TF2 class updates

Recommended Videos

SquirrelPants

New member
Dec 22, 2008
1,729
0
0
DNA said:
Why would you update the TF2 classes? This is one of the most balanced 'class' based games ever.

If you want an update to something that doesn't need changed you either fail at the game, or you are bored with it, and if so... just go play a different FPS.
Because that could be the only CONCEIVABLE reason to want to change TF2 classes. Each class serves a purpose, each class has a counter. No class is "overpowered".
To add more weapons and variety to gameplay. Valve has done a good job of updating, but still balancing things out right so far.
 

Flying-Emu

New member
Oct 30, 2008
5,367
0
0
Crazzee said:
DNA said:
Why would you update the TF2 classes? This is one of the most balanced 'class' based games ever.

If you want an update to something that doesn't need changed you either fail at the game, or you are bored with it, and if so... just go play a different FPS.
Because that could be the only CONCEIVABLE reason to want to change TF2 classes. Each class serves a purpose, each class has a counter. No class is "overpowered".
To add more weapons and variety to gameplay. Valve has done a good job of updating, but still balancing things out right so far.
The Huntsman is in no way balanced.
 

SquirrelPants

New member
Dec 22, 2008
1,729
0
0
Flying-Emu said:
Crazzee said:
DNA said:
Why would you update the TF2 classes? This is one of the most balanced 'class' based games ever.

If you want an update to something that doesn't need changed you either fail at the game, or you are bored with it, and if so... just go play a different FPS.
Because that could be the only CONCEIVABLE reason to want to change TF2 classes. Each class serves a purpose, each class has a counter. No class is "overpowered".
To add more weapons and variety to gameplay. Valve has done a good job of updating, but still balancing things out right so far.
The Huntsman is in no way balanced.
Despite what people say, it actually is pretty balanced. The arrows move quite slowly compared to bullets, and have a much shorter range. They have less ammo than the sniper, and a slightly longer reload. You exchange that for higher damage and a 1-second charge time.
 

Yokai

New member
Oct 31, 2008
1,982
0
0
Pyro Paul said:
Give the Pyro an 'fuel tank' which is a passive item that replaces the shotgun/flare gun. imparts 200 extra fuel for the flame thrower and 35 points extra health.

an advantage/disadvantage is that the tank itself is explosive.
a shot to the back does critical damage to you, and a death by critical hit causes you to explode in a firey mess.
This is a truly excellent idea. Plus it would make things even more interesting if the pyro has a backburner. I can see enemies chasing each other in circles trying to shoot the other in the back.
Now, I think the spy should get a knife that allows critical hits from the front, but disables either cloak or disguise, making the spy more noticeable and easier for enemies to defend against. This would make the class accessible for people who enjoy a more frontal assault.
 

Flying-Emu

New member
Oct 30, 2008
5,367
0
0
Crazzee said:
Despite what people say, it actually is pretty balanced. The arrows move quite slowly compared to bullets, and have a much shorter range. They have less ammo than the sniper, and a slightly longer reload. You exchange that for higher damage and a 1-second charge time.
Actually, the arrows STILL move far faster than rockets, and it's hard dodging a ROCKET when you're riding right up to the Sniper. Add to that the fact that the Huntsman can one-shot Scouts, Snipers, and Spies without a headshot, and that you don't lose any peripheral vision (like you do with the rifle), and the thing is VERY much overpowered. To the point of breaking snipers.

Now, to be a sniper, you don't have to be good. You just have to master the fairly short learning curve of aiming, compensating the easily-discerned arc of the arrow, and firing. Insta-kill on three out of nine classes at FULL HEALTH.

At least the Sniper Rifle had a charge time before you could body-shot one-hit a Scout.

The only thing that balances the Huntsman is that you can't one-hit-kill an overhealed Heavy. But since you can fire so fast and don't have to worry about aiming for the head again, it doesn't matter.
 

Shynobee

New member
Apr 16, 2009
541
0
0
Well its not so much a specific class update, but more of a game update, and that is a penalty for false spy checking.

