BobisOnlyBob said:
The copyright and trademark infringement, however, is a different issue...
Those are the claims I find most interesting.
As far as copyright goes, there isn't any. I mean, unless people are scanning in and posting Taser's service and operations manuals into Second Life, but I don't think anybody's doing that in this case.
Trademark, otoh, is quite interesting, and the thing that makes it interesting, is that Taser Intl's trademark is based on a word coined in anow public domain book.
Trademark law is designed to fight counterfeiting and consumer confusion. Taser Int'l has a 30 year history of using the term Taser to refer to electrical personal protection and law enforcement devices. They have a pretty solid trademark claim there.
If the SL creators are creating virtual electronic stunning devices that are visually similar, and have the some product names and model numbers as Taser Intl's products, and are using the name 'Taser,' then they're SOL.
However, that trademark certainly wouldn't extend to cover the use of the term TASER to identify a weapon in a hypothetical video game adaptation of the original source, Tom Swift and His Electric Rifle, or, Daring Adventures in Elephant Land.
Now the question becomes, where in between those two poles, deliberate virtual models of actual Taser Int'l products on the one hand, and a virtual model of the original TASER in the context of its source material on the other, do these virtual objects lie, and would a reasonable consumer actually consider that the virtual objects in question are being offered by, or are products of, Taser Int'l?