Telltale Says iPhone Is "Much More Powerful" Than Wii

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AceDiamond

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This is funny because I could've sworn Jamie Gotch (Fieldrunners) said that AT&T's network only allowed 10MB to be transfered, meaning you can't have an iPhone app bigger than 10MB right now. So this guy from Telltale is talking out his ass unless AT&T has improved their network in regards to the iPhone. For the record. Gotch said this in March at Boston Postmortem, so maybe things have changed in the last 5 months.

Also Telltale had no problem with Sam&Max and SBCG4AP on WiiWare, so why's it a problem now?
 

VZLANemesis

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I would say as usual its the developers being lazy enough not to examine the consoles they're releasing the game for more thoroughly.
It has already happened with the "graphics don't look as good on the ps3 as in the 360 because of less ram" with ghostbusters. Does that mean the 360 is more powerful than the ps3? No, it just means they are different in hardware and thus need to be deal with appropriately.

Developers are being increasingly lazy and fail to make the games work for each console.
Lazy fuckers..
 

josh797

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AceDiamond said:
This is funny because I could've sworn Jamie Gotch (Fieldrunners) said that AT&T's network only allowed 10MB to be transfered, meaning you can't have an iPhone app bigger than 10MB right now. So this guy from Telltale is talking out his ass unless AT&T has improved their network in regards to the iPhone. For the record. Gotch said this in March at Boston Postmortem, so maybe things have changed in the last 5 months.

Also Telltale had no problem with Sam&Max and SBCG4AP on WiiWare, so why's it a problem now?
you can have an app biggere than 10 mb, just cant downloadd it over edge, but i think myst was over 150 mb on the iphone you just had to download it on wifi

also people get this right. the iphone isnt more powerful than the wii, its just their download service allows larger files than wiiware, which i admit is fail, but =/= to less powerful
 

Doug

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AceDiamond said:
This is funny because I could've sworn Jamie Gotch (Fieldrunners) said that AT&T's network only allowed 10MB to be transfered, meaning you can't have an iPhone app bigger than 10MB right now. So this guy from Telltale is talking out his ass unless AT&T has improved their network in regards to the iPhone. For the record. Gotch said this in March at Boston Postmortem.

Also Telltale had no problem with Sam&Max and SBCG4AP on WiiWare, so why's it a problem now?
He said the iPhone is more powerful, not that it has bigger apps - but frankly, I think he's probably wrong regardless.

Point 2: I'm guessing Monkey island uses more audio and/or graphics that the Sam and Max series, but thats just a guess.
VZLANemesis said:
I would say as usual its the developers being lazy enough not to examine the consoles they're releasing the game for more thoroughly.
It has already happened with the "graphics don't look as good on the ps3 as in the 360 because of less ram" with ghostbusters. Does that mean the 360 is more powerful than the ps3? No, it just means they are different in hardware and thus need to be deal with appropriately.

Developers are being increasingly lazy and fail to make the games work for each console.
Lazy fuckers..
Ahhh, so every company, regardless of size and finance, should employ 4 different dev teams to work out how best to implement on the 3 consoles, and PC, assuming all the handhelds don't count. I'm pretty sure Telltale don't have that kind of money yet, though I could be wrong.
 

AceDiamond

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Doug said:
He said the iPhone is more powerful, not that it has bigger apps - but frankly, I think he's probably wrong regardless.

Point 2: I'm guessing Monkey island uses more audio and/or graphics that the Sam and Max series, but thats just a guess.
while I admit I was a bit erroneous in my size statement the point I was trying to make is that all that power doesn't mean anything if you can't utilize it properly. Which I guess they could but I still doubt that the iPhone/iPod Touch is more powerful. And yes in all likelyhood there are more assets at hand for the Monkey Island games, but Telltale knew what they had to work with. I'm not saying Nintendo is blameless either but since I don't know why there's a 40MB cap (probably space and network concerns), I can't really weigh in on that side.

Doug said:
Ahhh, so every company, regardless of size and finance, should employ 4 different dev teams to work out how best to implement on the 3 consoles, and PC, assuming all the handhelds don't count. I'm pretty sure Telltale don't have that kind of money yet, though I could be wrong.
If Telltale hadn't been making games for WiiWare for 2+ years now we'd be able to cut them more slack. But again by now I'd expect them to have a good idea of the limitations
 

ChromeAlchemist

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More Fun To Compute said:
ChromeAlchemist said:
Someone's on fire today.
A good workman would steal the fire then give it to the people like a modern day Prometheus. Oh wait, time to stop I think.
Yeah, I think that one needs review. Good roll though.
 

