Technically sound games this decade

karmapolizei

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Sep 26, 2008
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GTA IV PC was a complete mess almost from A to Z. The activation process (which is a disgrace just for existing in the first place) is a pain in the ass to work through, they managed to exclude about half of their potential audience by having the game not work with ATI cards at all on release (that got fixed later), system requirements were ludicrous - and that's just the bare metal part of it. Somewhere down the road you'll meet horrible multiplayer integration, arbitrary restrictions on what you can and cannot do in the settings and overall weird menu operation that was clearly not redesigned for the PC. (Admittedly, the bare metal part is almost excusable save for the ATI disaster - GTA IV pushed the envelope by rendring a complete, bevievable and beautiful city with no intermittent loading at all, and that is worth something)

Other failures: Anything S.T.A.L.K.E.R. before Call of Pripyat, which seems to be doing fine.
Countless console ports.

On the plus side:
Anything Valve and Blizzard, although a lot of users had their gripes with how Steam performed (or, rather, how it did not) at the HL2 launch. Valve games are technically perfect in a variety of ways beyond working without bugs, glitches or anything in that field (which already is an achievment in itself): Every Valve game's settings are manipulable in very sensible ways, controls work beautfully all of the time and they think about the player by letting you change difficulty when you need it - something every developer should do.
 

MiracleOfSound

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Jan 3, 2009
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Jacob.pederson said:
Agree, Borderlands framerate was pretty wacky in places, specially if ambient occlusion was on. Also the whole no anti-aliasing thing, exasperated by everything being outlined in the jaggiest black lines ever deserves a mention. They have been really good with patches though, adding upnp support for routers, fixing some Nvidia shadow bugs, and even adding 3dvision support (hooray).
Gearbox is such a promising developer, I like how they listen to thier fan-base.

I expect great things for them.
 

karmapolizei

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MiracleOfSound said:
Gearbox is such a promising developer, I like how they listen to thier fan-base.

I expect great things for them.
They've been around for some time, doing great things. I don't know nothing about the Brothers in Arms franchise they did, but these games seem very well received. For me, they're "the guys who did the Opposing Force expansion for Half-Life" back in 99.
 

MiracleOfSound

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Jan 3, 2009
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karmapolizei said:
MiracleOfSound said:
Gearbox is such a promising developer, I like how they listen to thier fan-base.

I expect great things for them.
They've been around for some time, doing great things. I don't know nothing about the Brothers in Arms franchise they did, but these games seem very well received. For me, they're "the guys who did the Opposing Force expansion for Half-Life" back in 99.
Well I think Borderlands is probably their first 'big' game, and witha few improvements the sequel could be a real belter.

I'd have liked a more involving story, but not sure how it would work with the whole multiplayer aspect.
 

Sephychu

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Dec 13, 2009
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Christ Fallout 3. Please just stop crashing. I love you so much but just STOP. CRASHING.
 
Sep 14, 2009
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MiracleOfSound said:
Hiphophippo said:
MiracleOfSound said:
fugly character models in Dragon Age
Really? What was your problem with them? .
Well, for a start, they looked like anorexic Thunderbirds puppets.

Horrible reddish brown colouring, sloppy animations, armour that magically passed through itself...

And Morrigan's wierd skinny twig arm.
uh...? what? are you surrounded by fatty's? they were fine in body size, morrigan was skinny sure, but i have seen skinnier in person

the colors were fine.. i didn't have anything lag on me at all in that game and the armour was fine, it didn't take away from the game experience at all so i consider it ok in my book
 

angergod

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Feb 28, 2010
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Yeah me and my friends actually rate a games glitchiness on a scale of 1 to bethesda. We all love their games but, seriously. and dragon age. I hate that game and had to reload multiple times to get out of a building I was stuck in because it kept playing the same video over and over.

dead space tales of symphonia/vesperia and forza seemed pretty on the ball. except the time I fell through a platform on dead space and died. shooters and sandbox games tend to have alot of glitches.
 

MiracleOfSound

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Jan 3, 2009
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gmaverick019 said:
[

uh...? what? are you surrounded by fatty's? they were fine in body size, morrigan was skinny sure, but i have seen skinnier in person
So have I, on some catwalk somewhere about to die from starvation.

That arm ain't normal... I'm telling you, Flemeth made it out of a twig

 

F-I-D-O

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Feb 18, 2010
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MiracleOfSound said:
Hiphophippo said:
MiracleOfSound said:
And yes... I have heard the PC version looks better.
It does by quite a margin. I was starting to suspect we were on different pages here, talking about stuff the other was only partially knowledgeable of. I couldn't say what the 360 version looks like myself.
It looks, to be honest, pretty shit by today's standards. Especially considering this is the company who just made ME2, one of the best looking games in history.

I'm surprised they allowed that to be.

I mean the 360 can obviously handle a lot more intensive graphics than the ones in DA:O.

I'm guessing they were rushing for a release date and didn't have a Mass Effect-size budg


It looks, to be honest, pretty shit by today's standards. Especially considering this is the company who just made ME2, one of the best looking games in history.

I'm surprised they allowed that to be.

I mean the 360 can obviously handle a lot more intensive graphics than the ones in DA:O.

I'm guessing they were rushing for a release date and didn't have a Mass Effect-size budget.


It would seem the 360 is clearly not always the best platform for big titles.

It's the only one I have though :(

Dragon Age was originally developed for the PC only. After the coding was done for that (along with the better graphics) the code was changed to fit xbox/PS3. Since most of the time was in the PC development, the consoles suffered a few hits in quality. Such as the graphics.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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F-I-D-O said:
Dragon Age was originally developed for the PC only. After the coding was done for that (along with the better graphics) the code was changed to fit xbox/PS3. Since most of the time was in the PC development, the consoles suffered a few hits in quality. Such as the graphics.
Yeah, it does feel kind of like a port.

Still, no use complaining, a less pretty Dragon Age is better than no Dragon Age.
 
Sep 14, 2009
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MiracleOfSound said:
gmaverick019 said:
[

uh...? what? are you surrounded by fatty's? they were fine in body size, morrigan was skinny sure, but i have seen skinnier in person
So have I, on some catwalk somewhere about to die from starvation.

That arm ain't normal... I'm telling you, Flemeth made it out of a twig

uh dude really that isn't that bad, like i said yeah she is pretty skinny, but i have seen worse and i can easily find 50-100 chicks just as skinny as her on my campus tommorrow if i wanted to, you must be in a fatty town somewhere (no offense if you take that personal)
 

Talshere

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Jan 27, 2010
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Tbh I cant really flaw L4D 1 or 2.

Its introduced the lost art of teamwork back into gaming. Is just about as fair as any game gets. And is a ball to play most of the time (12 your old dicks aside) and makes some of the best conversations ever if you can get 7 friends online. Ive lost many a match to that simply because Id got stitches laughing and my eyes were watering.