The idea to deliberately create a game that is not "fun" for the purposes of evoking an emotional response is very intriguing. It has the potential to create a type of game that very few would ever play more than once, but that most would value their single play greatly.
bbrathwaite I would like to encourage you to either self-publish these, or consider releasing these works using a creative commons license so that others can experience, and learn from your work.
bbrathwaite I would like to encourage you to either self-publish these, or consider releasing these works using a creative commons license so that others can experience, and learn from your work.