TES V, New Ideas

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nightmare_gorilla

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Jan 22, 2008
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yes to the werewolfs coming back that would be sweet.
spears coming back would be a really nice thing too.
levetation and slowfall NEED to come back, they allowed for so much play.
no more level scaling of any kind, that got old real fast.
i'd like to see more changes in the world, good ones, kvatch burning to the ground was cool but being able to rebuild it would've been really boss. being able to build some landmarks in general is pretty cool. i really liked the statue you get for stopping that seige engine. i'd like to see the world change more as you progress through the main quest.
more enemy types would be nice, i understand the different feel they were going for with oblivion but just running into bears and wolfs and the ocational ogre or minataur was a little bland. i'd like them to combine the beastiary from both oblivion and morrowind to allow for it to be pretty random who you run into depending on where you are. just no cliffracers.
 

pickleboy2006

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Feb 13, 2009
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I think instead of using old ideas and game engines ie. fallout 3 they should start with a clean slate and create a new game and not make the same mistakes they did with tes 4.
I also think that instead of the game taking place in a single continent they should open the world up so instead of being stuck in the deserts of elswyr and being stuck in the same area the whole entire game you should be able to ride your horse from morrowind to cyrodil and take a boat to the summerset isles hire a crew of explorers sail to the an island and settle it and convince people to live there and then destroy the island with a giant fireball which the wizard who taught you the spell told you not to try using it until you were more skilled but you did anyways and you passed out from exaugstion from the amount of magicka used and you wake up in the middle of the skyrm wilderness. That is the elder scrolls 5 i want!
 

pickleboy2006

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Feb 13, 2009
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What also would be a great idea is to make all the factions at peace when a player starts and as he works his way up he can take over or start a kingdom or convince a ruler to start a war join the army and watch a 100 vs 130 person battle in a huge fucking valley and all the spell casters are sitting at the tops of hills casting illusion spells on the enemy making them think that thier allies are actually flying weresharks trying to kill them and they'll either run like hell has been raised, or try to defend themselves and kill thier best friends ultimately giving the other faction an advantage. you can also make alliances with other countries and start wars using your allies troops, and your people are against fighting the other country and they decide to over throw you and you die the end.
 

Felth

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Apr 5, 2009
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I hope they make a TES V. The game has so much potential. I started a document of some of the cool ideas present in this forum along with some of my own. Would an official looking document of ideas influence Bethesda in make another TES V? What do you guys think?
 

aussiesniper

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Mar 20, 2008
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I want more power. In Oblivion and morrowind, the very best spells or weapons would be comparable to the mid-strength spells and such. Instead of such a linear transition, I want a massively exponential transition. I want the level one spells to be on par with throwing junk at the enemy, and I want the maxed-out destruction spells to disintegrate, incinerate and irradiate my enemies (add in some nice effects for very powerful spells. i.e. a maxed-out disintegrate armour spell would cause the enemy's armour to visibly rust, then start smouldering and eventually just fall off over a few seconds).

Also, a more detailed combat system would be nice. If you could trace out sword moves with your mouse and bind them to a power attack key, rating their damage according to sword velocity and penetration into the enemy, that would be awesome. Also, there should be counters to moves, magic or physical. If you're on fire, then there would be a use to making a "frost damage to self" spell. Melee weapons could hit each other in combat, causing both combatants to recoil (if they have near-equal strength) or one to continue his move and hit the opponent (if one has a much better strength stat).
 

StarStruckStrumpets

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Jan 17, 2009
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Ok...two things that would make it amazing.

1) Online feature, so you could host a game of oblivion with a few friends.
2) Better fighting system, like...different, not just "Hyaah, Hyaah, huh....rawrrrr!" You know that i'm getting at.
 

n00b1

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Jun 1, 2009
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I do not know where it should be set but i have a great opening storyline. The imperial city is suffering repairs, the oblivion crisis hit harder than they thought. Until dwemer dwarfs land in ships and invade anvil. The imperial city sends its whole remaining legion and gets outnumbered but destroy the dwarfs. They suffer hevvy losses and return to their citty. With the imperial city and cyrodil left undefended. The other races and regions get gready and attack. You play as a race and fight for that race eg nords fight for skyrim. NOT SET IN CYRODIL just a section of main quest is set in a newly built imperial city.
 

n00b1

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Jun 1, 2009
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Destructable enviroment, frost spells if aimed at water freaze, fire melts ice electrisity makes explosion in water.
 

n00b1

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Jun 1, 2009
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More skill perks eg on every 15. Headshots from arrows do more damage headshots in general do more damage.
 

n00b1

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Jun 1, 2009
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Enimies react better to damage eg let gaurd down to 2 sec tend to wound etc. Realistic blood but not enough to make it 18+.


MORE RACES there are rare races in the elder scrols i think like dwarfs thats all i know but there are probably another 5 at least that could be made playable the standard 10 gets boring.
 

n00b1

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Jun 1, 2009
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Great idea

Much more acknoledgement sorry for spelling of kills. Eg if i kill a gaurd or shopkeeper i want to hear people talk about it if i wasn't caught t they would worrie about killers at large. No one seems to give a dam if there is a DEAD BODY in the street.
 

Kpt._Rob

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Apr 22, 2009
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My first suggestion would be to work on the combat system. With Oblivion it all felt so hack-and-slashy. Let me expand just a little bit, and compare to another Bethesda game. When playing Fallout 3, I remember that the normal gunplay was okay at best, but was far behind normal gunplay in other games, but that's okay because it was made up for by the VATS system, which made it incredibly fun. Perhaps if Bethesda were to integrate something like the VATS system into TES V, maybe when you hit the VATS button, you've got a dropdown menu of various sword or axe or magic, or whatever type of weapon/combat you're using attacks, and you select the one you want to use, then perhaps even target a specific body part.

