thnx they're so awesome!
Soylent Bacon said:I don't mind the original ones, and some of the unlocks. They add some more character, and any powerful effects, such as the Axtinguisher's crits against burning opponents, don't feel so overpowered because they lack range.
However, I get annoyed at the Targe's ability to drastically improve the Demoman's melee weapons to the point of making him a really annoying enemy. It's pretty frustrating to get killed by someone with more health than a scout who just charged at you a little faster than a scout, ending their charge with a mini/full crit, with extra defense against fire and explosions. Insult to injury is added if he has the Eyelander, causing him to gain a health and speed boost from your failure to kill him in time. It goes against the nature of melee weapons, as well as against the purpose of demomen, removing their trap-setting abilities.
Ah well, at least I've decided on becoming a career pyro though, so I can just compression blast demoknights away as I whittle away their health.
http://www.polycount.com/2010/07/15/the-team-fortress-2-polycount-pack-winnersi dont know said:where can i see what the polycount pack winners items are?
I can't wait for these.