Crazzee said:
Despite what people say, it actually is pretty balanced. The arrows move quite slowly compared to bullets, and have a much shorter range. They have less ammo than the sniper, and a slightly longer reload. You exchange that for higher damage and a 1-second charge time.
Actually, the arrows STILL move far faster than rockets, and it's hard dodging a ROCKET when you're riding right up to the Sniper. Add to that the fact that the Huntsman can one-shot Scouts, Snipers, and Spies
without a headshot, and that you don't lose any peripheral vision (like you do with the rifle), and the thing is VERY much overpowered. To the point of breaking snipers.
Now, to be a sniper, you don't have to be good. You just have to master the fairly short learning curve of aiming, compensating the easily-discerned arc of the arrow, and firing. Insta-kill on three out of nine classes at FULL HEALTH.
At least the Sniper Rifle had a charge time before you could body-shot one-hit a Scout.
The only thing that balances the Huntsman is that you can't one-hit-kill an overhealed Heavy. But since you can fire so fast and don't have to worry about aiming for the head again, it doesn't matter.