Tekken 7 news thread

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Danny Dowling

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Within the last 24 hours ish, lots of videos about the location testing for Tekken 7 has been popping up on the internet (mainly Youtube).

this Twitter usser is putting a lot of those on their page, so I urge you to check that out:
https://twitter.com/Flying_Wonkey

Here's a video that's got a bit of breakdown regarding all the new things and some educated speculation about where the game might be going with characters and stuff.
https://www.youtube.com/watch?v=_Ai432qdzN4

For only 50% graphically finished and so early on, I'm already really excited for this game. at first I was totally stoked for the removal of bound and the way they made the game more hype aesthetically but the super art thing was a serious downer. will it continue to be? who knows. right now i know if i had the game in my hands and was playing it i'd get over it, but only the future can tell.

TL;Dr: Tekken 7 is taking all the good stuff from Tekken Revolution, the links have the info. I am happy about this.

Other vids and links with info [will be edited]:

Playlist of general T7 matches etc.:
https://www.youtube.com/playlist?list=PL0EEfHT3tAPfI7SpV2dq5ZWQzdUa-i9nV

All character super arts:
https://www.youtube.com/watch?v=t5HKTvBr1pU

Devil Kazuya confirmed (but you don't keep it from one round to the next)
https://www.youtube.com/watch?v=IxFEuNY4EL8&list=UU2EjqN6N4xKx4T7qOMKxhVQ&index=3

Big juggle possibilities still there:
https://www.youtube.com/watch?v=-dXQ6erkG0w&list=UU2EjqN6N4xKx4T7qOMKxhVQ&index=2

Hwoarang juggle demonstrating the level of damage scaling:
https://www.youtube.com/watch?v=ZRqw1J1t6yk&list=UU2EjqN6N4xKx4T7qOMKxhVQ&index=8

Claudio using a lot of Miguel's moves
https://www.youtube.com/watch?v=0sGavUNyJSc
 

Maximum Bert

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Looks interesting I wasnt a fan of bound so glad thats gone or at least toned the hell down. I did not like the invincible moves in Tekken Revolution they just stalled the match to much imo and some characters just had way better ones than others worst of all was dealing with them in lag it was frikkin painful when you couldnt punish them on block due to the connection. So I am not stoked about the power crush moves but if they are beaten by lows Asuka should be ok.

As for the super arts if they are inplemented well hell yes bring them on if they are like in SC5 er yeah no thanks they were not horrible in that game but I dont think it did much for the game (love SC).

I really hope they change up the aesthetic Tekken seems like its stuck in Tekken 3 mode just as the DOA series was stuck in DOA2 mode yes the models are updated but not enough DOA did a fantastic and much needed job in giving the fighters a much needed face lift but still retaining the personaily and flare of each character (enhancing it really) and Tekken needs to do something similar I know that they updated the models for Tekken Revolution from Tag 2 but it wasnt enough to give it that fresh look. It to early to tell if they will adjust that this time. If they dont then I cant see them drawing in many new players they will just take one look and go oh Tekken which one is it now? and move on.

I used to get every Tekken game but never bothered with 6 or Tag 2 I was just to burnt out after 5 mainly from 3 and 4 both of which I disliked especially 4 that was just a joke of an entry god knows what they were thinking with those invisible walls just felt like they changed their minds half way through development.

Used to love Tekken Tekken 2 was my favourite fighter for quite a while and is still my favourite in the series by far plus it had Michelle, The original (and best) Kuma and the original Roger then 3 came along and got rid of my 3 favourite characters and replaced them with clones with none of the personality and heritage I liked about the originals. At least Paul was still in it and Asuka was introduced in 5.

There are other fighters I am more interested in but I look forward to Tekken 7 may be time for me to jump back in if only a little. Im really waiting for news on SC6 and a public apology for Lost Swords.
 

LarsInCharge

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The Good: Bound is removed, preventing the ability to kill in two combos. Mind you, the lack of a tag partner also helps stop 2-hit kills as well. Almost-Clones are being cut down, which is always nice. Gives more room for unique characters.

