Terrible game levels

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Zacharias91

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Jan 10, 2011
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The second level in No More Heroes 2 when you play as Shinobu. You had to cross these small walkways while people shot at you.
If you held Z so you could guard, you'd likely fall off the edge and start to start over.
If you didn't hold Z, you'd be shot several times, and probably get thrown off the edge.
If you tried to dodge, you'd probably roll over the edge.

You see where I'm going with this? The platforming in that section took longer than the actual boss fight at the end.

Oh, and the section where you and the rank 7 guy play chicken on your motorcycles. His can burn out, has stronger handling, and can make those tight turns like a dream. Yours cannot burn out, and the handling is a joke. I had to do the section 4 times last playthrough; 3 of those times, I killed myself on accident.
 

theonlyblaze2

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Aug 20, 2010
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Tupolev said:
Pfft, I actually like The Library. I used to dislike it, but it's definitely grown on me. It's mesmerizing, and Halo CE flood-only combat is actually pretty amazing once you figure out that the Flood aren't supposed to feel like Covenant in combat; fighting the flood is kind of a dance if you're actually doing it correctly. It's unique and interesting.

I hate the level Cortana, though, on tons of levels.
First, because Halo 3 flood combat actually does irreperably suck; high damage/low health/slow and disjointed approach means the absolute best way to fight them is lethargically. It's practically the polar opposite of Halo CE's upbeat flood.
The atmosphere would be far better if it brought out High Charity a tad more; by almost completely covering everything and giving exremely limited open views, you ruin opportunities for good juxtaposition. Optimally, they would have had some interior areas be a harsh flood hive, but also leave some open Halo 2-style vistas sticking out from it. By presenting what the thing used to be, you allow the changes to better distinguish themselves. You build contrast. This is one of the things the first Halo does brilliantly (albeit through slightly different means) but which most of the others fail miserably at.
Writing. Halo 3 takes a lot of crap for storytelling anyway, but it should, because unlike Halo 2 it's storytelling problems weren't the result of development time fail. While some of Cortana's lines in that level may yet be interesting depending on where canon expansion goes, even if the delivery was annoying, Gravemind seriously needed to stop letting Bungie's writers murder his awesome character established in Halo 2. And I'm a little sad that it's some conveniently placed Covenant reactor that was detonated and not In Amber Clad's.
Yeah, I have been thinking the same things. Whenever I see a thread like this, all I here about is how terrible the Library was. Just cause it is hard didn't make it terrible, it made it replayable. I went through that level at least seventeen times, trying to make it with less deaths and a smaller time.
 

ChipSandwich

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Jan 3, 2010
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Cortana > The Library? If only because the interiors didn't seem too copy paste. Still, they weren't very good, what with the whole "hey, let's take those cool rooms from Halo 2 and cover them in irremovable goo". But the Flood as an enemy never really bothered me in any Halo game, maybe "The Oracle" in the second game because Covie weapons vs flood just doesn't feel all that fun.

Peragus also doesn't really bother me. They try and fail a bit to go for the whole System Shock vibe, but there's some other cool stuff in there like the side story with the miners and that HK50 droid. The real shit part was the Malachor V section before the Restored Content Mod. Grey and red everywhere, and the same enemies who fall too easily to Force Storm spam.
 

Kitteh

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Mar 31, 2010
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elcamino41383 said:
Any level dealing with water. Water temples, swimming, you name it, they all blow.
good thing you dont deal with that in assassins creed 1, cuz if you touch water, you just die :D
 

LaMer

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Dec 23, 2010
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MiracleOfSound said:
Mr. Omega said:
The desert of lost souls from God of War 1. Whoever came up with that level needs to be shot.
That was a stupid level. The signposting was fucking rubbish.

But it was nothing compared to the spinning blade columns in Hades.
This. Those spinning blades made me want to chuck my controller. Actually, I think I did...
 

Fantastic Foxkins

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Apr 22, 2010
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Oirish_Martin said:
Carnival Night zone in Sonic 3. Cheap rip off of Casino Night zone in Sonic 2, with virtually no redeeming aspects (and those flipping barrel thingies).
I still to this day cannot get the rhythm right for those stupid barrels in Carnival Night, when I did eventually pass that section it was because of luck not because I knew how to do it.

I hate the science lab in Gears 2 not because it's particularly hard or anything but because it's so out of place and so boring. I almost didn't want to finish the game because of that level.

Resident Evil 5's stupid sun beam puzzle; again not hard just very annoying and a complete waste of time.
 

huigho1215

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Sep 26, 2010
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Protocol95 said:
Not one of the worst but the Twilight Steeple in Paper Mario: TTYD was so annoying. Go all the way to the end of the level then back. And then back again. And again. And yet again.
yes! especially because the chapter complete screen appears more than once "Oh I killed him well that was quick, what? I'm not done? well I'll just guess his name and.....he ran, okay let me walk alllll the way back and kill him. Again."
 

elcamino41383

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Mar 24, 2009
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Kitteh said:
elcamino41383 said:
Any level dealing with water. Water temples, swimming, you name it, they all blow.
good thing you dont deal with that in assassins creed 1, cuz if you touch water, you just die :D
But they were in Brotherhood! ARRGGGHHHH!
 