Pendragon9

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Correct me if I'm wrong, but wasn't this on the PC first?

Surely it must've been quite a doozy of a game. They should've tried it on the PC first to see if it would fit on the Wii. Bad planning.
 

cobra_ky

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The Great JT said:
Oh Wii...you're a pathetic little white cuboid for casual gamers. Why do you try to sport serious-style games?
serious-style games? IT'S MONKEY ISLAND.
 

felltablet

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Guys, the hardware statistics are available on wiki.

http://en.wikipedia.org/wiki/IPhone
http://en.wikipedia.org/wiki/Wii#Technical_specifications

With apple releasing a 1.1ghz iphone, it kind of embarrasses the Wii.
 

Woem

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Pipotchi said:
mikecoulter said:
If they knew it wasn't going to be powerful enough to run it, why did they continue to market a buggy game?
This, this isnt Nintendos fault. I dont own a Wii but what is does it does well. it isnt Designed for these kind of games in mind (speech heavy) so if a developer wants to do one then make it work or bugger off. Telltale games decided to roll the dice on this version in order to make more cash via the Wii's massive casual market
I agree with the both of you. They knew the limitations before they started porting it. Instead of doing a blind port they might better have worked in an adaption to the new platform, for instance by leaving out most of the dialogue altogether. That would definitely cleared up some space to fix the graphical glitches.
 

Soxafloppin

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cobra_ky said:
The Great JT said:
Oh Wii...you're a pathetic little white cuboid for casual gamers. Why do you try to sport serious-style games?
serious-style games? IT'S MONKEY ISLAND.
i was thinking this too! Its not exactly gears of war is it.
 

Ashbax

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The Great JT said:
Oh Wii...you're a pathetic little white cuboid for casual gamers. Why do you try to sport serious-style games?
Well, id hardly call Tales of monkey island Hardcore...even though it is awesome.
 

Treblaine

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AlexTheBucket2112 said:
Why can you get away with that yet I get banhammered for using "pics related to spreading internet memes"?

Ahyhoo, I think it is a huge exaggeration to say the iPhone is more powerful than the Wii, now the iPhone is really quite surprisingly powerful... for a handheld device, easily matching the DS and hot on the heels of the PSP, but that is still a hundred miles away from the Wii.

Maybe he only means the iPhone is better than Wii only in terms of the data size of the game, if that is the largest limiting factor then by the rules of the game iPhone games would beat WiiWARE but certainly not general Wii titles:

Just look at Resident Evil Darkside Chronicles:


I find it hard to believe the iPhone is capable of that. Not even the PSP is capable of that.
 

Ventuquies

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They should just make a full-fledged Wii game out of it instead of bitching about the limitations of WiiWare. It was their decision to make it WiiWare and then ***** about the 40MB restriction when they could have > 3GB with a full Wii title is just as wrong as the fanboys bitching here about the weekness of the Wii. The comparison of the IPhone with the Wii just shows how unprofessional they are and the comments above me also just showed their ignorance toward using their brain.
 

Soxafloppin

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MaxTheReaper said:
Yes, but which one is more embarrassing to own: A Wii (apparently for "fags" and little kids or whatever the fuck) or an iPhone (can it still be a phone if it does a million things other than make calls, or is it just a tiny shitty computer at this point?)

The answer should be obvious.
Which is to say, I don't know.
coxafloppin said:
i was thinking this too! Its not exactly gears of war is it.
Gears of War is about as casual as it gets, honestly.
ive never understood the term 'casual games' every game i play, i play casually.
 

squid5580

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ChromeAlchemist said:
squid5580 said:
Sometimes it isn't such a good idea to allow comments on articles. This won't end well.

Funny the Wii isn't powerful enough, the PS3 is to powerful and the 360 is prone to overheating. This gen has alot of issues. What happened to the last gen when everything was pretty even?
It was probably because everything was pretty even that others wanted to differentiate themselves to the point where they could have titles that their competitors couldn't, and cut down multiplat titles (at least, that's my take on it). However the opposite of that has happened, with dev costs making games on a single console risky and making multiplat titles become more commonplace.

More Fun To Compute said:
A bad workman always blames his tools.
And I dislike you because I didn't think of that!

Not really. ;-)
That is what differentiated them in the first place though (well except for a few technical things that didn't matter in the short or long run). No one bought a gamecube because of the little discs it used. It was all about SSBB (or in my case RE0). It was all about the exclusives (you know the games). Something this gen has hardly been about.