GamerMage said:
Cybylt said:
GamerMage said:
Cybylt said:
Keiichi Morisato said:
Shoggoth2588 said:
Color me interested...then again, I say (internally anyway) the same of just about every other Tale's Of game whereas the only one I ever actually played was Phantasia...which I don't even own...I need to really assess my life up to this point, don't I?
yes because all of the Tales of games are fantastic, graces f really only the combat the story and characters were kinda dull.
TP > CC any day. Allows for much more fluid and fast combat.
Other than that, yeah Graces was meh, annoying cast and dull story. Xillia was just good though, I don't know who thought combining CC and TP was a good idea but they should be smacked. So you got good combat, an interesting cast lead by a callous wench and her amazing kungfu healer boy, AND an decent plot.
Anyway, I have a question about this tales. Where are we stealing the mana from this time? I'm guessing dragons.
(Sorry, Noticed you had a few spelling and grammar errors. =D)
Ewww, now it's just gross.
Xillia was so bad the developers apologized for making it. That kinda says it all, really.
I'm not going to be able to have a respectable discussion with you, am I?
You can, though I had just come off of work when I sent that last one.
In a more serious argument, Xillia just didn't cut it for me because it felt devoid of enthusiasm. Everything about it was just in reference to its own Tales-ness and things were cut and filed down until the game could be completed within a specific launch window.
Graces had one of the most animu casts of all time but the battles were fantastic. Enough so that it was able to carry the rest of the ho-hum of the plot that was sprinkled with the occasional promise of actual character development even if they never bore fruit.
Conversely, Xillia was dull with occasional dips into pure anger inducing idiocy on the part of the cast, especially Milla. She's never called out for the stuff she tries to pull and when it bites her in the ass(or more accurately, makes her a paraplegic) it's everyone else's fault for not helping her hard enough, not her fault for rushing into an obvious trap. When they rescue Elize after she was kidnapped due to the team once again rushing into an obvious trap, and she asks that they help find out what's wrong with Teepo who may be an annoying mascot character, but it was also the only thing that kept her company for the majority of her life, Milla's response was that she was lucky she spent time away from her glorious mission to rescue her, and they have more important things to do than to further deal with her.
And then everyone gets confused with and angry at Elize when she's upset at Milla for this?
On a more mechanical level, TP and AC/CC simply don't mix. CC allows for fun, fast paced battles where you have hard hitting quick staccatos of combos punctuated with the quick, automatic recovery of those points. TP is a standard MP setup and makes you go back into menus to pump orange gel into your mages. One form of pause is fine, two is a bit much.
Then there's the lillium orb, which is pointless since they can be maxed out and there for no reason other than waste the player's time, it's like a worse version of the crystarium from FFXIII. If you're going to rip off someone's time consuming skill system, at least rip off Digital Devil Saga which lets me have the party eat the monsters.
They also took out crafting and cooking in favor of pumping items into the shops to level them, so you no longer get a little joy like the excitement of seeing the new gear of a new city.
Then you have the lack of a world map, instead you have three or four hallways and boxes connecting every town, and there's no real dungeons to speak of. Not really, anyway.
It's possibly the shortest Tales game out there, and not in a good way. I'd loved it if it were a whole tales plot put into a thirty hour game, but instead it's the first thirty hours of a tales game in twenty-eight hours and then the last ten to twenty hours, aka the good part where everything comes together, is crammed in the last two hours of the story and the content of that hour is split two to one in favor of Jude with Milla getting a sub-event summarizing it offhandedly.
However, Alvin is still okay for going for the Tony Almeida Award for Best Octuple Cross. Even if he was made strictly because every Tales game needs a traitor party member ever since Kratos was popular.