It could work. Instead of ConYard/Barracks/PowerPlants/etc, it could be one main building, and you buy upgrades to that building, similar to Rise of Nations. Upgrades would be made through said building. When units are purchased, weapons would be selected, probably with hotkeys. Most classes would function as they normally do in the FPS, but with minor differences. The games HUD would likely be similar to C&C3, and hotkeys would likely be heavily used.
Note: Knowing what each unit does in TF2, and their unlocks would help with understanding my descriptions.
If the standard 1v1 model where the units are NPCs (like C&C3) doesn't work, a mod similar to the Empire Mod for HL2 could be made, where one player is elected commander, and the rest would play normally, with the commander directing. IIRC, this was the model TF2 originally had been planned for.
Could it work?
Note: Knowing what each unit does in TF2, and their unlocks would help with understanding my descriptions.
Scouts could be starting units. At the start, they would have only pistols, and they would upgrade to scattergun/FoN. Unlocked 1st, with Engineer.
Soldier would be long range crowd control, and would be best at destroying the enemy base. Starts with standard weapons when unlocked, upgrade would be reseached. Unlocked 4th, with Medic.
Pyro would be short range CC, and strong at building destruction. Starts with flamer when unlocked, backburner researchable. Unlocked 3rd, with Heavy.
Demoman can be set to fire mines automatically, or manually, uses pipe bombs for normal combat, upgrades would be researched.Unlocked 2nd.
Heavy would be just like the game, minigun starting. Natasha is researchable. Unlocked 3rd, with Pyro.
Engineer would a special case. You can tell each Engi where to build his turret, and keeping him near it would repair the turret. Ability to upgrade turrets would be unlockable, and keeping an engineer near an upgradeable turret upgrades it. Unlocked 1st, with Scout.
Medic would heal all units near him, and would start with either medigun or krits. Unlocked 4th, with Soldier.
Sniper would probably start with both rifle and bow/arrow. He would shoot automatically. Bow has fast rof, low accuaracy, rifle vice versa. Unlocked 5th.
Spy would be the other special case. He would be micromanaged, such as stealth, sneak around, backstab. Unlocked 5th.
If the standard 1v1 model where the units are NPCs (like C&C3) doesn't work, a mod similar to the Empire Mod for HL2 could be made, where one player is elected commander, and the rest would play normally, with the commander directing. IIRC, this was the model TF2 originally had been planned for.
Could it work?