with the actual game part being acted, and it being more "scripted" than just watching a game of dnd, ala "I hit with my axe".
 

Arella18

New member
Apr 22, 2009
134
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Meh not really into it...it just seems like its trying to hard to be the gamers...and failing.