TF2 class updates

The Kangaroo

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What I set up this forum to ask of the internets is how you would update an individual class in such a way as to change the gameplay style but also in such a way as to not make the class overpowered?

Please state the name of the class that you would update THEN tell us about what you would do.
 

The Kangaroo

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pirateninj4 said:
I would make spies gay. And then they'd go after the scout and not me (the medic) all the time.
That was one shockingly fast reply that made apsaloutly no contribution to the tread.
 

TheLastCylon

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Apr 14, 2009
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I would update the scout, giving him a new weapon called "Mommy Dearest." Using the weapon would make a cardboard cutout of scout's mom appear. This weapon would make all spies in the nearby area automatically reveal themselves.
 

pirateninj4

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eoin90210 said:
pirateninj4 said:
I would make spies gay. And then they'd go after the scout and not me (the medic) all the time.
That was one shockingly fast reply that made apsaloutly no contribution to the tread.
My skills are ABSOLUTELY legendary. Win.
 

DNA

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Why would you update the TF2 classes? This is one of the most balanced 'class' based games ever.

If you want an update to something that doesn't need changed you either fail at the game, or you are bored with it, and if so... just go play a different FPS.
Because that could be the only CONCEIVABLE reason to want to change TF2 classes. Each class serves a purpose, each class has a counter. No class is "overpowered".
 

Ramthundar

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Fanusc101 said:
I would update the scout, giving him a new weapon called "Mommy Dearest." Using the weapon would make a cardboard cutout of scout's mom appear. This weapon would make all spies in the nearby area automatically reveal themselves.
That is actually a good idea. Something I could definitely see Valve doing. {Except they'd probably add a long load time to use it and it would have an area effect instead of everywhere.}

As for myself, I'd update the Demoman with a usable gun, like pistol or shotgun. Or maybe a heat-seeking missile, because I've died plenty of times because my grenade bounced just this much to far.
 

Soulgaunt

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Fanusc101 said:
I would update the scout, giving him a new weapon called "Mommy Dearest." Using the weapon would make a cardboard cutout of scout's mom appear. This weapon would make all spies in the nearby area automatically reveal themselves.
Funny, and a great spy-checker!
Maybe give the Medic a poisoned version of the Syringe Gun.
 

NotAPie

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Jan 19, 2009
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Oh I wanted to say this for a while.
The Medic.
I would replace his medic gun with some sort of backpack healing thingy...
Baisicly the medic can carry this backpack and heal 3 people at a time, the amount (or rate) at which they are healed is decreased tho.
:3 However there is no chance of this happening because it would throw things off balance.
CHAOS.
 

Time Travelling Toaster

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Give the soldier homing rockets, but make them weaker. I hate aiming with the normal rockets >.> which inspired me for this :D
 

NotAPie

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Time Travelling Toaster said:
Give the soldier homing rockets, but make them weaker. I hate aiming with the normal rockets >.> which inspired me for this :D
Thats a sweet idea :D
 

kFox

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Jul 2, 2009
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I'd go with Pyros launching flame rockets, but must reload after every shot with a huge blast range
 

evilmarksman

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i think that a good edition to the engys arsenal of weapons would be a deployable shield but that may be going abit too halo 3, so they could go abit more james bond and go with motion mines kinda like claymores.

your thoughts?
 

Pyro Paul

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Give the Pyro an 'fuel tank' which is a passive item that replaces the shotgun/flare gun. imparts 200 extra fuel for the flame thrower and 35 points extra health.

an advantage/disadvantage is that the tank itself is explosive.
a shot to the back does critical damage to you, and a death by critical hit causes you to explode in a firey mess.
 

Citrus

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Taking away a soldier's shotgun and giving him a couple frag grenades.
 

hopeneverdies

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I would actually nerf the Pyro's backburner. Why? Well the majority of the players don't use airblast which makes it seem more of an upgrade than an alternative weapon. Let's say uh -50% damage on anywhere but the back but make the burn time longer so that it eventually balances out.

shadowgaunt said:
Maybe give the Medic a poisoned version of the Syringe Gun.
They tried that with TFC, but it spread very quickly and became very overpowered.

elitepie931 said:
Oh I wanted to say this for a while.
The Medic.
I would replace his medic gun with some sort of backpack healing thingy...
Baisicly the medic can carry this backpack and heal 3 people at a time, the amount (or rate) at which they are healed is decreased tho.
.
We call that a dispenser you know.
 

NotAPie

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hopeneverdies said:
I would actually nerf the Pyro's backburner. Why? Well the majority of the players don't use airblast which makes it seem more of an upgrade than an alternative weapon. Let's say uh -50% damage on anywhere but the back but make the burn time longer so that it eventually balances out.

shadowgaunt said:
Maybe give the Medic a poisoned version of the Syringe Gun.
They tried that with TFC, but it spread very quickly and became very overpowered.

elitepie931 said:
Oh I wanted to say this for a while.
The Medic.
I would replace his medic gun with some sort of backpack healing thingy...
Baisicly the medic can carry this backpack and heal 3 people at a time, the amount (or rate) at which they are healed is decreased tho.
.
We call that a dispenser you know.
Yeah I know, but the idea of having a dispenser on the medic's back seemed like a good idea, and the fact that the medic can move with the group seemed even better.
Like I said tho, it would bring chaos.
 

Mindblow

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Jul 3, 2009
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Scout
I reckon that the scatter gun is good and all but I find myself using a pistol alot because it fires further and faster. I reckon that something like an empowered SMG to replace the scattergun would be nice. Didn't like the force-a-nature much.
 

Arachon

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I'd increase the spy's movement speed to about the same as the medic, to have a slightly better chance against pyros/catching targets.
 

Flying-Emu

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Arachon said:
I'd increase the spy's movement speed to about the same as the medic, to have a slightly better chance against pyros/catching targets.
No.

Medics are already the number-one target of all spies (aside from sentries). Making them the same speed would completely destroy the Medic's one strength against sneaky spies.

Maybe... slow down the Pyro instead? Since it's pretty bullshit that it carries one of the heaviest weapons in the game, yet is still faster than a spy.