The Bad: Rage Arts. Why put Supers in games where they don't belong? They did literally nothing in SC4, made SC5 worse, and only look to be added in this for the sake of Tekken x Street Fighter. Kazuya has his super from SFxT and everything. If you must add supers, make them look over-the-top awesome, not the auto-combos with a giant punch that T7 is showing.

Multiple floor break combos. Congrats, stages with multiple floor breaks will decide matches by themselves.

Power Crush. Will either be useless, or broken as hell. With a move that ignores enemy offense, and can only be countered in one way, there is no middle ground.
 

Maximum Bert

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8bitOwl said:
As a long time Tekken-addicted.... I'm terribly, terribly, terribly disappointed. I can tell there's a good chance Tekken 7 is going to be the worst chapter in the entire series.

Catalina was a horrible design. So I told myself: "given the direction they're taking, I bet the next character reveal will be a generic anime pretty boy". And in fact, Claudio showed up. He can't even speak Italian; he just speaks grammar-less gibberish.

Tekken 7 sucks even more if you compare it to Mortal Kombat X. While MKX is bringing creative characters, huge gameplay innovations, and also keeping the soul of the saga.... Tekken 7 is doing the exact mirror opposite, with horrible and unfitting new characters, no worthwhile or good gameplay innovations, and it feels it's become a parody of itself at this point.

I'm sorry for this rant, but Tekken was my favorite fighting game ever. I am so angry to see this memorable saga being dragged down into the dirt.
Early days yet but I know how you feel Soul Calibur is still my favourite fighing series with the original on DC being my favourite entry but they have not been kind to the series. V could have been great instead it had greatness buried under a huge pile of crap and missing features and while Tekken got Revolution SC got Lost Swords which is one of the worst games I have ever played.

I did laugh when they said that Claudio was like Maxi which means hes going to be a nightmare to fight especially in lag but it should make him a beginners dream character having all their moves flow into the next with high speed and priority while doing good damage without any idea what you are performing.

I think its to early to tell with Tekken 7 and MKX atm MK has always had great marketing but they have never really gotten the gameplay down maybe they will finally fix that with X but either way I think its to early to say one is going to be awesome and the other suck even if it does turn out as you fear.

I wouldnt be opposed to a proper makeover of Tekken and the SC series myself though both need it imo.
 

Danny Dowling

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8bitOwl said:
As a long time Tekken-addicted.... I'm terribly, terribly, terribly disappointed. I can tell there's a good chance Tekken 7 is going to be the worst chapter in the entire series.

Catalina was a horrible design. So I told myself: "given the direction they're taking, I bet the next character reveal will be a generic anime pretty boy". And in fact, Claudio showed up. He can't even speak Italian; he just speaks grammar-less gibberish.

Tekken 7 sucks even more if you compare it to Mortal Kombat X. While MKX is bringing creative characters, huge gameplay innovations, and also keeping the soul of the saga.... Tekken 7 is doing the exact mirror opposite, with horrible and unfitting new characters, no worthwhile or good gameplay innovations, and it feels it's become a parody of itself at this point.

I'm sorry for this rant, but Tekken was my favorite fighting game ever. I am so angry to see this memorable saga being dragged down into the dirt.
really? MKX is just looking like an update of MK9. which was actually already given an update; Injustice.

As for the story; yeah it all got far too anime in Tekken 6, Tekken 5 was right on the edge of what you'd expect from Tekken but with Lars they went very deep.

For me, though, Tekken has always been the fighting game out of popular fighting games that I could really get into. I've given Street Fighter 4 more chances than I should have, tried to get into KoF, Mortal Kombat, DoA... Tekken just gets the fighting down best, especially with the bound being taken out.

I feel as if T7 could be the culmination of many many years of tweaking and evolving the game from back in the Tekken 5 days. Tekken 6 really did just kind of build on T5, TTT2 maximised the amount of moves each character has and the juggle potential of each character, Revolution played around with the potential of learning from other fighting game series and applying special move properties while also removing/redefining pet hates. now, with Tekken 7, it's like Namco are taking all of this information and trying to mold the final product. at least, until the next time, it's always possible to keep building and enhancing something.
 

