There are many gameplay problems with Team Fortress 2 right now and while many of them are debatable, there's one which hugely annoys me.
Item sets.
Let's look at the scout's "The Special Delivery". If you use the shortstop, the holy mackerel, the mad milk and the milkman together, you get a 25% health boost. Now the problem with this boost is that there are no negative effects. While the Saharan Spy set has a positive aspect and negative aspect to compliment the play style, the Special Delivery have no bad aspects to it. With the other sets with maybe the exception of the Gas Attendant, it seems that the bonuses are made purely to make up for the poor weapon choices and combinations. The tank buster does not work whatsoever and the hibernating bear is a disaster in practice. Bad sets are negligible though, and I don't mind, but the good ones are what truly breaks the game. With no negative downside to using a shortstop, madmilk and holy mackerel (as it's a perfectly legitimate combination), that means that people can buy the set and be at a advantage to another player with the same weapons but no hat.
While I can complain about the game all day, I truly do adore it, but this is the first balancing issue that needs to be fixed in my opinion. What needs to happen is a boost that compliments the style, but has a downside. Maybe the scout can have that extra health, but takes more damage from melee attacks (due to the fact that the player should be making more distance between themselves and the enemy with the extended range of the shortstop). Just an idea.
Any thoughts on item sets or just new weapons in general?
Item sets.
Let's look at the scout's "The Special Delivery". If you use the shortstop, the holy mackerel, the mad milk and the milkman together, you get a 25% health boost. Now the problem with this boost is that there are no negative effects. While the Saharan Spy set has a positive aspect and negative aspect to compliment the play style, the Special Delivery have no bad aspects to it. With the other sets with maybe the exception of the Gas Attendant, it seems that the bonuses are made purely to make up for the poor weapon choices and combinations. The tank buster does not work whatsoever and the hibernating bear is a disaster in practice. Bad sets are negligible though, and I don't mind, but the good ones are what truly breaks the game. With no negative downside to using a shortstop, madmilk and holy mackerel (as it's a perfectly legitimate combination), that means that people can buy the set and be at a advantage to another player with the same weapons but no hat.
While I can complain about the game all day, I truly do adore it, but this is the first balancing issue that needs to be fixed in my opinion. What needs to happen is a boost that compliments the style, but has a downside. Maybe the scout can have that extra health, but takes more damage from melee attacks (due to the fact that the player should be making more distance between themselves and the enemy with the extended range of the shortstop). Just an idea.
Any thoughts on item sets or just new weapons in general?