Tales of Zestiria Goes Classic Fantasy with Dragons

Furioso

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Hey a new Tales game! Have yet to play one that I haven't loved the hell out of (Specifically Symphonia, Abyss, Vesperia, Graces, and Xillia) so I'll definitely be picking this one up.

Side note, this isn't the first time Dragons have been in a Tales game, for example in Vesperia Ba'ul the dragon served as your airship.
 

Lvl 64 Klutz

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Apr 8, 2008
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DarklordKyo said:
Eclipse Dragon said:
-A Tales game
-A focus on dragons
-An emphasis on exploration
-A focus on dragons
-A focus on dragons
So how long till the inevitable Skyrim jokes start pouring in?
"It's like Skyrim with colors" - GameTrailers
 

Cybylt

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Keiichi Morisato said:
Shoggoth2588 said:
Color me interested...then again, I say (internally anyway) the same of just about every other Tale's Of game whereas the only one I ever actually played was Phantasia...which I don't even own...I need to really assess my life up to this point, don't I?
yes because all of the Tales of games are fantastic, graces f really only the combat the story and characters were kinda dull.
CC > TP any day. Allows for much more fluid and fast combat.

Other than that, yeah Graces was meh, annoying cast and dull story. Xillia was just terrible though, I don't know who thought combining CC and TP was a good idea but they should be smacked. So you got bad combat, a dull cast lead by a callous ***** and her whipping boy, AND an unoriginal, dull plot.

Game was so bad the studio apologized for it. And yet it gets a sequel while Vesperia, the best Tales of the gen, doesn't. That's some bullshit.

Anyway, I have a question about this tales. Where are we stealing the mana from this time? I'm guessing dragons.
 

Yopaz

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Jun 3, 2009
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Mcoffey said:
Yopaz said:
Mcoffey said:
Yopaz said:
Mcoffey said:
I have a growing suspicion Namco titles these games based on sneezes. For example, Symphonia. It's not a real word, and is never uttered once in game. It has no story significance, but it does sound like a noise a person would make after inhaling too much dust. While I have not played them, I assume the same goes for Xilia, Vespiria, and probably Zestiria.

All of that doesn't matter though because Tales of Symphonia is one of my all time favorite games. If the same people are working on this game, I wil definitely be keeping my eye on it.
Symphonia refers to the two worlds derived from the word symphony (shouldn't be that hard to get). Vesperia is the name of a star in the game and they name their guild Brave Vesperia. Xillia is a play on the word Zillion replacing the Z for X because it's an unknown variable which is meant to mean "countless" (silly, but they have put some thought into it).
But why not just say that instead of making fake words? There are plenty of real words that convey those meanings just as well. I'll give you Vesperia, but it still sounds like a mouth spasm than a name.
Because Tales of Symphony sounds more like a music game. Tales of countless sounds lame.

Why use the real name when they can actually make us wonder why it was named the way it was. Tales of Xillia and its explanation is silly regardless though.

Using the real names for things just doesn't work. We could call Tetris for block arrangement puzzle, but it just isn't practical. Tetris isn't a real word. Games, movies and books don't always explain their titles. No-one mentions the word Memento in Memento and no-one uses the word throughout the movie. I don't think we need to spell everything out.
But they didn't make up the word for the title. They didn't call it "Amnesiania" or something.

Tetris was just a bullshit word the guy made up by mixing "Tetra" and "Tennis".

Like I said, there are plenty of real words they could use without making up fake ones, but it's also not something I really care about. I was mostly just making a joke at their silly titles.
No, they didn't make up a word, but nor did they use one in the movie (a point you brought up) or explained its significance. I have already explained why using the word Symphony wouldn't work, why don't you suggest a word that's real and still adds some mystery without taking away the meaning of the games?

Oh, and you may have just made a joke, but why then defend it in multiple posts as if you consider it a valid argument?

Also I am fully aware that you were joking. I just didn't find it funny and I decided to explain it to you. I don't think you're so stupid that you actually believe people make up games by random bodily sounds. I am simply explaining the meaning of the games since you don't seem to understand it nor to believe there is a meaning behind it. That doesn't mean I didn't understand you were joking. Seriously, if you've actually played Tales of Symphonia and need the meaning explained to you I don't really know what to tell you. I thought it was painfully obvious.
 

piinyouri

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Mar 18, 2012
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Hmmmmmmmmmmmmmmmmmmmmmm.
Very interesting. I may check out my first "Tales Of" game since Eternia.
 

sky14kemea

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Jun 26, 2008
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Keiichi Morisato said:
i don't know how...
Hi! I hear you need some help in putting multiple quotes into one post.