Another thing, this problem it seems plagued both Oblivion and Fallout 3, is that walking always looks strange in 3rd person, it's a small fix, but it could add I feel. Also, when I'm in 3rd person, let me swing the camera around, and even take a close view of my character, I've been running everywhere gathering the coolest armor and weapons around, and I'd like to be able to see just how cool I look.

That said, another thing that would be really unbelievably cool is customizable weapon and armor appearance. You let me customize how my character looks, but in the end he's going to be covered in weapons and armor, so let me customize that too.

Houses are a big thing, and something I felt let down with in Fallout 3 because you could only have one house. I remember playing Oblivion, I purchased every house in the game, and then decorated every one of them in a different way. There was the house that I outfitted with weapons, the house I outfitted with armor, the house I outfitted with magic staffs, potions, and alchemic ingredients, the house that I coated in jewels, I even had a house devoted entirely to beer, wine, and what litttle Skooma I could locate. This was an incredibly fun gameplay element to me, for some bizarre reason, and I would like to see it not just kept, but improved upon. Make it easier to put books on bookshelves, they were such a pain to get up there, but I can't imagine it'd be too hard to program a 'put book on bookshelf' interface. Let me move my furniture around, and give me different options for what type of furniture I'd like to have. You could even do something like Fable II, let me buy every house in the game, rent out the ones I'm not using. To make it even better, give me the ability to demolish a house, and use the land to custom build a house to my liking.

Another thing that would be really cool is a familiar. One of my favorite types of magic with Oblivion was summoning, but I remember always feeling that I wished that I could keep the creatures I summoned, and raise them. A system like this for TES V would be a lot of fun. Perhaps actually have a familiar stat, and the more you train it, the more familiars you can choose from. To top it off, make it so that the familiar also has his/her own trainable stats, encouraging me to pay attention to them. Or really get into it, some familiars would be large, assisting the player in combat, some might just raise certain stats, perhaps smaller familiars could even take up perch on the player, occassionally hopping from shoulder to shoulder, etc... Maybe some could even have unique functions, for instance a familiar for theives that could run across a room, grab a small item, and bring it back to the player on command, or one that located unique and valuable items and pointed them out to the player. But this could be done for other sorts of classes as well, an assassin perhaps could have a familiar that attacked his enemys from underground, or a familiar that he could throw and it would poison the enemy, or distract them so he could run in for the kill, or sever their achiles tendon so they couldn't get away or something. A Wizard's familiar could occassionally bring the player random alchemic ingredients, help rejuvinate mana faster, or possibly even cast its own unique spells. There could even be scout type familiars that would locate enemy positions for the player, a ghost or a small bird or something. Perhaps, getting back to the houses, let me summon creatures that aren't familiars, but that serve as pets for my various houses too.

Another thing, make sure that there are lots of unique items, and that the unique items look unique. I remember one of the things that dissappointed me the most about Fallout 3 was that the unique items looked the same as their normal counterparts. The Terrible Shotgun looked like a normal Combat Shotgun. This was something that Oblivion did a much better job with, but could do a better job still. Populate the game with lots of unique swords, axes, etc. Items with special affects that look different from every other item in the game, this makes them interesting enough that even if I don't want to use them, I'll still want to find them.

Also, make theivery more rewarding. I'm not saying that every house has to have enough loot to buy your own small island nation, but it ought to have something worth going in for. Playing as a theif in Oblivion was one of my favorite things to do, but it was so unrewarding that it got boring quickly. Most of the houses had about 300 sets of the same tableware lining the shelves, some fruits on the table, and maybe a tiny bit of gold stashed somewhere or other. Even the castles rarely had anything really worth going in for. Houses should have interesting things inside, while not every poor house should have something, some of them should have a good item or two stashed away, mid-range houses should always have at least one or two items worth finding, and castles should be stuffed with heavily guarded loot. Again, make sure that there are a fair amount of unique items to keep me interested in trying to find stuff. Another thing that would be really cool is if people frequently had interesting things to pickpocket. I pickpocketed NPC's on a regular basis, but there was rarely if ever something worth stealing apart from money. People in real life carry interesting things about with them, and people in TES should too.

Another thing, make the AI occassionally attack me too. Heavily populated areas are bound to have muggers hiding in dark back alleyways, they should pop out and attack me, and I should choose if I want to give up, try to fight, or perhaps even try to run to the nearest guard outpost for protection. They did this all the time while I was walking through the country, but certainly there would be some muggers in town as well.
 

VicunaBlue

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Feb 8, 2009
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3 things:
1. Stealing should be actually possible
2. Make leveling up easier
3.Make the mage less overpowered

I know that I am necroposting.
 

Parallel Streaks

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Jan 16, 2008
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Wow, thanks to all of you nice people for reviving my old newbish thread, but frankly when it gets about a year or so along I think it's acceptable to make a new thread.
 

j0z

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Apr 23, 2009
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I personallu would love to see the game set in Akavirr. Maybe you are sent to head off a major invasion from that continent? Because a game set in Akavirr would be awesome, they would have to do a completely different vibe going,no medieval villages like in Oblivion, something strange, alien, like in Morrowind. Bring back all the old morrowind skills, no more creature leveling, a truckload of side quests and new armor, weapons, and magickal spells. Also bring back Levitation and the teleportation spells. Better voice acting and animation, and better AI.
Also, a better bounty system, and an expanded+improved moral system than that in Fo3.
I want another ES game that captures the epicness of Morrowind!
Morrowind 2: The Lost Prophecies wouldn't be unwelcomed either ;)