Terrible game levels

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koops

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Mar 17, 2009
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The first cave in any pokemon game before you get repels. so many fucking zubats.
 

Skoldpadda

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Jan 13, 2010
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Yeah, The Library. Thing is, repetitiveness aside, it wouldn't be so bad if it wasn't so long. You know how Halo-levels are divided in subchapters with these titles that pop up? Well, in The Library that happens every time you go up a floor on those big elevators, and then that sub-chapter is exactly the same as the previous ones, and then it happens again, and again, with those titles eventually evolving into inane rubbish like "But I Don't Want To Ride The Giant Elevator!", as if the developers knew full well how annoying they were being, lampshading it, and laughing at us. Bunch of trolls.

Cortana was also bad, but at least it was over relatively quickly.

As far as another popular answer goes, Dragon Age, I liked the Fade. It wasn't too hard, and it was a nice change of pace, and it didn't take that long, once you figured it out. The Deep Roads however can rot in hell.
 

joe90

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Nov 23, 2010
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koops said:
The first cave in any pokemon game before you get repels. so many fucking zubats.
Seconded! I hated the first five seconds of the music you got in the cave as a result.

It wouldn't have been so bad if zubat was worth catching...
 

Choppaduel

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individual11 said:
Vampire: Bloodlines. That goddamned arse of a sewer level, on the way to find the Nosferatu.

It's boring, confusing, padded to all hell and you're under constant attack from those Tzimisce head-with-leg things, and only rats for blood supply.

Ventrue playthrough of that section was the least fun I've ever had playing a game.
The warrens! argh i'd forgotten about that one. if you're melee and don't have a lot of stealth points, which I was in my play through, its like a cross continent ride on the paintrain. of course if you're ranged I'd imagine the first part with just the head-leg things would be rly hard. Anticipation of the warrens is the only thing thats keeping me from replaying that thing. I'm thinking getting 8 stealth would be the only way to do that part well. (I'm told the monstrosities down there have very bad eyesight.) Any tips on how to beat that part easily?
 

Netrigan

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There was this really obnoxious one in SiN where you've been injected with this drug that turned you into a monster (much like the ones you've been fighting) and entered into some sort of tournament. Unlike the monsters you've been fighting, your health is constantly falling and you have to find more of the drug to stay alive.

I gave up after about three tries and just god moded it.
 

J-dog42

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Aug 1, 2010
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Oassis said:
I think the sand dune from half life 2 was the worst level I have played. Seriously, all you do is try to jump from rock to rock and not get completly decimated from the antlions that want to come eat you!
Yes. Just yes. When you get to that part where you have to tip that see-saw thing so that you can climb up it, I nearly gave up on the entire game after a bazillion attempts. I think I just ran for it in the end.
 

Choppaduel

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Funkysandwich said:
The underwater level in Starfox 64.

The graphics were so bad I couldn't even tell what was going on half the time. The sad thing is that I loved the rest of that game.

awwwww, i liked that one & I didn't have that problem. How long ago did u play it? I suggest getting an emulator and rom & playing it again, this time should be different.
 

Squilookle

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altobizzaro said:
The final level in "the world is not enough" on the 64 that level was impossibly difficult I was never able to finish it... :(
Just keep a keen eye out for air pockets in rooms and you'll be fine ;)
 

Evilsanta

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Apr 12, 2010
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Bayonetta's Route 666 and Isla del Sol chapters...I hate them with a passion.

Especailly Isla del Sol...Why did it have to change the stick settings?! Argh!
 

Protocol95

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May 19, 2010
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Not one of the worst but the Twilight Steeple in Paper Mario: TTYD was so annoying. Go all the way to the end of the level then back. And then back again. And again. And yet again.
 

adderseal

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Nov 20, 2009
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Looks like lots of people have named it already, but PLEASE don't say the OoT Water Temple. It was my favorite dungeon in the game- it was brilliantly designed and if you put aside an hour or two to play through it in one go you'll realize this. Best dungeon ever.

