I think that the force-a-nature is extremely overpowered. About one clip and you're dead. Natatcha or whatever is terrible. It's only slightly annoying if you get hit with it.
Then he would be doomed to the Pyro's compression blast.Citrus Insanity said:Taking away a soldier's shotgun and giving him a couple frag grenades.
Wrong. The charge time for a sniper shot is <4 seconds.Percutio said:Nothing survives a fully charged sniper headshot, yet it is not imba. The time it takes to pull one is barely less time and effort than one for the huntsmen.
... No. Just no. A charged headshot is no easier than a normal headshot; it just will instantly kill anything non-ubered. It requires a LOT of skill to headshot a Scout, period. It's also pretty rough hitting a Scout as a Rifle sniper up-close with anything aside from the SMG (Which most people don't use anymore) or the Kukri.A charged headshot is quicker and easier to pull of for the normal sniper. A little skill and patience is not tough. Plus, a good scout can get a huntsmen sniper to miss seeing how the time for a fully charged shot is not low.
Which makes it more powerful from range. A Sniper whose location has been discovered is a Sniper who doesn't have long to live.The rifle also has no penalty for distance. It is not less accurate at range, only potentially more difficult to see.
...Pyros, rifle equipped snipers, demomen, soldiers, and medics are much less susceptible to the huntsmen. These are also some of standard rifle equipped sniper's prime targets.
One quick headshot on one of these classes can turn the tide of a battle.
The simple fact is that it's not that hard to compensate for the Huntsman's piss-weak arc.Ethereal said:The huntsman is not IMBA.
Have you even used it?
Everytime I use its 12 misses and maybe 1 nonlethal hit before I get shot by an enemy Sniper with a Rifle.
You REALLY need to be good a gauging both enemy movement and projected arc in order to get a kill. Yes in the right players hands it might SEEM IMBA but what character wouldn't?
I love those ideas, with one exception. The Heal Station.The_root_of_all_evil said:Snip.
That would lead to awesome rocket tennis matches between soldiers!The_root_of_all_evil said:Soldier Update: Sun Tzu Shovel : Replaces normal shovel : Reflects rockets a la Airblast.
So because i want more variety to the way that each of the classes play means that I either suck or that I think that every class is overpowered.Panzer_God said:Why would you edit the most balanced group of classes in any FPS I've ever seen. The only reason I can think of is that you really suck and think that all the other classes are OP.
Apparently so,I just said that that was the only reason I could think of. Still, sacraficing balance for variety means you should probably play a different game for a while until all the classes look shiny and new.eoin90210 said:So because i want more variety to the way that each of the classes play means that I either suck or that I think that every class is overpowered.Panzer_God said:Why would you edit the most balanced group of classes in any FPS I've ever seen. The only reason I can think of is that you really suck and think that all the other classes are OP.
I don't want to sacrifice balance for variety, I said that.Panzer_God said:Apparently so,I just said that that was the only reason I could think of. Still, sacraficing balance for variety means you should probably play a different game for a while until all the classes look shiny and new.eoin90210 said:So because i want more variety to the way that each of the classes play means that I either suck or that I think that every class is overpowered.Panzer_God said:Why would you edit the most balanced group of classes in any FPS I've ever seen. The only reason I can think of is that you really suck and think that all the other classes are OP.
AkJay said:Engineers are OP enough, i won't tell you how many times i get gunned down due to an engi spawning a suited up turret right outside spawn.wrecker77 said:mechs for engineers
Inspired by TFC, I guess? But the Pyro already has the Flare Gun, which does the same thing. Though a rocket launcher is more bad-ass.kFox said:I'd go with Pyros launching flame rockets, but must reload after every shot with a huge blast range
A couple of things:Flying-Emu said:Actually, the arrows STILL move far faster than rockets, and it's hard dodging a ROCKET when you're riding right up to the Sniper. Add to that the fact that the Huntsman can one-shot Scouts, Snipers, and Spies without a headshot, and that you don't lose any peripheral vision (like you do with the rifle), and the thing is VERY much overpowered. To the point of breaking snipers.Crazzee said:Despite what people say, it actually is pretty balanced. The arrows move quite slowly compared to bullets, and have a much shorter range. They have less ammo than the sniper, and a slightly longer reload. You exchange that for higher damage and a 1-second charge time.
Now, to be a sniper, you don't have to be good. You just have to master the fairly short learning curve of aiming, compensating the easily-discerned arc of the arrow, and firing. Insta-kill on three out of nine classes at FULL HEALTH.
At least the Sniper Rifle had a charge time before you could body-shot one-hit a Scout.
The only thing that balances the Huntsman is that you can't one-hit-kill an overhealed Heavy. But since you can fire so fast and don't have to worry about aiming for the head again, it doesn't matter.
That's awesome beyond imagination. I so want that, I want it NOW!eoin90210 said:That would lead to awesome rocket tennis matches between soldiers!The_root_of_all_evil said:Soldier Update: Sun Tzu Shovel : Replaces normal shovel : Reflects rockets a la Airblast.