vansau said:
Choosing Sides sounds like a great way to make history interesting for students, and it also doesn't sound like Allocco is finished making educational videogames. The man has stated that he wants to create more games that put students in "key moments" of American history.
It's a neat way to get kids thinking about the issues... but two days is a lot of time to spend on such a small part of the material.
Now, I think it's
good what he's done, sure. It makes a nice lead-in to a unit on the American Revolution... but we shouldn't confuse something like this with "teaching," in the same way we shouldn't confuse
flavor with
nutrition.
I think what this should show people is that, while beneficial, it's simply not the most efficient use of time. This isn't something that is sustainable for long-range instruction, as long as we're still expected to deliver the same horrifically bloated curriculum. We would need 500 days a year to cover it all at this pace.
I foresee a lot of people pointing to this as an example of how teachers should "change their methods." I see it being used more to criticize teachers than to look at the total situation. But teachers aren't the ones making the bad decisions right now. Some things to keep in mind:
1. Teachers are often paralyzed by the weight of the "standard course of study." Why should 5th graders know what a dodecagon is? Why do 6th graders need to learn the nitrogen cycle? They shouldn't, but we have to teach it, and that's time we lose reinforcing more relevant and useful stuff. We're forced to teach "a mile wide, but an inch deep."
2. The standard course of study is set by the test, despite the assurance that it's the other way around. And we don't write the tests. We don't even get asked. Multiple choice? Worst way to measure learning... but it's quick and easy to grade, as well as cheaper, so that's what is pushed on us.
3. Areas like history are still, by and large,
not tested. Thankfully, that gives them a little more flexibility (for now) to innovate.
That should be the lesson: when you give teachers control over what and how they teach,
they do great stuff.
4. It would be just as wrong to force
this method on every classroom, too. Our problem in education right now is that as soon as a higher-up notices something that works for one person in one classroom, they immediately begin over-applying it to everyone -- the belief seems to be that there are a million ways to learn, but only
one way to teach (somehow).
Back to the topic, I hope (but doubt) that the public will take the correct message from all of these game-teaching articles and experiments floating around. It's about trusting the teachers, not about shoving the "next big thing" down their throats, no matter how fun it looks.