That darn boss.

Dango

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Fucking fuck Micolash (Bloodborne) was the worst boss fight in the Soul series. At least shit like Bed of Chaos or the Dragon God you could get over with quickly. Micolash was just such a poorly designed and implemented boss I'm amazed anyone allowed it to exist.
 

Mudman1234

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Half of the bosses in the Souls series honestly. Having a shit camera with an even shittier lock on camera and then shittier than that hit detection for anything that's remotely bigger than you. Even worse if it's a tiny and narrow area like the Capra Demon.
 

FPLOON

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I said it in 2013...
FPLOON said:
I still do not like trying to beat Mysterious Figure in Birth By Sleep... especially when you have to beat him with all three characters in the game to fully get that 100% completion in your overall journal... And after playing Final Mix, even with the nerfed Unknown boss, there's still that "luck BS" to factor in during the last few moments of the boss battle...
I said it [again] in 2014...
FPLOON said:
For me, personally, that title go towards Mysterious Figure from Birth By Sleep... That cheap-ass mother fucker with his stun-lock combos that can (and will) kill you, even if you have both Second Chance and Once More equipped... Sure, there's a stradegy that you can use to make sure you come on top for any of the three characters you choose to want to take this fucker on mano a mano, but for fuck's sake, WHY DOES THAT STUN-LOCK COMBO ALWAYS FUCKING KILL ME?!
And I'm saying it again [again] before 2015 is over for the first time...

FUCK YOU, MYSTERIOUS FIGURE from Kingdom Hearts: Birth By Sleep! You and your stun-lock combo bullshit! Your multi-clone combo of death that may or may lead to a canceled stun-lock combo bullshit after already barely hanging on from the multi-clone combo of fucking death! Your fucking lasso of instant death via countdown that will lose a second to count down to every fucking time you use it! I still find you "time manipulation to regain health" move to be awesome to look at, but still... FUCK YOU!!

*ahem* That's not to say that I can't beat him, per se, but the process can fall under the "luck" category when you managed to get to his "I'm the invisible figure" routine without having to go through [barely] any of his bullshit, cheap-ass, fucking combos of instant death...
 

vallorn

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Nov 18, 2009
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mysecondlife said:
Centipede Demon from Dark Souls.

Actually, lets combine all the bosses from Demon Ruins and Lost Izalith into a one giant 'fuck this shit'. None of them were interesting to even speak of.
"I know! Let's make a late game boss the same one as the first boss, BUT ON FIRE! AND WITH MAGIC!" I think, as soon as you put the Lordvessel down is where the game just about ran out of time and budget because the quality starts to drop quite fast (No, sif doesn't count because he's pre-Lordvessel if you are building a darkwraith). But yes, Demon Ruins and Lost Izalith in general are where this drop in quality becomes the most noticeable. THE MIGHTY ENEMY... dragon butts, being the best example of the time spent on that area.

Also, Capra Demon... Fuck Capra Demon. I made a build specifically to stand outside his boss fog and help people through that fight because I took pity on those who had to.

Seriously, they put him in this TINY alleyway where he can pretty much reach you with his giant cleavers from anywhere AND he has those two bloody dogs who you have to kill before he crosses the tiny distance otherwise he eats your face.

And, don't tell me about the stairs, I know, I just hate that I essentially have to cheese him by moving in a loop with those things when the other boss fights don't require me to cheese the AI like that.

BUT WAIT! THERE'S MORE! If you don't kill him on your first go and he kills you against the fog door, guess where he and his dogs spawn the next time you try to fight him! Right fucking there. You had better just spam roll! Moreover, you are shit outta luck if you are a tank because, chances are, you have no tower shield at that point and he's just gonna EAT YOUR FACE because your build is probably fatrolling!

TL.DR. FUCK YOU CAPRA DEMON AND EVERYTHING YOU EMBODY! I HOPE SOMEONE SHOVES A BLOODY LIGHTNING SPEAR UP YOUR ARSE!

