The forums have been rather hostile lately, as I can attest to, just coming off my suspension over an angry outburst. A lot of the arguments are stemming from the pre-release info regarding the likes of Diablo 3 or Mass Effect 3.
With the Diablo 3 beta underway, I came across a thread here where the OP talked about how his expectations were not met. A couple of the responses pretty much said that you should not judge the final product by the beta, or demo, or whatever. And I have to disagree with this.
A demo is supposed to give you an idea of what to expect in the final game. Offer up an appealing appetizer to entice your audience. This is so that the consumer can make the decision about whether or not they feel that the final product will be right for them, and it can affect their decision making. Saying that a person is being too critical of a demo is kind of missing the point. I will bring forward a comparison of two demos to back up my point.
So how does this apply to expectations? Well, if a demo or beta fails to engage the player and make them want to play further, then it has failed in its job. If a player is disappointed, and expresses their doubts about the full product, they have every right to do so, and are fully justified for making a decision about the full game based on their experience.
Blind hatred doesn't do anything, but making decisions based on your own assumptions and experiences is entirely valid, and often lend your arguments more merit if somebody chooses to dispute them.
With the Diablo 3 beta underway, I came across a thread here where the OP talked about how his expectations were not met. A couple of the responses pretty much said that you should not judge the final product by the beta, or demo, or whatever. And I have to disagree with this.
A demo is supposed to give you an idea of what to expect in the final game. Offer up an appealing appetizer to entice your audience. This is so that the consumer can make the decision about whether or not they feel that the final product will be right for them, and it can affect their decision making. Saying that a person is being too critical of a demo is kind of missing the point. I will bring forward a comparison of two demos to back up my point.
The first demo is for Republic Commando, which can be found here. [http://download.cnet.com/Star-Wars-Republic-Commando-demo/3000-2097_4-10360856.html]
The demo is about 15-20 minutes long, and covers about 80% of the first Kashyyyk Level. For all of you who remember the game, this was probably one of the best paced missions, and it is easy to see why it would be chosen for a demo. Lush environments, varied gameplay, and a steady pace help give a good impression of what the game is offering. You go from a stealth infiltration, sniping perimeter guards, to a frantic ambush, to an assault on a heavily entrenched Trandoshan camp, all in a few minutes. The demo also cleverly cuts out just before the final segment, leaving it on a cliffhanger, and potentially influencing people to buy the full game to see its conclusion.
In the RepCom demo, everything you do in the whole game is condensed into a short, exhilarating burst that teaches you all the mechanics you will need for the full game. The Dragon Age 2 demo limits the teaching to combat alone, while the dialogue options don't show you what consequences happen if you choose certain choices. The reason I chose both of these demos is that the demo is almost exactly the same as the variant shown in the full gameThe second demo is for Dragon Age 2, which can be found here. [http://dragonage.bioware.com/da2/demo/]
This one focuses on establishing the story a little bit, but I feel that from a demo perspective, it is rather poor. The first thing is the environments. The Blightlands are not very fun to look at, and the pacing is not very good either. There is a very high emphasis on the combat. However, while in the Republic Commando demo, combat is the primary gameplay, in Dragon Age 2, it is only one of several facets of the game. Sadly, this demo does not offer much in the way of other options to explore. You cannot customize your character, or pick locks, or equip loot. The way the friendship/rivalry meter works is not shown either. In short, this demo does not properly temper a person's expectations of what they are getting in the final product, as only a portion of the main mechanics are explored.
So how does this apply to expectations? Well, if a demo or beta fails to engage the player and make them want to play further, then it has failed in its job. If a player is disappointed, and expresses their doubts about the full product, they have every right to do so, and are fully justified for making a decision about the full game based on their experience.
Blind hatred doesn't do anything, but making decisions based on your own assumptions and experiences is entirely valid, and often lend your arguments more merit if somebody chooses to dispute them.