Many older JRPGs did this, the turn-based ones, you could only set up your commands for your party ahead of the round, but enemies could often react to what you did.
Such as for example if you had 4 characters and you told all 4 to attack, and they all went before the enemy did, the round would play out, all that damage would go to the enemy, then instead of attacking you like it would if it set up it's moves before, it would check it's health and heal itself. Very frustrating that.
Such as for example if you had 4 characters and you told all 4 to attack, and they all went before the enemy did, the round would play out, all that damage would go to the enemy, then instead of attacking you like it would if it set up it's moves before, it would check it's health and heal itself. Very frustrating that.