I did; that's what my final paragraph was in response to.BonsaiK said:Read the post above yours about CounterStrike's "reverse gungame". This allows noobs a fair chance but it also allows pro players to flex their skills by forcing them to get tricky kills in order to succeed, thus rewarding them for their "skill investment".
Then take the time to find places where you are not ultimately alone in this mindset. The game's obligation ends at providing the vehicle for your amusement. If you do not find it amusing, you can either:A game shouldn't be an "investment" anyway. I already "invested" in the fucking thing when I paid for it at the store (or on Steam, which is where I tend to buy them now). Now that I've got the fucking game, I want to have some fun now, I don't want to have to struggle for months with a massive difficulty curve as I gradually work out how to beat experts.
A) Stop playing
or
B) Find a means of making it amusing
There are usually a wide variety of these means, and you've already demonstrated that there are servers for other, similar games that employ them. That does not mean that the default option for the entire game should be to cater to those whose choice of means was something other than "Get better."
You have this option - as I stated above, you can simply leave the server you're playing on and join another, or even just wait for an opening and switch teams. When the server I play on is populated primarily by the ~1% of that server's other players who are definitively and overwhelmingly better than me, I play until I decide I've had enough and go do something else - and I play a class that can reasonably have this issue against anyone who can play their class effectively. It was quite rare for the situation to come up when I played Sniper, even before I reached a reasonable level of skill.I want the option of either playing with players at my own level, or having those experts handicapped in some way so I have a hope in hell.
Unfortunately, this is not a viable approach when the means of hosting the game is through independent servers rather than a central hub, and the game itself is played between large teams. I actually do agree quite strongly with having this method as an option (albeit not a mandatory one) if one can work out the issues with it, but in its absence did the next best thing and just found a server I considered balanced and stopped playing on any others, but it's very possible that there are other TF2 groups running multiple servers reserved for players with specific play histories.That's why they have "divisions" in sport, and it's why your local soccer team doesn't bother to go up against the Brazilian national team - it'd be a slaughter and fun for nobody. Someone excels in your team of noobs? Fine, they get moved up a division, you don't play with them anymore.
However, notice that this approach does not rely on handicapping your opponents. I have no objection to your desire for newbies to enjoy a game - I do, however, object to the idea that one should be handicapped by default as "punishment" for being good.