Whenever you hit the "Quote" button on a users post, the entire quote immediately goes into the reply box at the bottom. (That's the obvious part that you already know, sorry!)

Once you're done typing your reply, you can then scroll up and hit the "Quote" button by someone else's post, and the quote will go under the text you've already typed. It might start to look crowded, but it's a lot better than having to quote and post 3 times in a row to reply to all the people you want to.

I hope that helps. If you need any more help please feel free to PM me. :]
 

Keiichi Morisato

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piinyouri said:
Hmmmmmmmmmmmmmmmmmmmmmm.
Very interesting. I may check out my first "Tales Of" game since Eternia.
play them all, Abyss is my favorite, but every tales game does something well, or better than others.
 

piinyouri

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Keiichi Morisato said:
piinyouri said:
Hmmmmmmmmmmmmmmmmmmmmmm.
Very interesting. I may check out my first "Tales Of" game since Eternia.
play them all, Abyss is my favorite, but every tales game does something well, or better than others.
I've played Eternia and Abyss. Enjoyed both of them.

I know Sympphonia gets all kinds of crazy praise, but it just didn;t hook me.
Vesperia, from what little I played of it, I kind of liked how they were going for a slower more tactical approach to battles. But there's tactical and sluggish, and Vesperia just felt sluggish to me.

Legendia was just not my thing at all.
Haven't played any of the new new ones, like Graces or Xillia.
 

Cybylt

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GamerMage said:
Cybylt said:
Keiichi Morisato said:
Shoggoth2588 said:
Color me interested...then again, I say (internally anyway) the same of just about every other Tale's Of game whereas the only one I ever actually played was Phantasia...which I don't even own...I need to really assess my life up to this point, don't I?
yes because all of the Tales of games are fantastic, graces f really only the combat the story and characters were kinda dull.
TP > CC any day. Allows for much more fluid and fast combat.

Other than that, yeah Graces was meh, annoying cast and dull story. Xillia was just good though, I don't know who thought combining CC and TP was a good idea but they should be smacked. So you got good combat, an interesting cast lead by a callous wench and her amazing kungfu healer boy, AND an decent plot.

Anyway, I have a question about this tales. Where are we stealing the mana from this time? I'm guessing dragons.
(Sorry, Noticed you had a few spelling and grammar errors. =D)
Ewww, now it's just gross.

Xillia was so bad the developers apologized for making it. That kinda says it all, really.
 

Cybylt

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GamerMage said:
Cybylt said:
GamerMage said:
Cybylt said:
Keiichi Morisato said:
Shoggoth2588 said:
Color me interested...then again, I say (internally anyway) the same of just about every other Tale's Of game whereas the only one I ever actually played was Phantasia...which I don't even own...I need to really assess my life up to this point, don't I?
yes because all of the Tales of games are fantastic, graces f really only the combat the story and characters were kinda dull.
TP > CC any day. Allows for much more fluid and fast combat.

Other than that, yeah Graces was meh, annoying cast and dull story. Xillia was just good though, I don't know who thought combining CC and TP was a good idea but they should be smacked. So you got good combat, an interesting cast lead by a callous wench and her amazing kungfu healer boy, AND an decent plot.

Anyway, I have a question about this tales. Where are we stealing the mana from this time? I'm guessing dragons.
(Sorry, Noticed you had a few spelling and grammar errors. =D)
Ewww, now it's just gross.

Xillia was so bad the developers apologized for making it. That kinda says it all, really.
I'm not going to be able to have a respectable discussion with you, am I?
You can, though I had just come off of work when I sent that last one.

In a more serious argument, Xillia just didn't cut it for me because it felt devoid of enthusiasm. Everything about it was just in reference to its own Tales-ness and things were cut and filed down until the game could be completed within a specific launch window.

