I've been on a team comprised of 16 engineers...myself included; shit was epic! 16 sentries in one spot, and a wall of dispensers and a huge row of lvl3 teleporters you couldn't cross in time before it tele'd you back.
As a fellow player I apologize for what I'm about to sayFawcks said:Spy stuff
Sorry, I couldn't hear you over the sound of my sappers om nom nom'ing on your sentries.Fr said:anc[is]As a fellow player I apologize for what I'm about to sayFawcks said:Spy stuff
As an Engie I say
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That. When most of your team is inept at stopping the heavy and medic, a pyro's compression blast can neutralize the threat rather easily.DazZ. said:Pyros have more uses than spy checking. Blocking ubers and returning spam are incredibly useful team related things.Fanta Grape said:Pyros should be kept to a minimum. I don't care if a good spy keeps getting all the soldiers/demos/heavies, we don't need that many pyros
My main gripe with TF2 though is the thing you mentioned, way too many of one class most of the time.
Nevermind, not important. That did make me hungry howeverFawcks said:Sorry, I couldn't hear you over the sound of my sappers om nom nom'ing on your sentries.
They're quite loud. What was that?
D:Fr said:anc[is]Nevermind, not important. That did make me hungry howeverFawcks said:Sorry, I couldn't hear you over the sound of my sappers om nom nom'ing on your sentries.
They're quite loud. What was that?
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*CRACK*
Om nom nom...
Quite easily. This here wrench doubles as a mighty fine crackin device. A little constructive ingenuity can go a long way. Y'all might have figured that on your own if ya didn't buy all your tech from the Mann Co storeFawcks said:D:
THE ELUSIVE AND ENDANGERED SPYCRAB.
How could you?
Stopped reading here.Irony said:Well as a 360
Alas, Engie, we are too different. You know naught but to create, and I, to destroy. Two realms of existence, side by side...Fr said:anc[is]Quite easily. This here wrench doubles as a mighty fine crackin device. A little constructive ingenuity can go a long way. Y'all might have figured that on your own if ya didn't buy all your tech from the Mann Co storeFawcks said:D:
THE ELUSIVE AND ENDANGERED SPYCRAB.
How could you?
Thank you for proving my point. I will get out of your way now, oh great one...Fawcks said:Stopped reading here.Irony said:Well as a 360
Welcome to TF2, actually...welcome to multiplayer as a whole.Fanta Grape said:A tip for some Team Fortress 2 players
WE DO NOT NEED FOUR ENGINEERS! WE DO NOT NEED FOUR SPIES! WE DO NOT NEED FOUR SNIPERS!
Two of each, MAX. Unless your team has a very specific plan, WE DO NOT NEED BLAHHRGGG!!! I MAD BRO!
Pyros should be kept to a minimum. I don't care if a good spy keeps getting all the soldiers/demos/heavies, we don't need that many pyros!
If you don't have a medic, and you're not the only demo or only soldier on your team, then go medic!
Perhaps philosophically and professionally we are hopelessly opposed, but I think you may just agree, we have the best hats.Fawcks said:Alas, Engie, we are too different. You know naught but to create, and I, to destroy. Two realms of existence, side by side...
"For the love of SANDVICH?" What the...TheTaco007 said:And Scouts, for the love of sandvich, DO NOT TAKE THE TELEPORTER!
This, this, this, THIS.PlasmaFrog said:Dear Medics,
Did you know that you have more than one teammate? So stop hugging your beloved Heavy and take a moment to heal your fellow player. Don't attempt to battle-medic either when in the middle of healing your group. Just leave it to the people who are actually suppose to be killing the enemy. And for the love of god, don't use the Kritskrieg when you know damn well that there is a sentry nest around.
1: .... Because I didn't want to say "god" and the sandvich is for heavies who benefit most from teleporters...AwesomePeanutz said:"For the love of SANDVICH?" What the...TheTaco007 said:And Scouts, for the love of sandvich, DO NOT TAKE THE TELEPORTER!
On topic: There's no reason to have six Medics (What the FUUUUUUU-).
Also, why doesn't anyone play Hydro anymore?