(Can you tell it that this boss managed to make me saltier and more angry than any other part of Dark Souls? Even Blighttown didn't make me as mad as that boss.)

 

RejjeN

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Slenn said:
Boost Guardian. Metroid Prime 2. At the time of facing him, you can only retrieve 4 energy tanks, not giving you much health to work with. The entire battle is primarily focused on using your morph ball in a small circular arena while you dodge the Guardian and his charging ram attacks. He's unpredictable because he doesn't ricochet like a rigid object against a wall. This makes his strikes completely random every time he bounces off a wall. And he hits you for a huge chunk of each energy tank. The faster you can kill him, the better.
Got stuck on this guy for quite a while when playing through the game on Hard (original release). Probably died about 18-20 times, he took out one energy tank with each hit and as you say, it's pretty damn hard to predict where he's going. I kinda just jumped and hoped for the best... Other than that, love the game :)
 

Kingjackl

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Dango said:
Fucking fuck Micolash (Bloodborne) was the worst boss fight in the Soul series. At least shit like Bed of Chaos or the Dragon God you could get over with quickly. Micolash was just such a poorly designed and implemented boss I'm amazed anyone allowed it to exist.
Hey, them's fightin' words. At least Micolash had some good music and entertaining lines (not to mention being a pushover for that level of the game). Bed of Chaos is just tedious. What really gets me about that boss is the huge run to the boss door, with a lot frustrating enemies and obstacles in the way. When you have random pitfalls in a game like that, you throw out a lot of pretensions of being "tough but fair".
 

CaitSeith

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Before anyone else says it: Sans from Undertale. The only enemy in the game that makes the first attack, attacks you while you're in the menu, and you don't have invulnerability after being damaged. And that's just a fraction of it. He pushes "having a bad time" into a whole new level.
 

D-Class 198482

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Micolash, Host of the Nightmare from Bloodborne. I really should not have had a hard time with this boss, at all. But this fucker in his second phase has that area-of-effect one-hit-kill attack in a tiny-ass room that's practically impossible to dodge. You gotta press right up to him to keep him from doing that, but if you're not careful he'll impale you with his tentacle-arms, send you flying across the room and do the area-of-effect attack when you're not even allowed to move. I had to use an exploit to kill him.
 

stroopwafel

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Jul 16, 2013
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Johnny Novgorod said:
Firelurker and Maneater from Demon's Souls as well.
Flamelurker is probably one of my all-time favorite boss fights(together with DeS' Allant, DkS' Artorias and Ludwig the Accursed and Orphan of Kos from the Bloodborne DLC). Oh and Gehrman and Gascoigne were awesome as well. Anyways I agree Maneater is an annoying and tedious fight. And like one Maneater isn't frustrating enough let's throw in 2 of these fuckers. :p

I enjoyed Micolash eventhough when he loses a certain amount of health he uses a definite OP AoE attack. Bed of Chaos and Ceaseless Discharge from DkS are definitely among the most annoying bosses. They aren't difficult in the least but the design of these 'gimmick bosses' is just absolutely crap. Dragon God had a similair set-up but atleast that one was enjoyable(atleast in my opinion). Centipede in Dark Souls was also crap as the design is not only unimaginative but the ground on which you fight him is a tiny space among a sea of lava which shoves the camera so far up Centipedes ass that it looks like you're having a boss fight with a diarrhea of polygons.

It's a feeling I have in general with Dark Souls though. The game is amazing upto Anor Londo but after that the game just stops being fun. Fortunately the DLC made up for that.
 

LordLundar

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Shoggoth2588 said:
I've got nothing else really...unless I were to just regurgitate complaints about Goro, Kintaro and, Shao Khan seemingly knowing your button-inputs as you...ya know, make those in-puts and hitting like a truck with each attack.
I've found that's a problem with the games themselves, not just the bosses. The AI is designed to counter initial attack patterns. Go ahead, try a jump attack lead in against Liu Kang. He will counter with a midair fireball EVERY. DAMN. TIME. What makes it more noticeable against the bosses is that their attacks wipe you out faster so the fights are shorter and the cheap AI sticks out more.
 

