Telltale Games has High Hopes for Cloud Gaming

Aerotrain

New member
Sep 7, 2014
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Dan Connors, I love your games but I feel like you're Molyneuing the hell out of me right now. Having your games on all sorts of devices and being able to pick up where you left off in another device sounds like a good, solid concept that could be done using the cloud. Good job. You could've turned off the hype machine after that and called it a day.
 

Vanished

New member
Jul 5, 2014
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Our dsl here is an unstable mess. I got to see cloud gaming in action just yesterday as the heat wave took out our net and I decided to play TWD in offline mode. Froze at every quicktime event. When the net came back on it played smooth as butter. I don't buy anything direct from telltale now either. The adventure game pack they sold a long time ago disappeared from users accounts when they redid their website and they made the excuse that they were no long able to sell/distribute the games. Those that had already downloaded it were apparently locked out from opening the games because they tied it into their DRM system which apparently didn't work for the adventure pack anymore(from what I heard, I went to D/L it again and couldn't).
 

Strazdas

Robots will replace your job
May 28, 2011
8,407
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After seeing what cloud has done to music and movies i dont want any of it in games. what we got now is low quality service and no legal way to get good quality items in most areas. give me lossless audio downloads, give me good quality (and by good i mean 30mbps bitrate minimum, for reference, youtube/netflix does 10mbps) video (movies/tvshows) downloads i can buy and i will welcome the same for gaming.

dochmbi said:
Cloud gaming is a great idea, it would finally be able to end piracy and the trading of used games, since the game code is actually not available to customers. With the end of piracy would come a massive increase in game development budgets and much more creative freedom for developers.
ech, no. Assasin Creed 2 had code in Ubisoft servers that were not acessible to regualr costumers. Result: Pirates played it on day 1 while legit costumers could not connect.

also you work under assumption that piracy does financial damage to industry that is significant. whereas research so far shows that most pirates either would not afford the game anyway or use it as a demo and buy it later if they end up playing it. so dont count on the flourishing developers.