Hey guys, I was just remembering a discussion I saw up a few months ago consisting mainly of people bitching about regenerative health systems and then other people defending regen systems and bitching about fixed health systems. Then I was watching GG's (Aussie games show) review of Terminator Salvation, in which they mentioned that it featured a unique health system where your health only regenerated after a firefight had finished. I think this, coupled with a good saves system (to ensure that losing a firefight doesn't set you back to much in terms of gametime) could make a pretty good system, removing the frustration of the old system while conserving the element of desperation in shootouts by getting rid of the "run away and regen" ethos (the best of both worlds, you might say. You might, but I won't, not having played the game; this is pure speculation). I understand that the game wasn't anything special, but what do you think of this take on regenerative health? do you think it should be utilised?