Always the excuses.
Some major C&C where different NPCs could survive and follow the PC around would have been monumental in a game like this and nobody really expected that.
Now a couple large branches and a couple different endings that logically follow from the sum of choices the player made would have been very impressive still and well within the realm of possibility.
What we got instead was the illusion of choice and one single branch (nerd or chick) that I would call big. Not impressed.
The quick-time events and poor shooting galleries didn't help. The first episode still held some promise with a couple puzzles that could have been harder, but after that the game degenerated into an interactive movie. I would have been content with only mediocre gameplay to go with the decent story, but I draw the line at QTEs.
Some major C&C where different NPCs could survive and follow the PC around would have been monumental in a game like this and nobody really expected that.
Now a couple large branches and a couple different endings that logically follow from the sum of choices the player made would have been very impressive still and well within the realm of possibility.
What we got instead was the illusion of choice and one single branch (nerd or chick) that I would call big. Not impressed.
The quick-time events and poor shooting galleries didn't help. The first episode still held some promise with a couple puzzles that could have been harder, but after that the game degenerated into an interactive movie. I would have been content with only mediocre gameplay to go with the decent story, but I draw the line at QTEs.