Technically sound games this decade

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hazabaza1

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Resident Evil 4 was good on a tech level. Also, pretty much no issues with Bioshock, except one time when the crosshair remained while I was aiming with the machine gun. I guess Half Life 2 was okay on a tech level, even if it didn't do great in the other departments.
 

Alarien

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Pingieking said:
The Good:
God of War 2 probably pushed the PS2 as far as it could physically go. And it did it well.
Uncharted 2, Heavy Rain and Killzone 2 all did a great job showcasing the visual prowess of the PS3.
Non-WoW Blizzard games generally come out sparkly clean in terms of bugs. Don't know about WoW, since I've never touched it.

The Bad:
Empire and Napoleon Total War. Recent Total War games have a tendency to come out broken.
Hearts of Iron 3. The first game that I've encountered where a game was actually 80+% unplayable two weeks after release (the stupid infinite supply needs thing).
Bayonetta PS3. How do you f*ck up a PS3 port this bad? With the screen tearing and texture issues to go along with the deathly load times (the load time thing is now fixed).
I fail to see what is wrong with Empire and Napoleon. Maybe because I play the core game and am unconcerned about the mod community? Rome and Medieval were broken for me because of the idiotic "squalor" mechanic and the fact that any large city more tha 50 feet from your capital had to have rebellions put down and the populace killed on a regular schedule.

Empire has some wonky AI but essentially plays just fine on H/H and Napoleon's primary episodic campaigns have been brilliant for me on H/H. (I haven't played VH/VH since they broke it after Medieval 1).

So, for me, Medieval 1 was brilliant, Rome was "good, but had serious issues." Medieval 2 was Medieval 1 dumbed down, and including Rome's "issues." Empire had a good American campaign (Grand Campaign was a bit wonky), and so far, Napoleon is the closest to Medieval 1 for me.
 

Spiner909

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Operation Flashpoint: Dragon Rising. It's because it was made by Codemasters. It is ugly, boring, and difficult.

On a plus side, I thought Mass Effect 2 was very sound except for the probing (duh)
 

veloper

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Blizzard games come pretty polished out of the box and will run on ancient rigs aswell.
Valve don't do too badly either.
 

Jacob.pederson

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MiracleOfSound said:
Pingieking said:
God of War 2 probably pushed the PS2 as far as it could physically go. And it did it well.
That was indeed a very well programmed game. You could tell they worked thier asses off on it.

There was a little screen tear here and there, but other than that it was flawless.

sneakypenguin said:
Halo3, not alot wrong with it other than ugly graphics,
I thought the graphics were fine in Halo 3. A little low rez in parts but generally pretty big and epic looking!
If that's a little screen tear, I'd hate to see a big one :)
 

Daniel Cygnus

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sneakypenguin said:
Halo3, not alot wrong with it other than ugly graphics, NFL 2k5, splintercell was good unless you broke the AI.
Those two words don't belong in the same sentence together, unless there's a "doesn't have" in there somewhere. Even now, they still look pretty good.

Left 4 Dead is pretty stable. Same goes for Ratchet and Clank 2. There's just no breaking them.

However fun they may be, I'll have to nominate Oblivion and Fallout 3. I can't even begin to count all the bugs I encountered with both of those. The Vampire Cure quest immediately springs to mind.
 

Jacob.pederson

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GTAIV on pc is glitchiest for me, considering the Steam version wouldn't even start even start until the most recent Nvidia driver, and now runs at worse frame rates then the 360 version on a quad-core with gtx280 sli. No thanks RockStar, I can see why you where selling it for 5$.

Smoothest would be the source engine games: LFD1 and 2, Portal. Also, Relic engine games, Dow1 and 2, Company of Heroes. Curse those dirty consoles, etc, etc, etc. You can pry my anti-aliasing and 3d-shutter glasses out of my cold dead fingers, Unreal.
 

Jacob.pederson

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hazabaza1 said:
Resident Evil 4 was good on a tech level. Also, pretty much no issues with Bioshock, except one time when the crosshair remained while I was aiming with the machine gun. I guess Half Life 2 was okay on a tech level, even if it didn't do great in the other departments.
I got this thing in Bioshock where the screen would lock up for 5-10 seconds when bringing up the weapon selection screen on the PC version. Solid other than that though.
 

Jacob.pederson

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ottenni said:
I'm going to have to say the path finding in Dawn of War made me go mad. Moving tanks was impossible and if a single member of a squad was in range the whole squad would stop moving making missile launcher a hazzard.
Not to mention the whole super-vehicles spawning stuck thing. That was cool.
 

hazabaza1

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Nov 26, 2008
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Jacob.pederson said:
hazabaza1 said:
Resident Evil 4 was good on a tech level. Also, pretty much no issues with Bioshock, except one time when the crosshair remained while I was aiming with the machine gun. I guess Half Life 2 was okay on a tech level, even if it didn't do great in the other departments.
I got this thing in Bioshock where the screen would lock up for 5-10 seconds when bringing up the weapon selection screen on the PC version. Solid other than that though.
Weird. Mind you, I was on the 360 version, so I guess the PC version could be a bit buggier.
 

Jacob.pederson

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MiracleOfSound said:
Daedalus1942 said:
Biggest Technical messes I've played were Mass Effect 2, Far Cry 2, and TES IV:Oblivion.
As much as I love Me2, I'll be the first to admit it had many, many bugs.

These become much more apparent on Insanity difficulty, when you die repeatedly due to the awfully glitchy cover mechanics and broken squad pathing.