Graces had one of the most animu casts of all time but the battles were fantastic. Enough so that it was able to carry the rest of the ho-hum of the plot that was sprinkled with the occasional promise of actual character development even if they never bore fruit.

Conversely, Xillia was dull with occasional dips into pure anger inducing idiocy on the part of the cast, especially Milla. She's never called out for the stuff she tries to pull and when it bites her in the ass(or more accurately, makes her a paraplegic) it's everyone else's fault for not helping her hard enough, not her fault for rushing into an obvious trap. When they rescue Elize after she was kidnapped due to the team once again rushing into an obvious trap, and she asks that they help find out what's wrong with Teepo who may be an annoying mascot character, but it was also the only thing that kept her company for the majority of her life, Milla's response was that she was lucky she spent time away from her glorious mission to rescue her, and they have more important things to do than to further deal with her.

And then everyone gets confused with and angry at Elize when she's upset at Milla for this?

On a more mechanical level, TP and AC/CC simply don't mix. CC allows for fun, fast paced battles where you have hard hitting quick staccatos of combos punctuated with the quick, automatic recovery of those points. TP is a standard MP setup and makes you go back into menus to pump orange gel into your mages. One form of pause is fine, two is a bit much.

Then there's the lillium orb, which is pointless since they can be maxed out and there for no reason other than waste the player's time, it's like a worse version of the crystarium from FFXIII. If you're going to rip off someone's time consuming skill system, at least rip off Digital Devil Saga which lets me have the party eat the monsters.

They also took out crafting and cooking in favor of pumping items into the shops to level them, so you no longer get a little joy like the excitement of seeing the new gear of a new city.

Then you have the lack of a world map, instead you have three or four hallways and boxes connecting every town, and there's no real dungeons to speak of. Not really, anyway.

It's possibly the shortest Tales game out there, and not in a good way. I'd loved it if it were a whole tales plot put into a thirty hour game, but instead it's the first thirty hours of a tales game in twenty-eight hours and then the last ten to twenty hours, aka the good part where everything comes together, is crammed in the last two hours of the story and the content of that hour is split two to one in favor of Jude with Milla getting a sub-event summarizing it offhandedly.

However, Alvin is still okay for going for the Tony Almeida Award for Best Octuple Cross. Even if he was made strictly because every Tales game needs a traitor party member ever since Kratos was popular.
 

Zetatrain

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Cybylt said:
On a more mechanical level, TP and AC/CC simply don't mix. CC allows for fun, fast paced battles where you have hard hitting quick staccatos of combos punctuated with the quick, automatic recovery of those points. TP is a standard MP setup and makes you go back into menus to pump orange gel into your mages. One form of pause is fine, two is a bit much.
I disagree, I found Xilla's system to be very fluid and it is tied with Graces for my favorite Tales of combat system. The game gives you an abundance of skills that allow you to recover TP rather easily. Granted it is easy to quickly run out of TP in the beginning of the game, however even if going to the menu breaks the flow of combat for you (it doesn't for me), I feel this can easily be rectified by setting your party members to toss you gels when you are low on TP.
Cybylt said:
Then there's the lillium orb, which is pointless since they can be maxed out and there for no reason other than waste the player's time, it's like a worse version of the crystarium from FFXIII. If you're going to rip off someone's time consuming skill system, at least rip off Digital Devil Saga which lets me have the party eat the monsters.
Assuming you hit the lvl cap, but yeah for the most part it is pointless in the long run. However, I still appreciate how I can prioritize which abilities to get first. It is a step down from Grace's title system, but better than just having abilities automatically given to you once you hit a certain lvl. (like in most tales games). Never found it time consuming, IMO

Anyway, glad to finally have a reveal trailer for the next Tales of game. Played all of the mothership titles from Symphonia to Xilla, and I have had a blast with all of them (favorites being Abyss and Vesperia), so I am very eager to see what Zestiria will have to offer especially since it'll be for the 20th anniversary of the Tales of series. Based on some of the few scenes at the end it looks like the combat system will be getting a major overhaul which will be interesting to see.

Yopaz said:
[. Xillia is a play on the word Zillion replacing the Z for X because it's an unknown variable which is meant to mean "countless" (silly, but they have put some thought into it).
Huh, having found out what Xilla 2 will mainly be about the name actually seems very fitting. Definitely looking forward to getting Xilla 2.