For example, in the "meet the spy" video, the soldier "checks" the blue spy with a shotgun to the face, the blue spy then promptly dies. This should be the case in the game. It would make being a spy waaaay easier, as most people would think twice about shooting every one of their teammates.
 

Lookimemo

New member
Apr 17, 2009
5
0
0
kFox said:
I'd go with Pyros launching flame rockets, but must reload after every shot with a huge blast range
They have that on PC version, its called the Flare. When it hits a target the target bursts into flames but it replaces the shotgun.
 

hopeneverdies

New member
Oct 1, 2008
3,398
0
0
Shynobee said:
Well its not so much a specific class update, but more of a game update, and that is a penalty for false spy checking.

For example, in the "meet the spy" video, the soldier "checks" the blue spy with a shotgun to the face, the blue spy then promptly dies. This should be the case in the game. It would make being a spy waaaay easier, as most people would think twice about shooting every one of their teammates.
But that would totally kill the balance, and ruins a lot of the spy checking aspect of the pyro or any other class. You know how you don't get caught? You keep moving from one ammo box to another or just turtle your way through with the cloak and dagger avoiding any hostiles.

Oh and the soldier obviously critted the blue spy, no regular shotgun is a one hit kill. Didn't you hear the little crit noise when he fired?
 

AkJay

New member
Feb 22, 2009
3,555
0
0
wrecker77 said:
mechs for engineers
Engineers are OP enough, i won't tell you how many times i get gunned down due to an engi spawning a suited up turret right outside spawn.
 

Shynobee

New member
Apr 16, 2009
541
0
0
hopeneverdies said:
Shynobee said:
Well its not so much a specific class update, but more of a game update, and that is a penalty for false spy checking.

For example, in the "meet the spy" video, the soldier "checks" the blue spy with a shotgun to the face, the blue spy then promptly dies. This should be the case in the game. It would make being a spy waaaay easier, as most people would think twice about shooting every one of their teammates.

But that would totally kill the balance, and ruins a lot of the spy checking aspect of the pyro or any other class. You know how you don't get caught? You keep moving from one ammo box to another or just turtle your way through with the cloak and dagger avoiding any hostiles.

Oh and the soldier obviously critted the blue spy, no regular shotgun is a one hit kill. Didn't you hear the little crit noise when he fired?
Oh I'm full aware this would ruin the balance, and I know how to play as a spy, it just angers me that many of the things in the meet the spy vid aren't possible in the game, ie: putting people in an arm bar, slidign sappers across the floor, and other good stuff. Just wishful thinking for a faithful spy user i guess.
 

Sewer Rat

New member
Sep 14, 2008
1,236
0
0
I'd give the demo a Molotov, replacing the Sticky bombs, one shot, recharges over time or from a med station (like the Jarate).
Or the spy some kind of spy goggles which replace the cloaking device and can briefly give the spy the chance to see through enemy spies disguises. Requires a charge so it can't be spammed.
 

Matty819

New member
Jun 11, 2009
21
0
0
Flying-Emu said:
Crazzee said:
Despite what people say, it actually is pretty balanced. The arrows move quite slowly compared to bullets, and have a much shorter range. They have less ammo than the sniper, and a slightly longer reload. You exchange that for higher damage and a 1-second charge time.
Actually, the arrows STILL move far faster than rockets, and it's hard dodging a ROCKET when you're riding right up to the Sniper. Add to that the fact that the Huntsman can one-shot Scouts, Snipers, and Spies without a headshot, and that you don't lose any peripheral vision (like you do with the rifle), and the thing is VERY much overpowered. To the point of breaking snipers.

Now, to be a sniper, you don't have to be good. You just have to master the fairly short learning curve of aiming, compensating the easily-discerned arc of the arrow, and firing. Insta-kill on three out of nine classes at FULL HEALTH.

At least the Sniper Rifle had a charge time before you could body-shot one-hit a Scout.

The only thing that balances the Huntsman is that you can't one-hit-kill an overhealed Heavy. But since you can fire so fast and don't have to worry about aiming for the head again, it doesn't matter.
This! That huntsman is a curse against nature. I worked hard to become a good sniper, then they released this monstrosity
 

Flying-Emu

New member
Oct 30, 2008
5,367
0
0
Percutio said:
So in other words it makes you better at killing weak classes while up in the front, but worse at killing strong classes from afar. So IOW it simply changes who the sniper is good against, therefore making them flexible like other class updates do for their respective classes.

