TF2 MvM (Co-op) - Class Buildup

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frobalt

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Jan 2, 2012
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How important is class build up in MvM mode, really? It's not uncommon to see order someone else to switch class or whine about such matters. This really pisses me off, especially when people tell me to switch class, which is made worse when it's a class I'm not fond of/not used to.

Having certain classes is bound to be useful in some respects, but personally, I think having everyone play a class they can play well would be better than having an 'optimal' class setup where a few of the players aren't good with their class.

What do you guys think? Am I wrong? After all, it would make no sense that valve would design all scenarios to require a certain class set-up or face failure.


P.s. I'm talking about advanced mode at the hardest here, I'm sure expert difficulty requires a more fine-tuned class set-up, although even then I bet it has some wiggle room.
 

Neverhoodian

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Apr 2, 2008
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Ah yes, the "metagame" to MvM, where only certain classes/builds are regarded as "legit" by some players.

I'm with STAR/the OP on this one. One of the things I like about MvM is how unorthodox builds can work if played properly with the right upgrades. For example, I like to use the Soldier's Righteous Bison as a primary weapon. The weapon is an absolute monster with upgrades, allowing you to damage multiple enemies quickly (particularly at choke points).

HOWEVER...

If you're going to try a strange loadout, PLEASE know how to play said loadout beforehand. I've seen plenty of players that try something weird "for teh lulz" hold the team back because they don't bother to change their play style accordingly. Also, be mindful of the overall team buildup at the start of the match. If the team already has two Snipers, it's probably not a good idea to make it three.

Finally, there are some loadouts that just won't work regardless of skill level. I don't care how good you are as a Soldier, you're not going to accomplish much with a Rocket Jumper/Gunboats/Disciplinary Action loadout. MvM allows for a fair amount of wiggle room, but don't try to push your luck too far.
 

DustyDrB

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Jan 19, 2010
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It has tons of wiggle room. My friends and I do "silly MvM" all the time (on Advanced, not Expert. Expert is just annoying, with all the uber Medics and damage sponges. I wish there were more modes like Wave 666).

The most fun one I found was a Righteous Bison Soldier. It was ridiculously OP, due to fairly large particle, infinite ammo, and inherent penetration. Try that one out, for sure. Just try things out. So long as you aren't in Mann Up (since you pay for that, I'd rather not screw around. But I never do Mann Up anymore), what's the harm in just experimenting and seeing what works?
 

frobalt

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Jan 2, 2012
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The Righteous Bison is a weapon I've been using a lot recently, and have had a lot of success using it. Because of the fact that you become limited by reloaded speed when firing continuously, there's not much point spending too many points on clip size and firing rate. This means you can put more points into survivability. The +25 health on kill thing comes in quite useful as well, as you can overheal using it, and survive longer using it as you might inadvertently kill a bot while trying to kill another.
 

Aeshi

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DustyDrB said:
The most fun one I found was a Righteous Bison Soldier. It was ridiculously OP, due to fairly large particle, infinite ammo, and inherent penetration. Try that one out, for sure. Just try things out. So long as you aren't in Mann Up (since you pay for that, I'd rather not screw around. But I never do Mann Up anymore), what's the harm in just experimenting and seeing what works?
My personal favorite "silly build" is Cleaner's Carbine Sniper. He takes a while to get that first kill but once he does he becomes a self-perpetuating cycle of Crits & Healing (until he runs out of ammo, because even with max capacity & clip size he can only hold about 3 clips)