My most hated level is probably 'Victory or Death' from the first english GBA Fire Emblem. Had to restart it soooo many times. Then when I finally get all my characters alive to the boss he completely rapes me.
 

adderseal

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Gudrests said:
CheesusCrust said:
Inb4 OoT Water Temple.
/cry the memories OHH THE HORROR....
I could never finish that game because of that. I just...cant bring myself to do it ^ and any "dark" level...god let me see dammit...if i wanted everything to be dark i would go to sleep and shut the lights
Any 'dark' level? I hope you don't count all the Dark World temples from A Link to the Past in that...I reckon that's an even better game than OoT, if that's possible.
 

timeadept

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Nov 23, 2009
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This is an older one but, and i'm not even sure that it qualifies as a level, but the level in Starfox Dinosaur Planet about 50% of the way through the game. They had you take part in mini-games to, i think gain the trust of the muscle foot tribe. Anyway there was one trial that was IMPOSSIBLE! You basically had to tap a really fast to push the other guy into the hole first to prove your strength. The thing is, despite years of games before then, including a couple Mario parties, i could NOT tap A fast enough to win and continue the game. You seriously needed one of thous turbo controllers to get past this guy. So yeah, i only completed HALF the game because you needed to be robocop in order to pass this one level.
 

searron

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Mar 1, 2010
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The vehicle levels in Bayonetta were absolutely horrendous.

But by far the worst level I can think of is The Plague Swamp in Demon's Souls. The rest of the levels are hard, even the shrine of storms with the one hit kill stalkers is fine, but that godamned swamp in 5-2 sucks. Hell, all of the Valley of Defilement is awful, but the swamp takes the big one. It's huge, you can't dodge in the water, and you get the plague every 30 seconds. Add in the fact that the stupid meat cleaver wielding Black Phantom moves at normal speed in the water, and he can dodge in the water. I still for the life of me can't beat that level, even with in offline mode.
 

Oirish_Martin

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Nov 21, 2007
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hittite said:
Any sewer level. Seriously, name one that didn't suck.
I personally liked the one in Doom3:RoE where you had to fight with wonky vision from your biohazard suit while on an air supply timer. Not exactly inspiringly innovative but at least a break from the norm.
 

Oirish_Martin

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Nov 21, 2007
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Carnival Night zone in Sonic 3. Cheap rip off of Casino Night zone in Sonic 2, with virtually no redeeming aspects (and those flipping barrel thingies).
 

Talon_Skywarp

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Aug 2, 2010
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King Kupofried said:
Demon's Souls 4-2, the cliffs of the Shrine of Storms.
Particularly one spot where the flying Mantas are too numerous and too far away to effectively kill, and the game seems to go: "Boy I sure hope you picked up and understand how valuable the Thief Ring is or else this part is gonna suck."

You are trapped on a narrow cliff facing three silver skeletons, one archer and two melee, all while being barraged with death spikes from the sky. Dodging runs the risk of sending you off the edge, the mix of constant heavy melee and ranged bombardment makes blocking difficult, even if you get the chance to attack you run the risk of being interrupted at any moment and just taking a single swing too many will cause your character to slip right off the edge.
You can lure the Skeletons to a small ledge which they cannot get up and shoot them to death. It is made incredibly tedious still though depending on how good your bow is and being forced to stop every other shot to dodge more flying death spikes.

Then after you kill the silver skeletons? Two Gold Skeletons with massive swords! Granted you have a somewhat more spacious area to lure them to. You still have to deal with the Mantas shooting at you.

Even for a game like Demon's Souls this is a spot where the odds are simply too greatly against you.
Then you get killed by the grim reaper. It took me a week to do that section. No matter what I did, I died. My dodgy, quick character stood no chance. I refuse to play the game in case I get stuck there again. I can't bear it.