Hardly enough to whine about imba, especially since overheal is a bane to huntsmen snipers.
But you don't seem to realize. The only classes that are FAST enough to get up to the sniper without dying or have a long enough range to kill him WITHOUT dying are the Sniper, the Scout, and the Spy. The smart Huntsman sniper is NOT going to be running around in the open sniping areas. So the only way to kill him is to Spy him or Scout him.

And since both Spy and Scout need to get close to kill, where the Huntsman Sniper is most powerful...

Oh, and Range just makes the Huntsman less accurate. Just like the Rifle. And the range is fairly similar. In addition...

The only thing that survives a Huntsman Headshot is an overhealed Heavy. An Overhealed Demo will be killed. An Overhealed Soldier will be killed. Overpowered.
 

Ethereal

New member
Jan 18, 2008
80
0
0
The huntsman is not IMBA.
Have you even used it?
Everytime I use its 12 misses and maybe 1 nonlethal hit before I get shot by an enemy Sniper with a Rifle.
You REALLY need to be good a gauging both enemy movement and projected arc in order to get a kill. Yes in the right players hands it might SEEM IMBA but what character wouldn't?
 

Xanadu84

New member
Apr 9, 2008
2,946
0
0
Percutio said:
Flying-Emu said:
Percutio said:
So in other words it makes you better at killing weak classes while up in the front, but worse at killing strong classes from afar. So IOW it simply changes who the sniper is good against, therefore making them flexible like other class updates do for their respective classes.

Hardly enough to whine about imba, especially since overheal is a bane to huntsmen snipers.
But you don't seem to realize. The only classes that are FAST enough to get up to the sniper without dying or have a long enough range to kill him WITHOUT dying are the Sniper, the Scout, and the Spy. The smart Huntsman sniper is NOT going to be running around in the open sniping areas. So the only way to kill him is to Spy him or Scout him.

And since both Spy and Scout need to get close to kill, where the Huntsman Sniper is most powerful...

Oh, and Range just makes the Huntsman less accurate. Just like the Rifle. And the range is fairly similar. In addition...

The only thing that survives a Huntsman Headshot is an overhealed Heavy. An Overhealed Demo will be killed. An Overhealed Soldier will be killed. Overpowered.
Nothing survives a fully charged sniper headshot, yet it is not imba. The time it takes to pull one is barely less time and effort than one for the huntsmen.

A charged headshot is quicker and easier to pull of for the normal sniper. A little skill and patience is not tough. Plus, a good scout can get a huntsmen sniper to miss seeing how the time for a fully charged shot is not low.

The rifle also has no penalty for distance. It is not less accurate at range, only potentially more difficult to see.

Pyros, rifle equipped snipers, demomen, soldiers, and medics are much less susceptible to the huntsmen. These are also some of standard rifle equipped sniper's prime targets.

One quick headshot on one of these classes can turn the tide of a battle.
As someone who never plays the Sniper I can say that I am far more afraid of the regular sniper rifle, and I dodge arrows with some frequency.
 
Feb 13, 2008
19,430
0
0
Let's see...

Spy gets either the butterfly knife or the ambassador. Giving him invisible criticals/ instasaps and instakills is just unfair on the Engies. Especially with Dead Ringer meaning that Spychecks require a constant Pyro watch against a skilled Spy.

Engie update : Healing Station : Replaces Dispenser : Heals anyone in range at 2x speed. No Ammo/Metal.
Proximity Taser : Sticky that sends a stunning burst to the first person that goes near. Replaces Pistol.
Claymore: Replaces Sentry. When shot/detonated sends a shower of death in an arc towards the enemy.

Soldier Update: Sun Tzu Shovel : Replaces normal shovel : Reflects rockets a la Airblast.
BFG : Replaces Rocket Launcher : Fires 3 Homing Missiles but needs to get a lock on the target. Can't be used for RJ's.
Martyr Vest : Replaces Shotgun: Turns the soldier into a walking bomb.