Ezekiel said:
My choices from seasons 1 and 2 didn't even affect the sequels
Yeah, you do kinda notice that with TellTale games. The second a character's fate becomes determinate, their impact on the story becomes null, and they are doomed to die from that point on, so that the game can revert to one standard path for everybody to go down, with as few variables as possible, so that the choices and consequences are always the same. I like to call it the illusion of choice.
Take the conclusion of Season 2, for example:
1a - Clementine kills Kenny and stays with Jane and AJ. They let the strangers into the warehouse
1b - Clementine kills Kenny and stays with Jane and AJ. They do not let the strangers into the warehouse.
2a - Clementine lets Kenny kill Jane. Clementine and Kenny stick together with AJ.
2b - Clementine lets Kenny kill Jane. Clementine leaves Kenny and goes to Wellington with AJ.
3 - Clementine leaves Kenny/Jane. Goes off on her own with AJ.
Then Season 3 starts, and because TellTale have written themselves into a hole, and they don't want to develop so much content that only a small percentage of the playerbase will experience, they have to wipe the slate clean, and kill everybody off. This means that ultimately, the ending choice of Season 2 is pointless, because Clementine ends up in the same spot regardless.
The same can be seen with a bunch of other characters throughout the series, like with Ben in Season 1, who you can let die in episode 4, but if you save him, he dies in episode 5 anyway. Nick from season 2, who you can save in episode 2, but will die in episode 4 anyway. The entire case of 400 Days - excluding Bonie - who's role in season 2 is reduced to nothing more than a short cameo in episode 3, only to never be seen again. Or Conrad in Season 3, who you can choose not to shoot in episode 2, but will die in episode 5.
The illusion of choOOoOOOoOOoice.
But seriously, though, I am surprised that TellTale don't usually get a pretty bad rap for this.