Team Fortress 2

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skorpion352

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so im about to get team fortress 2 (getting it tommorow morning). does anyone know any good servers or what ever to play on? and any tips on how ot not die as soon as i spawn?
 

The Iron Ninja

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skorpion352 said:
so im about to get team fortress 2 (getting it tommorow morning). does anyone know any good servers or what ever to play on? and any tips on how ot not die as soon as i spawn?
1. I assume you're gettin' it for PC. As I play it on 360, I wouldn't know.

2. My suggestion would be to respawn with everyone else in your team in the nice and safe spawn zones.
 

skorpion352

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The Iron Ninja said:
skorpion352 said:
so im about to get team fortress 2 (getting it tommorow morning). does anyone know any good servers or what ever to play on? and any tips on how ot not die as soon as i spawn?
1. I assume you're gettin' it for PC. As I play it on 360, I wouldn't know.

2. My suggestion would be to respawn with everyone else in your team in the nice and safe spawn zones.
yeah, im getting it for pc, didnt even knwo it was on 360 (i woudlnt get the 360 version anyway)
 

Danny Ocean

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Jun 28, 2008
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Join the Escapist group! [http://www.escapistmagazine.com/forums/read/9.81348#1081992]

Also on steam! [http://www.escapistmagazine.com/forums/read/9.81348#1081992]
 

skorpion352

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Danny Ocean said:
Join the Escapist group! [http://www.escapistmagazine.com/forums/read/9.81348#1081992]

Also on steam! [http://www.escapistmagazine.com/forums/read/9.81348#1081992]
cool, ill join the group just as soon as i can figure out how to make a steam account (that can wait till the morning though, lol)

Kwil said:
Servers: I generally sort by ping time and pick the lowest ping with more than 15 players, and that says it is not playing some particular map 24/7.

Start by playing medic. Your task will be to follow your fellow players around making sure they stay healthy. This will not only give you some training in the maps but will also make your team more inclined to protect you.. a little bit. And while you're doing it, you'll be filling a much needed niche on your team and you can watch how others play and learn from them.
heh, ive never really like healing classes, but ill probably give it a shot so i can learn the maps.

thansk for the help
 

skorpion352

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i just realised, i should probably check if tf2 works on vista, im assuming it does, but would like some confirmation all the same
 

captvimes

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Mar 31, 2009
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There are a lot of help videos and guides on the TF2 Steam forum in a sticky. I would watch a few of them, it doesnt take long and will be worth it.

Stay away from instant respawn servers especially 24/7 2fort instant respawn. A normal server would be one thats 24 player max with words like no mods or vanilla in it. You could get away with a 32 player as long as its not fast or instant respawn. Why avoid them? They tend to have the worst and most spammy players on them. Also its not so easy now but try to stick to just one or two maps to begin with and learn them because there are a lot around now and half your problems will be knowing where to go.
 

captvimes

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skorpion352 said:
i just realised, i should probably check if tf2 works on vista, im assuming it does, but would like some confirmation all the same
It works on vista (I have vista), theres a known problem where it sometimes crashes while shutting down but thats all really.
 

Theo Samaritan

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skorpion352 said:
i just realised, i should probably check if tf2 works on vista, im assuming it does, but would like some confirmation all the same
It works on vista.

You cannot be spawn killed unless its some death match server where you spawn in random places.

I recommend the simian cage vanilla server (server 1) its a good place if you ignore the fact the maps stay on the same things often.
 

Incompl te

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I run it on Vista and it works fine.

Oh and here's a small guide on the classes in case you're wondering. (Good 15 mins spent on that. Was bored at the time so what the hey!)

If anyone feels something needs to be corrected in the class guide below, tell me and it will be fixed :)

Scout:
The scout is the fastest and weakest of all classes. His main purposes are to capture the intelligence (intelligence being equivalent to flag), and take control points. He is used as an offensive class, and a key one at that.

Soldier:
The soldier is slower than the usual 100% speed by a bit. He is armed with rockets and a high health bar. Another prime offensive character, known for being the average or middle of classes for way he works in a team atmosphere (you'll get what I mean when you play). Good for infiltrating bases and breaking through the front lines of enemies, he is strongest when armed with a Medic. Good for new players for being simple to use, the Soldier is surprisingly fun to play.

Pyro:
The Pyro is (not surprisingly) the pyromaniacs dream come true. Armed with a primary flamethrower, the Pyro causes Havoc offensively and defensively. He has a higher health bar than most and has a standard running speed. His flamethrower however, has a small range (almost like an extended melee weapon). His primary uses are for infiltrating enemy defences (offensive) and burning any intruders to crisps (defensive).