Danny Dowling

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LarsInCharge said:
The Good: Bound is removed, preventing the ability to kill in two combos. Mind you, the lack of a tag partner also helps stop 2-hit kills as well. Almost-Clones are being cut down, which is always nice. Gives more room for unique characters.
https://www.youtube.com/watch?v=-dXQ6erkG0w&list=UU2EjqN6N4xKx4T7qOMKxhVQ&index=2
as we can see from the player 2 Kazuya in this video, big combos are still a big possibility.
 

Danny Dowling

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8bitOwl said:
Danny Dowling said:
really? MKX is just looking like an update of MK9. which was actually already given an update; Injustice.


Shows how little you know about MKX.
Actually I was I was in the loop about the game for a long time, but when the first trailers with proper gameplay style footage came out showing the same old X-Ray attacks and battle system that I could understand easily because it was straight out of MK9, I moved on.

you know those proper crappy MK games that were on PS2(Deadly Alliance, wasn't it?) had some sort of fighting style changes in it (I remember being able to whip out a Katana with Scorpion) so let's keep our boners firmly in our boxers for the game for the moment.

Tbh (and it pains me to admit it because I usually have so many negatives things to say about the series) the fighting game series that really changes the most with each installment (kind of) is Street Fighter. If you compare the final versions of all the SF games; they're all completely different. If you got someone that played only SF2 and knew it inside out and got them playing Third Strike for the first time after not even seeing 1 screen shot of it they'd be pretty lost.

Back to Tekken 7:
with the realisation that the bound has basically been replaced I'm once again losing hype for T7. The super arts are actually working quite well so far from what I've seen. Good news.

Also Harada has said in a Tweet that although there has been characters using other characters' moves (Kazuya has DJ's b4, King has AmK's f2,1) this does not mean they won't be in the final game.
 

Danny Dowling

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8bitOwl said:
Good point
Danny Dowling said:
Actually I was I was in the loop about the game for a long time, but when the first trailers with proper gameplay style footage came out showing the same old X-Ray attacks and battle system that I could understand easily because it was straight out of MK9, I moved on.

Ah, but if you look around infos and such, you'll find out they seem to be doing an excellent work with MKX. Yep, they kept the x-rays and the fatalities, but they also changed completely the movesets of the characters.
The first impression I'm having of MKX is positive so far, but the first impression I'm having of Tekken 7 is negative so far.

I should be glad they finally put an Italian character in the game (I'm Italian)... and yet... he's so generic and out of place that I regret thinking that Alisa or Lars were too cartoony. Because now it's getting worse.

All I hope is that Tekken will keep my favorites.... Sergei, Bryan, Steve, Nina, Jack-6, Lei, Zafina. Ogre would be cool too.

Since it seems that they haven't changed the game that much, I don't see why they can't keep the characters. They didn't redesign them from scratch and give them a new move list, unlike what MKX is doing.

Still.... I am very wary of how bad these new character designs look, and I'm wary of how from the videos I've seen the gameplay is still the same - with just some added Soulcalibur flavour.
and that's what opinions are good for; offering the different points of view for different people.

quick question about the style changes in MKX: when you say it completely changes the moveset of the character, how much is completely? For example for Cage are we talking he changes his sliding kick and dick punch moves, or does he change his jabs and basic moves as well?
I'm not sure I want to see characters have a moveset change in Tekken. When Jin did it in T4 is was kind of cool, but Kazuya has had 1,1,2, EWGF and Hell Sweeps for 20 years, I wouldn't want to see him lose that.

I can't see Ogre coming back as he's dead, Zafina doesn't really have a canonical reason to return since Azazel is, iirc, dead (both killed by Jin, too). I'm also not upset about that at all, I hate that girl.

Here's a video showing all super arts so far. Interesting and scary to note that some players have found some characters to be able to combo into their super (whether or not all characters potentially can or not yet to be confirmed I assume). Luckily the damage scaling means it pretty much does no extra damage than if you landed it as a counter hit.
https://www.youtube.com/watch?v=t5HKTvBr1pU
 

Danny Dowling

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https://www.youtube.com/watch?v=6csZcnzeuZU

something interesting i've just discovered from watching the video is that Kazuya can ONLY CHANGE USING HIS RAGE POWER. What this means is that Kazuya has 3 options: use rage (assuming that rage works the same as it did in T6), use super art, or go Devil. What difference rage and Devil has (again, assuming rage is still rage) I'm unsure of but it's an interesting decision for them to do that. Not a bad choice though, Devil gave an already S tier Kazuya a fair bit more power on TTT2.
 