Gudrests

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Mar 29, 2010
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adderseal said:
Gudrests said:
CheesusCrust said:
Inb4 OoT Water Temple.
/cry the memories OHH THE HORROR....
I could never finish that game because of that. I just...cant bring myself to do it ^ and any "dark" level...god let me see dammit...if i wanted everything to be dark i would go to sleep and shut the lights
Any 'dark' level? I hope you don't count all the Dark World temples from A Link to the Past in that...I reckon that's an even better game than OoT, if that's possible.
I mean dark as in. Bump that s awall...Bump thats a wall. WHAT JUST HIT ME /swing sword and shoot bullets randomly and hit nothing..../get 1 hit
 

Funkysandwich

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Jan 15, 2010
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Choppaduel said:
Funkysandwich said:
The underwater level in Starfox 64.

The graphics were so bad I couldn't even tell what was going on half the time. The sad thing is that I loved the rest of that game.

awwwww, i liked that one & I didn't have that problem. How long ago did u play it? I suggest getting an emulator and rom & playing it again, this time should be different.
No, it's still horrible. I have the played the original 64 version and the ROM, and it's still a crap level. Trust me, I have beaten that game many, many times.
 

putowtin

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Jul 7, 2010
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I was going to say the begining of Aroura in Fable III, the whole darkness cave then the slow walk through the desert, but then I remembered that the whole games sucked!
 

nokori3byo

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Feb 24, 2008
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This coincides with the phenomenon of bonus levels/dungeons with alarming frequency.

Going back quite a ways here, but Apogee's "Rise of the Triad" had a bonus level titled "Dead in Two Seconds" which began with the player in the middle of a room and surrounded by so called "Triad Enforcers"--pixelly, meat-shieldy, grenade-chucking George Broussard clones. Even with invulnerability toggled, I just remember thinkning "F--- this!"
 

nokori3byo

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Feb 24, 2008
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Aylaine said:
The second to last level of Dark Forces. Man, I can't seem to pass it on normal. x.x;

Talk about Storm Trooper overkill!
IIRC, there was a gun that dealt with groups of stromtroopers pretty handily. The concussion rifle maybe? It fired waves of energy that decimated bunched-together groups, making the Imperial City level potentially very easy.
 

1nsignia

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Dec 17, 2009
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MiracleOfSound said:
Metro 2033

The amoeba blobs.

It was awful due to poor friendly AI walking into death, the particle effects slowing the frame-rate down to unplayable levels, trying to protect your dumb team-mate, shoot blobs and shoot the pods all at the same time and all of this while trying not to get killed yourself.

It was just a completely frustrating clusterfuck.
Yeah i almost gave up on that game at that point, It was so damn frustrating.
 

Eclectic Dreck

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Sep 3, 2008
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Nintendolover222 said:
The fucking vortigore nest in Half-Life: Opposing Force, otherwise known as the sewer level during the Foxtrot Uniform chapter. Ten giant aliens one after the other in the dark that take rockets like normal enemies take bullets.

Ironic that the chapter was named Foxtrot Uniform, because the letters they represent sum up how I felt about that level...
That was the reason the name was chosen I suspect.
 

Eclectic Dreck

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Evilsanta said:
Bayonetta's Route 666 and Isla del Sol chapters...I hate them with a passion.

Especailly Isla del Sol...Why did it have to change the stick settings?! Argh!
The segment on the motorcycle is just tedious and hardly a challenge. The silly shooter section was fun for a time but eventually my thumb got tired having to mash that damn button. Either segment would have been fine if you weren't stuck doing it for half an hour.
 

DustyDrB

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Jan 19, 2010
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The Ocarina of Time Water Temple is awesome, I seriously don't understand why so many people hate it. The Majora's Mask water temple (Great Bay Temple) is much more annoying with its currents that will take you to where you don't want to go over and over.

So speaking of Majora's Mask (a game I love despite not liking any of its temples), The Stone Tower temple is notably horrible. I don't know how many times you have to play the "Elegy of Emptiness" (its over 20 times, including the section immediately before the temple where you're climbing up). Then the temple itself is so dreary and has a dull design.
 

badgersprite

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Sep 22, 2009
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The Cliffs Of Logic from King's Quest VI. HOORAY FOR AN ENTIRE SECTION BASED AROUND COPY PROTECTION YOU GUYS!
 

Angerwing

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Jun 1, 2009
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The final boss on Prototype. You're going to make him have shit loads of health? Sure, this isn't Wii Sports. You're going to make him deal shit loads of damage to me? Well, he is the final boss. An instant kill move? That's harsh. And those enemy troops don't help either.

Wait...

You're throwing in a time limit? With no checkpoints?

Fuck you. Fuck you so much.