How important is class build up in MvM mode, really? It's not uncommon to see order someone else to switch class or whine about such matters. This really pisses me off, especially when people tell me to switch class, which is made worse when it's a class I'm not fond of/not used to.
Having certain classes is bound to be useful in some respects, but personally, I think having everyone play a class they can play well would be better than having an 'optimal' class setup where a few of the players aren't good with their class.
What do you guys think? Am I wrong? After all, it would make no sense that valve would design all scenarios to require a certain class set-up or face failure.
P.s. I'm talking about advanced mode at the hardest here, I'm sure expert difficulty requires a more fine-tuned class set-up, although even then I bet it has some wiggle room.
Having certain classes is bound to be useful in some respects, but personally, I think having everyone play a class they can play well would be better than having an 'optimal' class setup where a few of the players aren't good with their class.
What do you guys think? Am I wrong? After all, it would make no sense that valve would design all scenarios to require a certain class set-up or face failure.
P.s. I'm talking about advanced mode at the hardest here, I'm sure expert difficulty requires a more fine-tuned class set-up, although even then I bet it has some wiggle room.