MrBaskerville said:
Is there any particular reason why they opted for touch controls when they could have used two analouge sticks? It seems like a very odd design choice. To save money or does it offer something an analouge stick doesn't?
Analogue sticks don't to absolute position tracking like a mouse or trackpad/trackball does. Thumbsticks are primarily used to control velocity and not position. This trackpad can be configured to track either absolute position, like a mouse, or be configured to control velocity, like a thumbstick, depending on how the touch input is configured by the game developer.
Worgen said:
Ehh, he also said Super Meat Boy was better with a control pad and I kicked its ass on the keyboard.
The real kicker is that SMB treats all controls as digital input meaning that the thumbstick provide no meaningful addition to the fidelity of the input than 4 digital direction buttons (such as 'W', 'A', 'S', and 'D') (Also the digital direction pad on the 360 controller is garbage, but we already know that). In fact, using the thumbstick to drive 4 digital direction buttons is less precise than using 4 real buttons.
Since SMB doesn't have any real analogue controls, I don't think it is the best game to based a Steam controller analysis on.
Psychobabble said:
That makes about as much sense as saying "I love having the use of both of my hands, so if you offered me a hook instead I'd still rather keep both of my hands. However if you cut off my hands tomorrow I'd totally think that having only the choice of a hook would be a positive thing."
Christ on a pogo stick. So he doesn't feel the thing is "better" enough to take him away from existing technology, but at the same time he still feels it would be a completely adequate replacement for said existing technology, if said technology magically disappeared. WTF!? That's really like saying you'd only date a person if they were the last person on Earth. Which is NOT a bloody compliment.
No, he implies that the Steam controller in fact, does provide the same input fidelity and control as existing controllers. However, he says the lack of tactile nubs on the face of the trackpad makes him feel uncomfortable in the same way that the lightness of the PS3 controller did.
In simpler terms he is saying that he is picky, he is saying he dislikes the Steam controller, not because of technical reasons, but only because he is picky and likes the familiar.
Saying he prefers to stick with what's familiar but then turning around and saying the industry would benefit from being dominated by this technology is not only contradiction but patently absurd.
He only said that it would not hurt the industry. This implies that he believes the Steam controller is a sufficient replacement to all other control schemes and matches the capabilities of all of them.
Arcanist said:
That's not what he's saying at all. He said that he'd prefer a 360 controller because that's what he's used to using, but if Steam Controllers were suddenly all that's left he wouldn't really care. A better analogy would be to say "This prosthetic hand is nice, but I'm used to my normal hand. If I lost my hands tomorrow and had to get a prosthetic, I wouldn't really mind or notice."
And by prosthetics, I assume, you mean something out of DeusEx:HR type of prosthetics that can give full function replacement.