1. What is your age?
21.
2. what is your gender?
Male.
3. How long have you been playing TF2?
2 months.
4. As a player, what are some of the ways you interact with fellow TF2 players?
I don't have voice chat (nobody on PS3 does) so I try to work together by gesture and by supporting my teammates.
5. Is there certain "lingo" that is appropriate for game play?
Probably- again, nobody on PS3 has voice chat. As long as it's understandable and not too slangy, it's fine.
6. What are some of the "pet peeves" you possess when playing this game?
Spawn-camping and cheating. You want to kill me, fine, but stop spawn-camping me and stay out of my spawn room.
7. Are there certain people whom make you angry, an example would be a "noob"?
Spawn-campers, people who play redundant classes. Yes, our sniper is doing a nice job, but he doesn't need seven other snipers helping him!
8. What is your favorite character to play and what is your least favorite character to be?
Favorite- Spy, least favorite- Demoman. I love being able to disrupt the other team and then vanish into the bowels of their fort while they run around in circles shooting the walls, while I find the Demoman fiddly and annoying, and I can't stand not having a straight- firing weapon.
9. How are you alike with your favorite and least favorite character?
Like the Spy, I'm cautious and have a very dry sense of humor, and as for Demoman: well, I'm not alcoholic, black, one-eyed, or Scottish... Honestly, this one's a stretch for me. I don't think I'm altogether too much like the Spy.
10. What is your favorite mode and least favorite, an example would be Prophunt, or Capture the flag?
Favorite- CTF, least favorite- Attack/ Defend while defending.
11. What are some tactics you use in the game to win?
I like to disrupt the other team. I don't go for the intelligence; I tend to find a Sniper or Engineer and keep pestering him until he gets really paranoid, and then I go after someone new. I leave the defense and aggressive pushes to my teammates. I try to remain unseen and try not to be predictable.