Danny Dowling

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8bitOwl said:
Danny Dowling said:
and that's what opinions are good for; offering the different points of view for different people.

quick question about the style changes in MKX: when you say it completely changes the moveset of the character, how much is completely? For example for Cage are we talking he changes his sliding kick and dick punch moves, or does he change his jabs and basic moves as well?

They changed each character's jabs and basic moves from MK9 to MKX. But each character's jabs&basics remain the same in the three fighting styles you can choose from (the special moves however change completely, making for very different gameplay approach). For example Quan Chi has a fighting style in which he creates portals, allowing him to attack from behind and to get close to the enemy while remaining away. His other fighting style summons demon sideckicks. His other fighting style... I don't remember.

You can see how there's different approaches here. And that's only one character.


Saw a bit of that video showcasing the supers. Wow, so they really are turning this into Soulcalibur... I'm surprised they didn't put a "clothes ripping" feature too.
And why does Catalina have some of Miguel's animations? How cheap is that? They just copypasted Miguel's animations on her.
ahh, as i thought. thanks for clearing that up.

Catalina? I think you mean Claudio. Catalina has, in my eyes, some of the similar leggy kicking style of Zafina and her stance I believe is just taken from Angel at this time. Claudio is using Miguel's movement (you'll notice the hands go up in a guard in the same way) and some of his moves like crouching sweeps and WS4 are reminiscent of Miguel for me.

Please remember though, this is just a location test. The game doesn't even have its own music yet. Of course though, they wouldn't just throw in 2 new characters as palette swaps for the sake of it, but we can expect a fair amount of changes to happen before we see any tweaks. What we have pretty much is pre alpha level.
 

Danny Dowling

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https://www.youtube.com/watch?v=0sGavUNyJSc

Just been watching this and it basically confirms that Claudio is replacing Miguel at least for this location test.
 

gigastar

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LarsInCharge said:
If you must add supers, make them look over-the-top awesome, not the auto-combos with a giant punch that T7 is showing.
Given that the game is supposedly half done, i would think they havent gotten around to adding fancy FX or camera angles to go with theese supers.
 

Danny Dowling

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gigastar said:
LarsInCharge said:
If you must add supers, make them look over-the-top awesome, not the auto-combos with a giant punch that T7 is showing.
Given that the game is supposedly half done, i would think they havent gotten around to adding fancy FX or camera angles to go with theese supers.
I actually quite like the supers as they are, I don't want anything too flamboyant that'll take too much time.
 

blackdwarf

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I really started playing Tekken with Tekken Tag Tournament 2. I love that game and am extremely looking forward to Tekken 7, but I couldn't stand Tekken Revolution, so hearing that the Tekken 7 is more like that, sounds terrible to me. I thought Supers worked in SCV, but don't think they have place in Tekken. What I am sure about is that Meter Burn moves don't belong in Tekken. They were horrible in Revolution and now they are back as hyper armor moves?

And the video they said that it was possible that Armor King isn't in the game. If that is true, I don't really so much reason to even play it. There are some fun Characters in the game now, but no AK would be huge buzzkill for me.
 

Danny Dowling

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blackdwarf said:
I really started playing Tekken with Tekken Tag Tournament 2. I love that game and am extremely looking forward to Tekken 7, but I couldn't stand Tekken Revolution, so hearing that the Tekken 7 is more like that, sounds terrible to me. I thought Supers worked in SCV, but don't think they have place in Tekken. What I am sure about is that Meter Burn moves don't belong in Tekken. They were horrible in Revolution and now they are back as hyper armor moves?

And the video they said that it was possible that Armor King isn't in the game. If that is true, I don't really so much reason to even play it. There are some fun Characters in the game now, but no AK would be huge buzzkill for me.
nothing regarding characters is confirmed just yet.

take what you hear with a pinch of salt and judge by what you see. from what i'm seeing, the way the moves work aren't much different to what we're used to they just look more jazzy. it's certainly nothing like what we going on with Revolution.