I have been thinking about a project for School, and the first thing that came to my head was "Make a text-based adventure game." So now I need ideas on how to make it and some basic guidelines for it, along with some examples to study/waste time on.
That, and now I genuinely wonder how they played like, what drove them, why people played them, how they were designed, their function, their tastes, everything.
That, and now I genuinely wonder how they played like, what drove them, why people played them, how they were designed, their function, their tastes, everything.