McMarbles

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rosac said:
It's that time of year again, when a thread gets made to ***** about really cheap bosses who are total horsesh*t

I'm talking the ones that are cheap and nasty, that wouldn't be half as difficult if it weren;t for some extraneous factor, ridiculously OP super move or just being ludicrously damage sponges for no reason.

My nomination: The worm, from the first dungeon in links awakening.

He's fast, takes up most of the platform you fight on, you take 1 heart of damage if you touch him (you have 3 hearts at the time) but the absolute killer is that if you get touched by him, you get sent flying. You fall into a pit surrounding the tiny platform, and you have to restart the fight from scratch. You don't take damage from the fall, but having all your effort (and presumably 1 or 2 hearts from the actual fight) wiped away is very very frustrating.
If you think he's a pain in Link's Awakening, he's even worse in ALttP. You still have to deal with the tiny platform with a hole in it, but depending on where you get knocked off, you might wind up falling down two levels. And once you get back up to his level, you have to walk around the whole perimeter of the room before you can fight him again. n top of that, in LA, at least you have the Roc's Feather to avoid his attacks to some extent.
 

Silvanus

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KenAri said:
Yunalesca, or whatever her name was, from FF10. Actually made me quit the game. There's an unskippable 10-minute cutscene right before the boss, and the boss is in no way fun to fight (Lots of cheesy status-effect mechanics, etc). Then when you think you've got her, bam! She casts Instakill-all and literally just gameovers you, unless you pre-emptively gave yourself prevention against that specific move. Which of course you won't have done unless you've read a walkthrough.

Trial-and-error mechanics really have no place in an RPG like this in my opinion. Especially when the fight takes ages and with cutscenes beforehand.
Yunalesca wiped the floor with me many times before I managed to take her down. I think I can recite most of that cutscene over a decade later, having been forced to watch it so many times. I can never forget it... sometimes the words sneak into unrelated sentences Now is the time to choose! Die and be free of pain, or... Oh, god, sorry!

I wonder how well I'd fare now that I've had proper turn-based training and seasoning...?
 

KenAri

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Silvanus said:
KenAri said:
Yunalesca, or whatever her name was, from FF10. Actually made me quit the game. There's an unskippable 10-minute cutscene right before the boss, and the boss is in no way fun to fight (Lots of cheesy status-effect mechanics, etc). Then when you think you've got her, bam! She casts Instakill-all and literally just gameovers you, unless you pre-emptively gave yourself prevention against that specific move. Which of course you won't have done unless you've read a walkthrough.

Trial-and-error mechanics really have no place in an RPG like this in my opinion. Especially when the fight takes ages and with cutscenes beforehand.
Yunalesca wiped the floor with me many times before I managed to take her down. I think I can recite most of that cutscene over a decade later, having been forced to watch it so many times. I can never forget it... sometimes the words sneak into unrelated sentences Now is the time to choose! Die and be free of pain, or... Oh, god, sorry!

I wonder how well I'd fare now that I've had proper turn-based training and seasoning...?

Oh dear god the flashbacks; I thought I was free! It's all flooding back!

AH HA HA HA HA. AH HA HA HA
 

CrimsonBlaze

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Seymour Guado's Third Form from Final Fantasy X.

This guy was cheap as hell. For starters, he's fast; so fast, that he always goes first (even faster than Tidus). He also takes two turns in a row, something that is not uncommon for bosses about 3/4 of the way through a game, but it's the following combo of actions that really make it annoying.

First, he strikes with his spear and anyone hit by it will be afflicted with the Zombie status. It's only negative downside is that healing and reviving have opposite effects. So his second action is a no-brainer; he cast Full Life on a Zombie target, which results in an instant kill.

So if you did not prepare with Zombie resistant or Zombie-proof equipment, you will be at a severe disadvantage in the beginning. Plus, you might need grind a bit; he ain't easy to take down.