Like all Elder Scrolls games, Oblivion has its Pros and Cons;
Pros
...The majority of the quest line arcs are interesting and well written. They weren't as drawn out and cumbersome as those in Morrowind, but not as simplistic as the "go here/get this/kill that" type in Skyrim. Some even had some very imaginative twists. You may also find yourself embarking on a quest when you least expect it...like after you've moved into your new house or rented a room at an inn.
...The combat was a vast improvement over Morrowind. You could manually block without having to depend on your stats in the skill to do it for you.
...The world of Cyrodill is just gorgeous and there's a ton to explore. After awhile, I started intentionally staying off the main roads just to see what I would find by cutting through the forest.
...Like every Elder Scrolls game, you can do what you want (with a few exceptions), go where you want and be who you want. I must have sunk about 200 hours in my first playthrough.
Cons
...Though it's fairly open for an RPG, it's more limited than Morrowind. There, you could literally do anything...kill a main character, break into any house, steal anything. Oblivion? Not so much.
...The character designs in Oblivion are just hideous. In Morrowind all Brighton woman looked like Kylie Minogue. In Oblivion they all look like the fish people from HP Lovecraft's Innsmouth.
...The limited voice cast gets a bit much. After awhile, it's not uncommon to hear a character having a conversation with someone voiced by the same actor.
...You can't switch weapons in combat. In Skyrim I can shoot someone with a bow & arrow from a distance and then rush in with sword and shield. In Oblivion, you're stuck with whichever weapons you drew first.
...The dreaded leveling problem. This is the sole reason I can never complete a second play through. No doubt you've read about the level scaling, where all the loot, characters and monsters scale with you. It was just ridiculous and totally immersion-breaking. After all, if you're the Chosen One and all the guards and bandits are as powerful as you...why don't they just get together and stop the Oblivion crisis?
Pros
...The majority of the quest line arcs are interesting and well written. They weren't as drawn out and cumbersome as those in Morrowind, but not as simplistic as the "go here/get this/kill that" type in Skyrim. Some even had some very imaginative twists. You may also find yourself embarking on a quest when you least expect it...like after you've moved into your new house or rented a room at an inn.
...The combat was a vast improvement over Morrowind. You could manually block without having to depend on your stats in the skill to do it for you.
...The world of Cyrodill is just gorgeous and there's a ton to explore. After awhile, I started intentionally staying off the main roads just to see what I would find by cutting through the forest.
...Like every Elder Scrolls game, you can do what you want (with a few exceptions), go where you want and be who you want. I must have sunk about 200 hours in my first playthrough.
Cons
...Though it's fairly open for an RPG, it's more limited than Morrowind. There, you could literally do anything...kill a main character, break into any house, steal anything. Oblivion? Not so much.
...The character designs in Oblivion are just hideous. In Morrowind all Brighton woman looked like Kylie Minogue. In Oblivion they all look like the fish people from HP Lovecraft's Innsmouth.
...The limited voice cast gets a bit much. After awhile, it's not uncommon to hear a character having a conversation with someone voiced by the same actor.
...You can't switch weapons in combat. In Skyrim I can shoot someone with a bow & arrow from a distance and then rush in with sword and shield. In Oblivion, you're stuck with whichever weapons you drew first.
...The dreaded leveling problem. This is the sole reason I can never complete a second play through. No doubt you've read about the level scaling, where all the loot, characters and monsters scale with you. It was just ridiculous and totally immersion-breaking. After all, if you're the Chosen One and all the guards and bandits are as powerful as you...why don't they just get together and stop the Oblivion crisis?