Demoman:
The Demoman is armed with fragmentation bombs and sticky bombs (sticky bombs stick to walls/celings/floors and are set off manually whereas, fragmentation bombs are lobbed and they explode after a few seconds). He is slightly slower than other classes with a speed rate of about 90%. Known as more of a defensive role by placing sticky bombs around certain choke points, they can also be used as an offensive class causing destruction to every base. If your aim is a little shaky and you love explosions the Demoman is for you.

Heavy:
The Heavy is the toughest of them all, and the slowest. With 3 times the health of most classes and half the speed of most classes he proves to be a great threat. Armed with a chain gun he is best paired with a Medic, healing him of any damages taken. Although made as a defensive class, he works spectacularly well as offensive, killing almost all classes with ease.

Engineer:
The Engineer is more of an indirect combat class. He is the defensive backbone of the team. While weak in direct combat, he can build sentries to guard himself/certain areas, let alone dispensers (which give out health and ammunition to teammates) and teleporters to different locations. If you prefer to strategise rather than be in the front lines than the Engineer is the class for you.

Medic:
The Medic is the healer in the team. Armed with a healing hose, he can stand behind a Heavy or Soldier (in most cases) and keep them alive and rack up points for assist kills. When you heal a Ubercharge meter fills. When it reaches 100% you can turn yourself and the healed person invincible for approximately 15-20 seconds. If you can time your Ubercharges right and keep yourself alive, your teammates will love you for it.

Sniper:
The Sniper is just that. Nearly useless in direct combat, the Sniper prefers to shoot off people's heads from 300ft away. If you have a steady hand and can quickly aim at people's heads than the Sniper is good for you. Oh and when you are scoped with your sniper rifle, a charge meter fills; increasing the power of your shot. When full it can kill some enemies with a body shot. Of course, it has drawbacks. When it charges, a dot (of the same colour as your team) appears, which is visible to the enemy and may tip them off.

Spy:
The Spy is the hardest but most rewarding class to play. He is the weakest in health but strongest in attacks in most cases. Armed with a knife, sapper, disguise kit and invisibility cloak, the Spy causes havoc in enemy lines. First off, the knife, if used behind an enemy player will kill them instantly IF it counts as a backstab (so get behind enemy, and stab their backs). The sapper can be used to disable and slowly destroy Engineer's buildings. It can be knocked off by 2 hits of a Engineer's wrench but if used well it's quite a sight. The disguise kit is used to disguise as a member of your team or the enemies'. Any shots fired will drop the disguise and bumping into enemies can tip them off as you cannot pass through enemies (through teammates you can). The cloak is used to temporarily turn yourself invisible and get behind enemy lines. If you prefer to deceive the enemy and act with stealth, the Spy is for you.
 

skorpion352

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Apr 6, 2008
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Dkozza said:
I run it on Vista and it works fine.

Oh and here's a small guide on the classes in case you're wondering. (Good 15 mins spent on that. Was bored at the time so what the hey!)

If anyone feels something needs to be corrected in the class guide below, tell me and it will be fixed :)

Scout:
The scout is the fastest and weakest of all classes. His main purposes are to capture the intelligence (intelligence being equivalent to flag), and take control points. He is used as an offensive class, and a key one at that.

Soldier:
The soldier is slower than the usual 100% speed by a bit. He is armed with rockets and a high health bar. Another prime offensive character, known for being the average or middle of classes for way he works in a team atmosphere (you'll get what I mean when you play). Good for infiltrating bases and breaking through the front lines of enemies, he is strongest when armed with a Medic. Good for new players for being simple to use, the Soldier is surprisingly fun to play.

Pyro:
The Pyro is (not surprisingly) the pyromaniacs dream come true. Armed with a primary flamethrower, the Pyro causes Havoc offensively and defensively. He has a higher health bar than most and has a standard running speed. His flamethrower however, has a small range (almost like an extended melee weapon). His primary uses are for infiltrating enemy defences (offensive) and burning any intruders to crisps (defensive).

Demoman:
The Demoman is armed with fragmentation bombs and sticky bombs (sticky bombs stick to walls/celings/floors and are set off manually whereas, fragmentation bombs are lobbed and they explode after a few seconds). He is slightly slower than other classes with a speed rate of about 90%. Known as more of a defensive role by placing sticky bombs around certain choke points, they can also be used as an offensive class causing destruction to every base. If your aim is a little shaky and you love explosions the Demoman is for you.