I had game breaking ones too, like getting elevated and stuck into invisible geometry, or doors refusing to open.
I got stuck on top of park benches and foot-high railings a couple times. Good times.
 

sneakypenguin

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D-Mic said:
sneakypenguin said:
Halo3, not alot wrong with it other than ugly graphics, NFL 2k5, splintercell was good unless you broke the AI.
Those two words don't belong in the same sentence together, unless there's a "doesn't have" in there somewhere. Even now, they still look pretty good.
Lol i've got a few replies for this one, facial animations and detail where lacking, heck detail most everywhere was lacking. Pop in and texture draw where also major issues. It was colorful at least but not up to standards, even if only held back(graphically) by the vehicle heavy sections and having to render the whole level.
 

Jacob.pederson

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MiracleOfSound said:
Plurralbles said:
You forgot Empire Total War!
Never played it (I'm awful at RTS games)

F-I-D-O said:
Borderlands was really good when it came to a solid framerate.
It was great for the most part, but some sections had drastic frame rate drops, like the final level with the snow effects, or anytime you headshot someone through a sniper scope.
Agree, Borderlands framerate was pretty wacky in places, specially if ambient occlusion was on. Also the whole no anti-aliasing thing, exasperated by everything being outlined in the jaggiest black lines ever deserves a mention. They have been really good with patches though, adding upnp support for routers, fixing some Nvidia shadow bugs, and even adding 3dvision support (hooray).
 

reg42

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MW2's campaign was (technically) perfect for me. Didn't try the MP.

The worst? Saints Row 2 on the PC has got to be up there. I'll get on PS3 one day, hopefully that'll be better.
 

Tzekelkan

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The good

I have to say that the one of the best graphical engines I've seen recently was the one from Modern Warfare 2's singleplayer. I was amazed that the game ran at so high settings on my moderate laptop. I mean, it ran more fluidly and on better graphical settings than the first Modern Warfare. Considering the improved effects and very realistic models, I was gobstruck.

Also, Blizzard and Valve make some great games that work very well on low-end systems. Also, Torchlight.

The bad

The prize would go to GTA4 for the PC. The same system that ran Modern Warfare 2 at medium-to-high settings can only average about 15 FPS with everything turned down to absolute minimum, clip capture off, internet and anti-virus turned off and system recently rebooted. The game is great and all, but its requirements are horrible (and it keeps crashing!). I sure hope they make the Episodes from Liberty City port a bit more democratic in terms of resource usage.

Also, Saint's Row 2 suffers from the same problem... and considering the graphics are way, way beneath GTA4's, it just boggles the mind. Prototype only stuttered on my rig when there were +2e10 enemies on screen.
 

karmapolizei

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GTA IV PC was a complete mess almost from A to Z. The activation process (which is a disgrace just for existing in the first place) is a pain in the ass to work through, they managed to exclude about half of their potential audience by having the game not work with ATI cards at all on release (that got fixed later), system requirements were ludicrous - and that's just the bare metal part of it. Somewhere down the road you'll meet horrible multiplayer integration, arbitrary restrictions on what you can and cannot do in the settings and overall weird menu operation that was clearly not redesigned for the PC. (Admittedly, the bare metal part is almost excusable save for the ATI disaster - GTA IV pushed the envelope by rendring a complete, bevievable and beautiful city with no intermittent loading at all, and that is worth something)

Other failures: Anything S.T.A.L.K.E.R. before Call of Pripyat, which seems to be doing fine.
Countless console ports.

On the plus side:
Anything Valve and Blizzard, although a lot of users had their gripes with how Steam performed (or, rather, how it did not) at the HL2 launch. Valve games are technically perfect in a variety of ways beyond working without bugs, glitches or anything in that field (which already is an achievment in itself): Every Valve game's settings are manipulable in very sensible ways, controls work beautfully all of the time and they think about the player by letting you change difficulty when you need it - something every developer should do.
 

MiracleOfSound

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Jan 3, 2009
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Jacob.pederson said:
Agree, Borderlands framerate was pretty wacky in places, specially if ambient occlusion was on. Also the whole no anti-aliasing thing, exasperated by everything being outlined in the jaggiest black lines ever deserves a mention. They have been really good with patches though, adding upnp support for routers, fixing some Nvidia shadow bugs, and even adding 3dvision support (hooray).
Gearbox is such a promising developer, I like how they listen to thier fan-base.

I expect great things for them.
 

karmapolizei

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MiracleOfSound said:
Gearbox is such a promising developer, I like how they listen to thier fan-base.

I expect great things for them.
They've been around for some time, doing great things. I don't know nothing about the Brothers in Arms franchise they did, but these games seem very well received. For me, they're "the guys who did the Opposing Force expansion for Half-Life" back in 99.
 

MiracleOfSound

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karmapolizei said:
MiracleOfSound said:
Gearbox is such a promising developer, I like how they listen to thier fan-base.

I expect great things for them.
They've been around for some time, doing great things. I don't know nothing about the Brothers in Arms franchise they did, but these games seem very well received. For me, they're "the guys who did the Opposing Force expansion for Half-Life" back in 99.
Well I think Borderlands is probably their first 'big' game, and witha few improvements the sequel could be a real belter.

I'd have liked a more involving story, but not sure how it would work with the whole multiplayer aspect.
 

Sephychu

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Christ Fallout 3. Please just stop crashing. I love you so much but just STOP. CRASHING.