j-e-f-f-e-r-s said:
Yes. Yes, I actually believe there is more fighting in NG than in all 6 Tekkens. Yes indeedy. And all the Tekkens after that too. And all the Street Fighters as well. Damn straight. No sarcasm here...
I was using a bit of exaggeration in my post in order to better highlight the point I was making. It's a technique lots of people use when making an argument. It shows they're not taking themselves too seriously, but they still have a point to make. You should try it some time. People tend to respond better to light-hearted posts than ones that take themselves too seriously WITH THE CRUISE CONTROL FOR COOL!
My point here is that Ninja Gaiden is a fighting game. It's a lot more platformy than your standard fighter, but a fighter it is. In the same way that Deus Ex is a very shooty-in-a-first-person-sort-of-way rpg. Most rps aren't shooty at all. Deus Ex has lots of shooty. Does that mean it's not an rpg? Of course not!
I'm afraid I have to disagree with you. Ninja Gaiden is
not a fighting game. Yes, there is combat in it, but it does not follow the standard layout of a fighting game.
1). Timed combat: I cannot think of a single true fighting game that has not had a timer at the top, ominously counting down from 99 (or some other number).
2). Ring outs: Since you loved Soul Caliber 2 on the Xbox, you should be familiar with this lovely feature. A round ending because your opponent gets in a lucky uppercut near the edge is a staple of the fighting genre.
3). 1-on-1 fighting: This is the big factor that eliminates NG from being a fighting game. Go through any of the major fighting series and find me one where a player takes on multiple opponents on the same stage at the same time.
Ninja Gaiden has fighting elements in it, but it is not a
fighting game. If Ninja Gaiden is a fighting game, simply by the merits of it involving you fighting people, then Halo is a driving game.