Heavy:
The Heavy is the toughest of them all, and the slowest. With 3 times the health of most classes and half the speed of most classes he proves to be a great threat. Armed with a chain gun he is best paired with a Medic, healing him of any damages taken. Although made as a defensive class, he works spectacularly well as offensive, killing almost all classes with ease.

Engineer:
The Engineer is more of an indirect combat class. He is the defensive backbone of the team. While weak in direct combat, he can build sentries to guard himself/certain areas, let alone dispensers (which give out health and ammunition to teammates) and teleporters to different locations. If you prefer to strategise rather than be in the front lines than the Engineer is the class for you.

Medic:
The Medic is the healer in the team. Armed with a healing hose, he can stand behind a Heavy or Soldier (in most cases) and keep them alive and rack up points for assist kills. When you heal a Ubercharge meter fills. When it reaches 100% you can turn yourself and the healed person invincible for approximately 15-20 seconds. If you can time your Ubercharges right and keep yourself alive, your teammates will love you for it.

Sniper:
The Sniper is just that. Nearly useless in direct combat, the Sniper prefers to shoot off people's heads from 300ft away. If you have a steady hand and can quickly aim at people's heads than the Sniper is good for you. Oh and when you are scoped with your sniper rifle, a charge meter fills; increasing the power of your shot. When full it can kill some enemies with a body shot. Of course, it has drawbacks. When it charges, a dot (of the same colour as your team) appears, which is visible to the enemy and may tip them off.

Spy:
The Spy is the hardest but most rewarding class to play. He is the weakest in health but strongest in attacks in most cases. Armed with a knife, sapper, disguise kit and invisibility cloak, the Spy causes havoc in enemy lines. First off, the knife, if used behind an enemy player will kill them instantly IF it counts as a backstab (so get behind enemy, and stab their backs). The sapper can be used to disable and slowly destroy Engineer's buildings. It can be knocked off by 2 hits of a Engineer's wrench but if used well it's quite a sight. The disguise kit is used to disguise as a member of your team or the enemies'. Any shots fired will drop the disguise and bumping into enemies can tip them off as you cannot pass through enemies (through teammates you can). The cloak is used to temporarily turn yourself invisible and get behind enemy lines. If you prefer to deceive the enemy and act with stealth, the Spy is for you.
wow, thanks for that, its a big help. sounds like im going to have fun deciding which class i like best, i cant wait for tomorrow morning
 

whyarecarrots

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Nov 19, 2008
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Personally, I'd say that a heavy is a better starting offensive class than a soldier, simply as it's quite a bit simpler, and there isn't as much of a learning curve: soldier can be quite a frustrating and ineffectual class to play as at first (although in the hands of a good player it can be devestating), whereas it's relatively easy to get points as a heavy without much experience; you just need to watch out for the minigun's long spin-up time, and keeping it spinning (right click) whenever you think you may face trouble.
 

oliveira8

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Feb 2, 2009
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whyarecarrots said:
Personally, I'd say that a heavy is a better starting offensive class than a soldier, simply as it's quite a bit simpler, and there isn't as much of a learning curve: soldier can be quite a frustrating and ineffectual class to play as at first (although in the hands of a good player it can be devestating), whereas it's relatively easy to get points as a heavy without much experience; you just need to watch out for the minigun's long spin-up time, and keeping it spinning (right click) whenever you think you may face trouble.
This be true the Heavy is one of the easiest classes to pick up and not suck totally. The same goes for the Medic.

I suggest picking the medic for the first match. If only to make you aware of how the game works. As you will be generally behind your team healing, its easier to see how a battle goes around and gives you the general idea of how everyone works.

Edit: Dont know if you ever saw them but heres the Meet the Team videos:

http://www.youtube.com/watch?v=PyNuriXG3BQ&feature=channel Meet the Sniper
http://www.youtube.com/watch?v=_eaE-_GDbmQ&feature=channel Meet the Scout
http://www.youtube.com/watch?v=jcH8WPds_qU&feature=channel Meet the Soldier
http://www.youtube.com/watch?v=mY5qJHZCz2I&feature=related Meet the Heavy
http://www.youtube.com/watch?v=i68cEsALWt0&feature=related Meet the Engineer
http://www.youtube.com/watch?v=rxps--huGKY&feature=related Meet the Demoman

Fun videos to watch. ^^
 
Feb 13, 2008
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Danny Ocean said:
Join the Escapist group! [http://www.escapistmagazine.com/forums/read/9.81348#1081992]

Also on steam! [http://www.escapistmagazine.com/forums/read/9.81348#1081992]
Hrmm...how are you feeling about setting up another go on the Escapist server Danny? I do know another staff member who's getting TF2 soon.
 

captvimes

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Mar 31, 2009
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oliveira8 said:
whyarecarrots said:
Personally, I'd say that a heavy is a better starting offensive class than a soldier, simply as it's quite a bit simpler, and there isn't as much of a learning curve: soldier can be quite a frustrating and ineffectual class to play as at first (although in the hands of a good player it can be devestating), whereas it's relatively easy to get points as a heavy without much experience; you just need to watch out for the minigun's long spin-up time, and keeping it spinning (right click) whenever you think you may face trouble.
O
This be true the Heavy is one of the easiest classes to pick up and not suck totally. The same goes for the Medic.

I suggest picking the medic for the first match. If only to make you aware of how the game works. As you will be generally behind your team healing, its easier to see how a battle goes around and gives you the general idea of how everyone works.
One slight warning with medic is that Medic is everyones number 1 target and there are always a few idiots prepared to blame their failings on a new medic. It is a great way to watch how the people you heal play and where they go though.

Oh and Spy is a very hard class to start with since it needs map knowledge and a fair bit of luck and gameknowledge to play.

I started with heavy but a lot of people dont like how slow he is.
 

Spirultima

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Jul 25, 2008
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Its something you learn as you go along, pick a class, find out how you do, then see the others, make your mind up with your best, then kick ass!
 

RRilef

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Jan 5, 2009
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About 32 player severs: When I'm in the mood for more people, I usually join a Source OP server. They have a good community, there is rarely a mic spammer and if there is, he usually gets kicked pretty quick.

And I'd recommend playing Medic first, he is actually really fun if you play him right, i.e. don't stick to one person. Once you get a hang of the map, I'd recommend heavy or soldier (if you played other FPS's and sort of know a rocket's trajectory). After a little bit and you know the map pretty well, Pyro is a great class, one of the easiest to rack up some kills. Of course, you can't go charging in head first, you sort of have to know ambush spots and the like.
 
Feb 13, 2008
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Just a note about unlockables.

The Scout, Heavy, Medic and Pyro have 3 unlockable "weapons" that you have to gain achievements for (For instance, 1000 double jumps, Killing Enemies without letting your gun stop rotating, Killing an enemy spy with your bonesaw, 1 million points of fire damage).
Everytime you get 10 for one class, you unlock that new "weapon".
 

oliveira8

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Feb 2, 2009
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The_root_of_all_evil said:
Just a note about unlockables.

The Scout, Heavy, Medic and Pyro have 3 unlockable "weapons" that you have to gain achievements for (For instance, 1000 double jumps, Killing Enemies without letting your gun stop rotating, Killing an enemy spy with your bonesaw, 1 million points of fire damage).
Everytime you get 10 for one class, you unlock that new "weapon".
You get an unlockable weapon when you complete 10 Achievements, another one when you complete 18 achievements and the final one when you hit the 22 achievements mark. The first achievements(the first 10) usually are quite random and easy to get, so its easy to unlock the first weapon. The second weapon you unlock when those stacking achievements start to get completed. The final 4 usually are the ones that require a bit more skill to complete.

But getting 22 achievements is easy to get if you dedicate some time to the class.
 
Feb 13, 2008
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oliveira8 said:
The_root_of_all_evil said:
Just a note about unlockables.

The Scout, Heavy, Medic and Pyro have 3 unlockable "weapons" that you have to gain achievements for (For instance, 1000 double jumps, Killing Enemies without letting your gun stop rotating, Killing an enemy spy with your bonesaw, 1 million points of fire damage).
Everytime you get 10 for one class, you unlock that new "weapon".
You get an unlockable weapon when you complete 10 Achievements, another one when you complete 18 achievements and the final one when you hit the 22 achievements mark. The first achievements(the first 10) usually are quite random and easy to get, so its easy to unlock the first weapon. The second weapon you unlock when those stacking achievements start to get completed. The final 4 usually are the ones that require a bit more skill to complete.

But getting 22 achievements is easy to get if you dedicate some time to the class.
Ah my bad, I thought it was 10 for each, I've just clocked the last Pyro achievement :)